边缘世界 RimWorld

边缘世界 RimWorld

AOTC: True Pinnacle of Creation[Continued]
55 条留言
Para  [作者] 10 月 10 日 下午 2:30 
@AbsoluteGato uuuuh... That's embarassing for me, unfortunately.

Some CHARON armors do have a dependancy on specific DLCs. And I believe some stats of the CycleAlpha also is.

I'm going to find a way to fix the broken armors, fast.
AbsoluteGato 10 月 1 日 上午 5:48 
hey, i might have discovered what caused some charon armors to disappear. this is kind of embarrassing. it looks like some charon armors have dependency on other dlcs and i uhh only have ideology, so i assume those dlcs are making the armors disappear
AbsoluteGato 9 月 30 日 上午 5:25 
forgot to mention hugslib, sorry
AbsoluteGato 9 月 30 日 上午 5:20 
im back. i already tested this mod with a new save, only core, no dlc, no mods except harmony and prepatcher and the problem still persist. cycle alpha armors are still invisible, some of the charon armors disappear as well, and the tooltips for charon armor and charon marksman armor are cut by the stockpile window.
idk what is going on anymore.
AbsoluteGato 9 月 29 日 下午 9:24 
I don't use CE but I do use Vanilla Combat Reloaded. Will check that mod later.
AbsoluteGato 9 月 29 日 下午 9:23 
@Para Hey, thank you for the answer. I will check my installed mods (especially clothing) and report back.
Para  [作者] 9 月 26 日 下午 1:04 
@Decrelous The faction is... Technically in the works.

@AbsoluteGato I think it is due to an incompatibility with another mod. I don't know exactly which, it may be CE?
AbsoluteGato 9 月 17 日 上午 5:55 
anyone experiencing cycle alpha armor making several armors disappear and the cycle alpha armor itself doesnt have any stat or description?
Decreluous 9 月 7 日 上午 4:35 
I did found a mod which adds bionics which give 10999% part efficiency based on the thumbnail though the armor I got no clue about.
@Para It would be cool if there was someone faction that would appear once you reached the 1st gen and the pawns would wear gen 1,2,3 and I guess not gen 4th. It would be cool to see a very overpowered faction since there is like no faction that can rival this mod.
Para  [作者] 9 月 2 日 上午 11:33 
@Monbland Will check.

@Decrelous I don't think so, no. Tier 4 is supposed to be absolutely overpowered, and I don't know what more could a gen 5 add.
Decreluous 8 月 30 日 上午 3:23 
Will there ever be a 5th generation?
Monbland 8 月 21 日 下午 1:04 
Yes! There is a bug, when the turret shoots at raiders, everything becomes rainbow for me even outside the map. Mod author please fix it
rat ta tat 7 月 30 日 上午 3:08 
When installing the "Bastion of Stability", the following error appears in the log:

Cannot draw radius ring of radius 1500: not enough squares in the precalculated list

This happens because RimWorld doesn't support visualizing turret range rings with a radius of 1500 by default.

In other words, the error only affects the visual range indicator when clicking the turret, not its actual functionality. The turret still works with a 1500 range — it just can’t draw the ring.

To fix the error, simply remove the range display.

Open this file:

1.6/Base/Defs/ThingDefs_Combat/SNS_TPOC_Turrets_Tier6_OP_Pinnacle.xml
Look for this section:

<placeWorkers>
<li>PlaceWorker_TurretTop</li>
<li>PlaceWorker_ShowTurretRadius</li>
</placeWorkers>

Then delete the following line:

<li>PlaceWorker_ShowTurretRadius</li>

This will stop the game from trying to draw the turret range ring, and the error will no longer occur.
The turret will still function perfectly with its full 1500 range.
mack 7 月 28 日 下午 5:39 
dunno if this is just on my end but the cycle alpha armor doesnt have any stats at all
Para  [作者] 7 月 26 日 上午 6:08 
Materials weren't airtight.

Now they are.
sugiwara 7 月 25 日 下午 11:17 
Thank you so very much
ConstantlyDisappointed 7 月 23 日 下午 12:09 
THANK GOOOOOOD
Sana Carana 7 月 20 日 上午 6:50 
u r my god
Para  [作者] 7 月 19 日 上午 7:50 
@logan5gators I double checked, and I apparently already do.
Para  [作者] 7 月 19 日 上午 7:48 
@Pinkie Pie done.
@help That's planned.
Paradoxical 7 月 18 日 上午 7:32 
@Pinkie Pie It is, I'm working on it. Odyssey added stuff, and I'm not entirely sure what all it added.
Pinkie Pie 7 月 16 日 下午 5:58 
Is it posible to make the Cycle Alpha armor have vacuum resistance?
help 7 月 16 日 下午 12:34 
make utopia device able to make odyssey dlc stuff
Para  [作者] 7 月 14 日 上午 10:55 
@rat ta tat To be honest with you... It should have been fixed a week ago. I need to double check it as soon as I can.
@logan5gators Thanks for the information, I'll fix it asap aswell.
rat ta tat 7 月 14 日 上午 2:57 
There is a small error that can be fixed with a single copy and paste process.

Could not load Texture2D at ‘Things/Item/Meal/SNS/SNSMealG4/SNSMealG4A’ for def ‘SNS_Meal_Normal_GenIV’ in any active mod or in base resources.

In reality, SNSMealG4A.png (the png is omitted) exists in
Things/Item/Meal/SNS/SNSMealG4/SNSMealG4.

This means that copying the image files from that folder and pasting them directly into the old folder Things/Item/Meal/SNS/SNSMealG4 will solve the problem neatly.

It's a simple enough error that you should be able to fix it yourself without the mod author having to fix it.
logan5gators 7 月 11 日 下午 12:16 
Right now the about.xml doesn't list your continuation of aotc as a dependency, and I think it should. Because not everyone realizes you have to have the base of the mod to actually use modules for it.
Zelont 7 月 6 日 下午 7:04 
perfect for makeing a main character pawn
Para  [作者] 7 月 5 日 下午 3:34 
@Sandevistan That's the plan, in truth.
SOLOnoid 7 月 1 日 下午 5:13 
@Para oh yeah i just find out about it lol i though it should add research or something my bad
D9sinc 7 月 1 日 下午 3:31 
Yeah, that's fair. I just thought I would point it out since I saw a few errors about missing icons on launch, but they mostly referenced the generators but that's probably due to the new fuel gizmo system having a different appearance than how it was in 1.5
Para  [作者] 7 月 1 日 下午 2:34 
@D9Sinc

Normally, it should be fixed in the new update. But Steam can be... finnicky to update mods sometimes...
D9sinc 7 月 1 日 下午 1:18 
Hello, I just wanted to bring it up that the Headonist Dream doesn't have an icon when viewed. I checked the storage settings and it's just blank and when I try to view it in a crafting station like The Utopia Device, it just has the Red X.
Para  [作者] 7 月 1 日 上午 10:53 
IMPORTANT : Please note that 1.6 has not been properly tested. Feel free to comment if you face any issues.

This mod has no research per say right now. The items are added to the Pinnacle of Creation research.
SOLOnoid 6 月 27 日 下午 11:11 
its just me probably but i cant see the research or i had to research pinnacle of creation first to reveal the research?
Para  [作者] 4 月 30 日 下午 2:36 
@YolographicSight I can't give an ETA. It's a lot of work to add all of that.

@DevolutionEX The TERMINUS is a weapon that doesn't require a sightline to fire. However, it does NOT go through walls. If you want to fire over walls, the BEHOLDER might be a better idea.

@GongXiFaCal To be honest, I never used these mods, so I have no clue what might be causing this issue... I'll try to look into it.
GongXiFaCai 4 月 16 日 下午 12:54 
I'm not sure if it's an issue with my mod, but the armor and bionics don't seem to be applied correctly. They only provide protection against friendly fire.By the way, the only combat-related mods I have installed are Yayo's Combat and Vanilla Combat Reloaded.
Get Donked On 4 月 13 日 上午 2:36 
dont hunt with the existense annihilation gun i guess.
DevolutionEX 4 月 13 日 上午 2:16 
as powerful and long-range as the T.E.R.M.I.N.U.S. gun is, is it supposed to shoot THROUGH everything? i set my pawns to hunt with it and they're standing in the middle of my colony shooting at animals on the other side of the map, over mountains and buildings. BUT they miss sometimes and just annihilate everything in between, including most of my colony.
M1911A1 Oversize® 3 月 25 日 上午 11:38 
so when
Para  [作者] 3 月 22 日 下午 11:34 
@YolographicSight® Right now, my focus is on the main mod. However, I intend on adding higher tiers of technology to truly make this submod a "tier 4" mod, which would include a floor. So it's planned, but I'm afraid it won't be that soon.
M1911A1 Oversize® 3 月 22 日 下午 4:27 
can you add a stable matter floor
Para  [作者] 3 月 15 日 下午 2:03 
@YolographicSight I'll look into it.
Para  [作者] 3 月 15 日 下午 2:02 
A developer is working on a compatibility mod for SOS2 (and other mods).

Here is the link : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400838186&searchtext=AOTC+misc

Feel free to join the discord (link is on the main mod's page), he is also there.
Storm2k 3 月 8 日 下午 9:45 
Found lines from Save Our Ships 2, with these pawns don't die from decompression and hypoxia in space
https://pastebin.com/LWfAP7Jy
Storm2k 3 月 8 日 上午 11:33 
Can you add a compatibility patch for Save Our Ships 2 for Cycle Alpha?
Like disable decompression and etc
M1911A1 Oversize® 2 月 27 日 下午 8:25 
can you make it so the cycle alpha armor dosent take up the belt slot
Para  [作者] 1 月 31 日 下午 2:24 
@RumireGaleThat's possible, but I haven't tried at all. If it was added, it was added before I took over the mod.

@Coossal Load That's possible, I know someone is already working on it, but I might look into it myself.

@Fake That's indeed a big problem I intend to fix asap.

@Jagrr Can you tell me a bit more about this problem? Feel free to join the discord if you want to get faster help.
RumireGale 1 月 31 日 上午 2:56 
Probably a dumb question to ask. But do the zenith lungs in this mod work with SOS2 (as in similar to archotech lungs to prevent death in space)?
ColossalLoad 1 月 14 日 上午 12:22 
Thank you for carrying the mantle of this mod i have always enjoyed it, and i understand its still a little early to ask but do you plan on making patches both for True Pinnalce of Creation and AOTC for combat extended?
sda klj tyr 2024 年 12 月 19 日 下午 1:43 
Thanks for continuing.
Any possibilities for future updates to make it so that special items such as recursions (red blade) or other op items do not get sold by traders? Or be equipped by the enemy as well?