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报告翻译问题






The Hereditary Pronoia privilege can only be removed through the internal politics mission line (the branch that starts with the ??? icons and unlocks later). Also, the mission to end the internal disaster is actually a three-way choice — so if you don’t manage to revoke the Pronoia privilege in time, you can still pick one of the other two options and follow their respective branch of missions instead.
Just let a bit of time pass — the event isn’t triggered exactly when you complete the mission. Once the conditions are met, it should fire shortly after.
- on actions
- disasters
- scripted triggers
- scripted effects
from this mod, not from the base mod, the lag disappeared... Feels good to have finally found out the issue!
You don’t need to enable the Orthodox mod when the main mod is already active — its content is already included, and using both at the same time will cause file conflicts. Just enabling the base mod is enough.
Please check the military interface and look for the button located near the upper middle section. Due to certain limitations in EU4, recruiting artillery version of the Tagmata is currently only possible through the buttons, and only in your capital province.
Do you have any other mods active that add government reforms? If 2 mods edit the 00_governments.txt file they will be incompatible unless you merge the file
Yes, those missions are new. It’s updated now.
exemplary wor
As usual, you can unsub and resub to the mod to make sure you have the latest version.
No. But Eternal Radiance of Oikoumene probably does.
Thanks for the feedback — I did overlook this issue. Some special interactions for exarchates do require a specific primary culture...
In the next update, I'll remove the culture-switching effect from exarchates, and make some minor adjustments to the requirements for the special interactions.
Thanks a lot the command did the trick.
If you still have the Restore Local Organizations decision available, you can complete it to obtain the Reestablished Recruitment System modifier, which also fulfills the requirements for both missions.
If you haven't completed the decision within 50 years and have already experienced a disaster, I suspect this might be due to a previous bug in the base mod.You can try resubscribing to the base mod and entering the following command in the console:"event KRO_on_start_delay_disaster_event.2 "
This event should grant you the Collapsed Military System modifier.Apologies for the oversight and any impact it may have had on your experience.
I just have a little problem with the mission tree. I can’t achieve two missions and they block me to go further into the mission tree.The missions are “Dominating the east” and “Reform military system”, I have all the conditions except I don’t have the modifier “collapsed military system” and don’t know how to trigger it. Yet I have the modifier decandent standing army. So if someone has a solution I will gladly take it.
Thanks
Thanks for the suggestion. I’ve chosen to make adjustments without drastically changing the effects of Byzantium's mission tree. This way, old save files can still be used without issues...
I have made some adjustments to the base mod. You can resubscribe to update it.
Now, after obtaining the Reformed Byzantine Monarchy, Byzantium can also unlock the Theme series of decisions and related diplomatic interactions. However, this currently only includes Themes, and does not include Exarchates.
Given that PDX in vanilla already has a cosmetic rename of Byz to "Eastern Roman Empire," the same conditions for that could allow changing Byz into the new ERE tag this mod brings. Themes could be unlocked from "The Theme System" government reform Byz has access to already.
Your problem might be caused by the dependency not working due to a recent change of the base mod descriptor name. Try unsubbing and resubbing to the translation and see if it fixes.
In this mod, the Eastern Roman Empire functions as an alternative counterpart to the Byzantium. Currently, forming one excludes the other.
Likewise, themes are designed as a distinct yet parallel system to the pronoiars. In the current version, themes are exclusively tied to the Eastern Roman Empire tag. However, I may consider reworking themes to be tied to the government mechanism instead, allowing mid-game Byzantium to establish them as well in future updates...
Are the same government reforms (such as creating Theme subjects and related subjects) available to Byzantium or just Trebizond? I'm currently in a playthrough as Byzantium with Alexiad, Europa Expanded w/ compatch, Imperium Orthodoxae, and Renovatio Imperii mods active among others. I have started reconquering conquering southern Italy, and am nearly done reconquering both the Balkans and Eastern Anatolia. I can make pronoiars but not yet make Themes, Tagmata, or any other unique subjects. I'm amassing a swarm of PUs to unite the Orthodox world in preparation for the Orthodox League War declared by Ecumenical Council. Can Byz form the Eastern Roman Empire tag to unlock these subjects later or is it just Trebizond?
Thanks for the suggestion! The current update plan includes more disasters and interactive events after defeating the Ottomans to enrich the mid-game experience and prevent it from becoming too easy or monotonous.
This also covers Janissary or Tagmata-related uprisings and privileges, among other things. However, I'm still unsure whether these mechanics will be implemented as an estate. While I could draw heavily from Ottoman mechanics, I currently don't have much time to refine the details and troubleshoot potential bugs...
Small suggestion, but have you thought about adding a legionary/military estate similar to the Janissaries? I noted while playing that it's really easy to conquer all of Europe when you are done with the Ottoman Empire. A legionary/army estate would add a bit more difficulty especially if there are crisis.
I added some screenshots showing the additions to the government and province interfaces. If you can't see them, if means you have a conflicting mod enabled that edits the same interface.