Europa Universalis IV

Europa Universalis IV

Alexiad: Komnenos' Glorious Finale (English Translation)
109 条留言
刀锋行歌(Blade Chanter) 10 月 2 日 上午 7:38 
@Droog
The Hereditary Pronoia privilege can only be removed through the internal politics mission line (the branch that starts with the ??? icons and unlocks later). Also, the mission to end the internal disaster is actually a three-way choice — so if you don’t manage to revoke the Pronoia privilege in time, you can still pick one of the other two options and follow their respective branch of missions instead.
Droog 10 月 1 日 下午 5:32 
I can't figure out how to end the nobility disaster. It says nobility need less than one privilege, but I cannot remove the hereditary pronoia privilege.
Masterboss 9 月 30 日 下午 4:04 
ah ok i had 3 level 2 buffs
Masterboss 9 月 30 日 下午 3:55 
Why can't i get the best outcome of eagle of the black sea mission even though i have everything
刀锋行歌(Blade Chanter) 9 月 30 日 下午 12:13 
@Masterboss
Just let a bit of time pass — the event isn’t triggered exactly when you complete the mission. Once the conditions are met, it should fire shortly after.
Masterboss 9 月 28 日 上午 7:40 
Armenia's submission doesn't trigger the event even though i have all the requiered proviences?
hwalker145 9 月 10 日 下午 4:31 
I totally agree that this mod is one of the best ever crafted. However there are performance issues with the common files in this mod. With the mod fully intact, there had been 2-4 second month tick lag for me and after removing

- on actions
- disasters
- scripted triggers
- scripted effects

from this mod, not from the base mod, the lag disappeared... Feels good to have finally found out the issue!
ReichVictor 9 月 10 日 上午 10:23 
Agreed, this mod is truly something else
lukas 9 月 3 日 上午 6:42 
For anyone reading this, this mod is essentially a masterpiece, together with Imperium Ecclesiae Orthodoxae, this surpasses anything that PDX released in a DLC by far, the bonuses when you go an extra mile when doing missions that repair your country after forming Byz/East Rome, the several choices on how to approach missions regarding your neighbors, the national ideas, it's all very well put together and I can't recommend it enough. The translation is absolutely fantastic and even though there are some mission names missing, all the lore (and trust me, there's quite a bit) is completely translated and is great to read through. Try it, trust me. I spent several hours playing this mod yesterday and will do so again today. Did I mention there are two paths you can take by the way? You don't have to form Rome, but a far older formable :-) Thank you for this!
X.Org 7 月 24 日 上午 2:32 
@刀锋行歌(Blade Chanter) Thank you!
刀锋行歌(Blade Chanter) 7 月 20 日 下午 11:10 
@X.Org
You don’t need to enable the Orthodox mod when the main mod is already active — its content is already included, and using both at the same time will cause file conflicts. Just enabling the base mod is enough.
X.Org 7 月 20 日 下午 6:35 
This might be a problem with the main mod but the event decline of hellenic civilization keeps looping every month or so
刀锋行歌(Blade Chanter) 7 月 13 日 下午 12:31 
@Fakey
Please check the military interface and look for the button located near the upper middle section. Due to certain limitations in EU4, recruiting artillery version of the Tagmata is currently only possible through the buttons, and only in your capital province.
Vari 7 月 9 日 下午 9:25 
How do I unlock recruitment for the artillery version of the Tagmata? I did the mission and it says its been unlocked, but I can't recruit them like the regular tagmata in the interface
ReichVictor 7 月 4 日 上午 11:55 
This is so underrated. How is this not on the main page?
Nolexios  [作者] 7 月 2 日 下午 12:34 
@Fallen
Do you have any other mods active that add government reforms? If 2 mods edit the 00_governments.txt file they will be incompatible unless you merge the file
Fallen 7 月 2 日 上午 2:00 
Are government reforms invisible only for me? it's kinda buggy, like I can see which one is active, but entire thing is grayed out.
Sol_Invictus 6 月 30 日 下午 4:40 
is there a beyond typus patch?
Nolexios  [作者] 6 月 30 日 上午 3:04 
@alfalfa
Yes, those missions are new. It’s updated now.
alfalfa 6 月 28 日 下午 7:42 
pontus seems to have some broken translations near the bottom of the new missions they get - they don't seem to be on the missions in the showcase so they might be new?
tablekitten 6 月 28 日 上午 3:13 
thank you for parsing all of the chinese characters, so that we wouldn't have to
exemplary wor
Nolexios  [作者] 6 月 23 日 下午 1:53 
@tuffchisler
:luv:
tuffchisler 6 月 22 日 下午 2:24 
I would just like to thank you for all the hard work you are doing with the translations. The Chinese language mods are really really good, and none of us would know about them without your work.
Samuel.N.Neugebauer 6 月 11 日 下午 12:55 
Hello. Sadly the latest update to this mod broke the Alexiad-Europa Expanded Compatability Patch.
Nolexios  [作者] 6 月 8 日 下午 1:02 
Translation is updated for the June 7 mod update, adding difficulty settings and 2 new disasters.
As usual, you can unsub and resub to the mod to make sure you have the latest version.
Basilevs Arsenios 6 月 8 日 上午 1:05 
Yes, pls update.
ArchistrateGene+ 6 月 7 日 上午 3:47 
update pls
Bucellarius94 5 月 13 日 下午 4:34 
What is the id from Dynatoi Stratiotai state?
Tyyx_4u 5 月 6 日 上午 9:00 
Ty 4 the fast update:steamthumbsup:
Bucellarius94 4 月 24 日 下午 4:34 
I've been testing it and it seems to work with mod 1356. There are just some dynamics and events that won't appear the first time because they're programmed to happen after 1444, but otherwise it works perfectly.
Nolexios  [作者] 4 月 14 日 下午 3:41 
@Bucellarius94
No. But Eternal Radiance of Oikoumene probably does.
Bucellarius94 4 月 14 日 上午 4:02 
Works with 1356 mod?
刀锋行歌(Blade Chanter) 3 月 28 日 上午 12:01 
@Ahruman
Thanks for the feedback — I did overlook this issue. Some special interactions for exarchates do require a specific primary culture...
In the next update, I'll remove the culture-switching effect from exarchates, and make some minor adjustments to the requirements for the special interactions.
Ahruman 3 月 27 日 下午 2:57 
Is turning a nation into a Theme or Exarchate meant to culturally convert them every time? There are at least some Exarchate special subject modifiers that can be applied to subjects of a given regional culture, but when you turn them into an exarchate their culture automatically flips to Greek.
Nolexios  [作者] 3 月 17 日 下午 7:32 
There is now a Discord for English discussion of the mod. See the link in the description!
maxivore 3 月 12 日 上午 8:49 
@刀锋行歌(Blade Chanter)
Thanks a lot the command did the trick.
刀锋行歌(Blade Chanter) 3 月 12 日 上午 8:12 
@maxivore
If you still have the Restore Local Organizations decision available, you can complete it to obtain the Reestablished Recruitment System modifier, which also fulfills the requirements for both missions.
If you haven't completed the decision within 50 years and have already experienced a disaster, I suspect this might be due to a previous bug in the base mod.You can try resubscribing to the base mod and entering the following command in the console:"event KRO_on_start_delay_disaster_event.2 "
This event should grant you the Collapsed Military System modifier.Apologies for the oversight and any impact it may have had on your experience.
maxivore 3 月 12 日 上午 6:44 
Hi, first thanks for the mod and the trad, they are really great.

I just have a little problem with the mission tree. I can’t achieve two missions and they block me to go further into the mission tree.The missions are “Dominating the east” and “Reform military system”, I have all the conditions except I don’t have the modifier “collapsed military system” and don’t know how to trigger it. Yet I have the modifier decandent standing army. So if someone has a solution I will gladly take it.

Thanks
刀锋行歌(Blade Chanter) 3 月 9 日 下午 12:48 
@Ckasaron
Thanks for the suggestion. I’ve chosen to make adjustments without drastically changing the effects of Byzantium's mission tree. This way, old save files can still be used without issues...
刀锋行歌(Blade Chanter) 3 月 9 日 下午 12:38 
@Ckasaron
I have made some adjustments to the base mod. You can resubscribe to update it.
Now, after obtaining the Reformed Byzantine Monarchy, Byzantium can also unlock the Theme series of decisions and related diplomatic interactions. However, this currently only includes Themes, and does not include Exarchates.
Ckasaron 3 月 9 日 下午 12:14 
@刀锋行歌Blade Chanter thank you for the explanation. I noticed I was able to use Autocephalous Patriarchate subjects just fine, and wanted to know if I could eventually use the others.

Given that PDX in vanilla already has a cosmetic rename of Byz to "Eastern Roman Empire," the same conditions for that could allow changing Byz into the new ERE tag this mod brings. Themes could be unlocked from "The Theme System" government reform Byz has access to already.
Nolexios  [作者] 3 月 9 日 上午 11:40 
@Brisk Berd
Your problem might be caused by the dependency not working due to a recent change of the base mod descriptor name. Try unsubbing and resubbing to the translation and see if it fixes.
Brisk Berd 3 月 9 日 上午 9:59 
Great mod, some of the most in-depth work i've ever played. I've come back to it recently with this translation mod and all of the text for trebizond is scrambled english characters as if this mod wasn't enabled. I've played around with my mods setup and have not been successful in fixing it. Any help with this would be much appreciated
刀锋行歌(Blade Chanter) 3 月 6 日 上午 7:56 
@Ckasaron
In this mod, the Eastern Roman Empire functions as an alternative counterpart to the Byzantium. Currently, forming one excludes the other.
Likewise, themes are designed as a distinct yet parallel system to the pronoiars. In the current version, themes are exclusively tied to the Eastern Roman Empire tag. However, I may consider reworking themes to be tied to the government mechanism instead, allowing mid-game Byzantium to establish them as well in future updates...
Ckasaron 3 月 6 日 上午 5:19 
@刀锋行歌Blade Chanter @Nolexios
Are the same government reforms (such as creating Theme subjects and related subjects) available to Byzantium or just Trebizond? I'm currently in a playthrough as Byzantium with Alexiad, Europa Expanded w/ compatch, Imperium Orthodoxae, and Renovatio Imperii mods active among others. I have started reconquering conquering southern Italy, and am nearly done reconquering both the Balkans and Eastern Anatolia. I can make pronoiars but not yet make Themes, Tagmata, or any other unique subjects. I'm amassing a swarm of PUs to unite the Orthodox world in preparation for the Orthodox League War declared by Ecumenical Council. Can Byz form the Eastern Roman Empire tag to unlock these subjects later or is it just Trebizond?
刀锋行歌(Blade Chanter) 3 月 4 日 上午 6:30 
@TheLonelyWarrior
Thanks for the suggestion! The current update plan includes more disasters and interactive events after defeating the Ottomans to enrich the mid-game experience and prevent it from becoming too easy or monotonous.
This also covers Janissary or Tagmata-related uprisings and privileges, among other things. However, I'm still unsure whether these mechanics will be implemented as an estate. While I could draw heavily from Ottoman mechanics, I currently don't have much time to refine the details and troubleshoot potential bugs...
TheLonelyWarrior 3 月 4 日 上午 5:26 
Love the mod mate, it's my favorite one.
Small suggestion, but have you thought about adding a legionary/military estate similar to the Janissaries? I noted while playing that it's really easy to conquer all of Europe when you are done with the Ottoman Empire. A legionary/army estate would add a bit more difficulty especially if there are crisis.
Nolexios  [作者] 3 月 3 日 下午 6:20 
@Fallen
I added some screenshots showing the additions to the government and province interfaces. If you can't see them, if means you have a conflicting mod enabled that edits the same interface.
󠀡󠀡 3 月 2 日 下午 9:00 
completed a few missions that add alot to the government interface but i dont see what it talking about, is it not finished or am i tweaking? "additional interaction interface" of the "government interface" the invasion thing popped up for covert actions but nothing to do with government stuff also the varangrian guard is nowhere to be seen, completed the mission for it and got the 5 spawnables but no idea where to recruit, thought it would be where it said but ui is so cramped maybe its lost in the sauce?
Ckasaron 3 月 2 日 下午 6:25 
Thank you very much @Nolexios for the fast response!