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报告翻译问题






And yes, holes are the end station but still fixable (sometimes).
@Mr. Silver: Never saw such a behaviour. Maybe it conflicts with other MOD's? Disabling deepleaks and the bug doesn't go away points in that direction. Please provide some logs if able.
@kevinaragorn2005: Yes it is.
@FragGPT: I saw this also, I will take a look when I deliver the next update.
I am using a bunch of mods but none that I can think of dealing with those mechanics. UBE changes lots of stuff but so far I have seen nothing relating to this. I will try again.
As you already reinstalled the mod it should read the yaml and arcade mode by default and this also should not flood the complete boat instantly even if you have 0% readiness.
Really love the sound effects and the new display around near the bilge pump, but that's a bit to harsh for my taste. Maybe I'm doing something wrong?
Re-downloaded the mod, and according to the settings it should be on "Arcade" by default.
@BruglarBars: Thx, your description really helped to find the issue.
Vielen Dank Herr Kaleun!
I already don't use it, but yes, I wanted the action removed because the action shows up through walls in first person view. It's not that big of a deal, but it's a slight annoyance. That's why I wondered if I could just easily disable the entire feature in my game.
Looked in the config file but couldn't find an option to disable it there, is there a way to do this without breaking any other parts of the mod?
thanks 👍
diving times are still very slow. Even with an engineer at the dive planes and several specialised crewmen I'm in the 40s zone or above. Crash dive with a well trained crew should be around 28-30s for the Typ VII and 25s for the Typ II.
I also find small depth changes (1m up or down) around periscope depth impossible to manage. No matter what I do the boat always remains at the preset periscope depth.
Tell me, is it possible to change the presets to a more realistic position?
Thanks for this great mod.
Since I read you based this on Salamanders work, do you by any chance also plan to adapt something from his Ballast Control mod? Would love to see more realistic diving times and finally a working decks awash mode and the ability to better adjust depth while using the periscope during heavy seas. Best wishes
I have "gotten out" from a depth of 280-290 meters several times after leaks formed due to pressure (with about 100 m3 of water in the submarine).
However, after I rose to the surface and performed the necessary repairs, I constantly continue to hear the sound of repairs (although visually the repairs are no longer happening). The only way to get rid of this sound is to reload the saved game.
Could there be a problem with your mod?
Because I also use other mods: crew increaser; more radio; menacing planes and "Device Energy Management".
@Broseph: Looks like a Steam bug. None of the links work anymore.
@Crigger: From the decription: "Since the mod stores how many times you fixed certain leaks, it will use this value to bend the curves further, resulting in leaks appearing in deeper waters. This calculation is done for each leak individually and has limits (you can't fix a leak 100 times and get a 100x bonus). However, the bonus will be stronger on the first few fixes and will lose its effect with repetitive fixes." See: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3383792611/604148808450904859/
Iron Coffins is deprecated and also uses a different version of Harmony, that means it will just throw an "could not load" error into the log and that's that.
None of its features will even enter into the game, that's why it can not interfere with anything.
@Kraft: Thanks enjoy.
@Bane: That's a good question, not sure if IronCoffins still works. I assume not since the latest update of the mod is years ago. For sure it will conflict in one or the other way since this mod does similar things (I reworked some stuff from Iron Coffins. Can you me which features of Iron Coffins you use and if it still works at all?
Should I have both enabled or just one?