Caves of Qud

Caves of Qud

Autoexplore+
14 kommentarer
Str ange r 20. mar. kl. 17:22 
Hey this isn't working for me either, any updates?
Danetta 1. mar. kl. 0:02 
What about electromagnetic sensor?
Mag1cWalker 9. jan. kl. 0:08 
This isnt working for me, mod is enabled
Etherios 4. jan. kl. 5:16 
Thanks!
Could something like this be done for penetrating radar?
It's kind of annoying having to turn it off if an enemy is in range but not targeting you.
Conir 1. jan. kl. 8:27 
mh, my char still stops autoexploring when he hears something in the distance. the mod is loaded, do i have to activate it somewhere else? thanks
Box Admiral 14. dec. 2024 kl. 17:21 
Tried to play the save again without this mod enabled and it crashes after moving two zones even if this mod is disabled, so I doubt this was actually the culprit
Reki 14. dec. 2024 kl. 8:17 
this doesn't seem to do anything for me, is there something i could be missing? I turned off all my other mods...
modo_lv  [ophavsmand] 14. dec. 2024 kl. 7:20 
@Box Admiral https://wiki.cavesofqud.com/wiki/File_locations You can also find me on Caves of Qud Discord server and send me the save file if you want.
honbee 13. dec. 2024 kl. 20:30 
suggestion if that's alright - make it stop me before i'm in melee range of a stat sap lol
Box Admiral 13. dec. 2024 kl. 13:43 
I have many mods installed, so not making a great case here, but I can't load one of my saves after the smell update. This character has Hearing but not Smell. Is there any log to look at or something to try and diagnose this issue?
modo_lv  [ophavsmand] 13. dec. 2024 kl. 13:12 
@HanCloudstone Done.
HanCloudstone 13. dec. 2024 kl. 10:06 
Wonder if same can be done for heightened smell.
UnderDoug 10. dec. 2024 kl. 15:51 
Amazing. A reason to actually take the mutation.
CobaltNinja 9. dec. 2024 kl. 16:14 
You're the best!