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报告翻译问题
Trying to color the flags doesn't work when I run a match (the console doesn't even say anything about the command). Putting the flag names without commands still works.
Just to be clear, what is *not* working? Is it trying to color them but they aren't being colored? Or are the flags not being added into the game?
The main thing I'm trying to do is recoloring the default flags. I tried inputting "{FLAGCOLOR:0,0,0}" on "Eagle Flag(s)", but that did not work when I ran a test match. So, I decided to test something and put "{FLAGCOLOR:AUSTRIA:0,0,0}" (I'm using Galahad's remade WW1 flags mutator ) in the same area instead, but that did not work either.
If the vehicles use flags, they should automatically get replaced if you have the option turned on.
If they aren't getting replaced, they aren't supported.
Please send me the exact command you are trying to use. Commands work fine for me, and there’s no reason they should stop working suddenly in the newest build.
realty: gays vs veit cong
I am not aware of why this happens nor do I know how to fix it.
You could also use "{ALL:{ALLMUTATORS:Flags}}" for one team, and grab the flag names in the console when you load a map with your flag packs enabled as the framework prints out the name of each flag it uses for each team.
I can't fix the glowing soldier bug for now as I don't know the direct issue for that.
However, if a scripter/coder is willing to submit a PR request (aka help fix my bug for me) then I'd be willing to accept it and put it into the addon. The source code is public on GitHub and is the link is in the description.
But.. but! After further inspection to the code, there is a piece of code that runs when the driver for a vehicle changes which is intended to change the material of the vehicle to fit the driver's assigned flag. The logic in this code might also unintentionally change the material of the actor. I have to do some additional testing myself to ensure this is the case, and if it is, I will report with a bug fix for it.
Although you mention not modifying actors upon vehicle entry/exit, do actors become modified upon spawning or at some other time? If so, could you add an option to disable this to try and see if that solves the issue?
https://pasteboard.co/WjdUJeM9fcT2.png
https://pasteboard.co/RAPwuHS1antz.png
This was observed with the Day/Night cycle mod enabled BTW, and I am certain that the issue is occurring due to this mod.
When ragdolled they will begin glowing again as normal but once they stand back up they lose the glow once more, and this may even persist through death and respawn, as I've noticed increasing amounts of bots losing their glow as a battle progresses on a map with vehicles.
Corpses, however, do keep on glowing since they probably count as ragdolls or something.
I've also encountered a similar visual bug in which the opposite occurs; an actor appears to be glowing in the dark even under normal vision, as if they are emitting light, while under night vision they appear as they normally would. I think this may also be caused by the act of entering/leaving vehicles.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2569203958