Imperator: Rome

Imperator: Rome

Units Expanded (Invictus)
116 条留言
Darkweave 10 月 26 日 上午 1:26 
Is something broken with heavy spearmen in the latest update? None of the factions have them in their levy templates. The files seem to reference the commented out hoplite unit.
Dummy 10 月 24 日 下午 4:32 
update to reanimata?
Tzeentch 10 月 23 日 上午 12:15 
Is there a way to see more iforamtion abt the units strength and weaknesses? for example i can only see how much elefants stress my suplylines, or the hoplitai are aperently only good agains cav units.
lonmzjia 10 月 12 日 下午 4:45 
Anxiously awaiting the reanimata version update! Thanks for keeping this updated!
smirkyshadow 10 月 1 日 下午 3:53 
Would love a terra indomita version :(
L_A_CAIR_ 9 月 22 日 下午 3:12 
Thank You Very Much for keeping this updated Sir! :steamthumbsup:
Toorstain  [作者] 9 月 21 日 下午 2:22 
Mod updated. Added pikemen as a new unit, and changed the icon and stats for heavy spearmen.
The reanimata version has not been updated yet.

@Iskariota Thank you very much! I'll try to implement this cod when I have time to sit down and do it for all cultures, haha.
Еуромантик Z 9 月 17 日 下午 9:36 
This mod is amazing and essential. Paradox forgetting to have representation of the Macedonian phalanx in a game about the Hellenistic period is outrageous. The sligners and javelins also are really important and add a lot. Thank you so much.
Iskariota 9 月 14 日 上午 5:21 
@Toorstain Sorry i reply after half a year (bg3 pulled me in once again). In the .asset file i added this at the end (heavy spear example):
entity ={
name = "X_levy_phalanx"
clone = "Y_levies_heavy_infantry"
}
entity ={
name = "X_legion_phalanx"
clone = "Y_legion_heavy_infantry"
}
X = nation tag
Y = Entity name

I did it for one culture so imo you would have to copy all unit .asset files from invictus and add those in all of them with correct X and Y
Codename Murphy 8 月 6 日 上午 8:51 
@Toorstain Hi, im running this last in my load order and still getting a regular crashes
Codename Murphy 8 月 5 日 下午 1:54 
Cheers mate
Iaume 8 月 5 日 下午 12:59 
Hey Toostain, do you think it could be possible to make a version of this mod for Terra Indomita like you did for Reanimata ? Your mod is genius !
Toorstain  [作者] 8 月 5 日 下午 12:00 
@Lotussy are you certain that Steam has downloaded the latest version of the mod. Becuase that was the behavior I hade before making the update
Toorstain  [作者] 8 月 5 日 上午 11:52 
@Codename Murphy I put this mod last in my load order. At least after larger mods such as FMO or extended timeline.
Lotussy 8 月 5 日 上午 11:34 
Love the mod, but enabling now gets me stuck in the loading screen after "New Game"
Codename Murphy 8 月 4 日 下午 1:08 
any recommended load order ?


Thank you for updating :)
Codename Murphy 8 月 4 日 下午 1:07 
Thank You !!!!!!!!!!
Toorstain  [作者] 8 月 4 日 上午 11:57 
Hey everyone! I have finally had time to update the mod. I saw there were compatibility issues in the culture files as far back as 1.9, but this has been fixed. The mod should run fine now, but I can't promise there are no other bugs, so please let me know.

@Riekopo there is a separate version of the mod for Reanimata, that I have also updated.
BoCHe 8 月 4 日 上午 7:36 
One question if possible, do you need to start a new campaign for this to work?
Hermes 8 月 3 日 下午 4:54 
IT HAS BEEN UPDATED:steamhappy:
Codename Murphy 8 月 2 日 下午 1:26 
literally the one before this one i belive. i also dont really want to play without this mod, the AI update is excellent tho. so until this is updated its a double edge sword of sorrow
L_A_CAIR_ 8 月 2 日 上午 7:31 
Sorry, what's the last Invictus update version compatible with this mod? Can't play without this mod :steamsad:
Codename Murphy 8 月 1 日 下午 1:09 
Pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Hermes 7 月 30 日 下午 5:53 
UPDATE PLEASE:steamhappy:
Riekopo 7 月 26 日 下午 1:09 
Might be a good idea to make a Discord for more in depth discussion.
Riekopo 7 月 26 日 上午 11:30 
Does this work with Reanimata?
The13thBean 7 月 24 日 下午 7:19 
update please, this is currently broken with the new invictus update
house_mesa 7 月 22 日 下午 4:04 
can you update this for invictus
Codename Murphy 7 月 22 日 下午 1:47 
its because of the update, im having the same issue
1Doppelkopf1 7 月 22 日 上午 5:35 
Have the same issue, map not generated, stuck on 100%
OctaviusXXII 7 月 22 日 上午 5:24 
Needs to be updated to be able to play with Invictus or the game will not start correctly
Riekopo 7 月 19 日 下午 12:17 
update needed for Invictus?
edenxfund 6 月 22 日 上午 11:33 
AI can use new units?
Kayden_II 6 月 21 日 上午 8:13 
Great idea with this mod.

Is it possible to clean up the ledger in order to make the ( overlapping ) stats of the cohorts visible again ?
alexander.ae.engelen 6 月 14 日 上午 9:15 
is the game updated for the newest version?
Lev3e1 5 月 30 日 上午 5:16 
Hey, I wanted to ask a few questions:
1. Could the mod add a third rank/file in the unit screen? Making an actual manipular legion would be sick, plus I would like to actually do some proper countering, as in light infantry to deal with skirmishers, then skirmishers to deal with heavy infantry etc.
2. Could you look over some of the bonuses that the trees give? Its overall good, but I feel like as Greece you are so strongly forced into the macedonian phalanx despite the fact that the rest of Greece still often kept to a "normal" phalanx.
3. Could you reduce the malus that Heavy Spearmen get on rugged terrain? I feel like it is completely impossible to use them to fight anywhere but on flatland, which is quite rare in the meditteranean.
Other than that, cinema. Can't play without this mod anymore.
loock 5 月 16 日 上午 1:37 
这个mod,我做了汉化版,欢迎订阅。
Mindfr3k24 5 月 15 日 上午 8:31 
Does this work with Terra Indomita, at least in the previous update?
Caligula 3 月 30 日 上午 6:35 
my game crashing with this mod can someone explain ?
YES, WE DOOMED 3 月 28 日 上午 12:22 
Do the reward modifiers of the Invictus mission tree work with the new units? If they are not compatible (for example, if there are no buffs for the new units and only the existing ones are affected), it seems like only existing units like HC will be used.
Toorstain  [作者] 3 月 26 日 下午 12:05 
@Iskariota That is something I would very much like to add to the mod. Could you expand a bit more on which files you edited/how you did it?
Would I have to create a new folder and asset file for every model type, or can I just create a single file under gfx/models/units with all the clone gaps filled in?
Iskariota 3 月 23 日 上午 7:27 
If anyone else is as annoyed by roman army models as I was, you can fill the gaps in the .asset files in gfx/models/units.
Ministry 3 月 11 日 下午 6:59 
Thanks for adding in the ballista @Toorstain! Such a cool addition to the roster. Onager would be nice too.
Riekopo 3 月 7 日 下午 12:38 
Irony Mod Manager doesn't support Imperator sadly. But you can use the old outdated Paradoxos Mod Manager to check for file conflicts
Caligula 3 月 7 日 上午 11:21 
it is working very good, a very fine mod thanks.
Toorstain  [作者] 3 月 6 日 下午 12:56 
@Skidee Maybe, but I cannot promise that it will be. The mod does make changes to military traditions, trade goods and some cultures, as well as almost all cultural levies. Asian countries would of course not have their levies changed
Skidee 3 月 6 日 上午 1:54 
Is this mod compatible with Terra Indomita? Terra Indomita's description says it is a fork of Invictus and that it's basically Invictus with a bigger map, so I wanted to ask.
Toorstain  [作者] 3 月 5 日 下午 1:02 
@Pries [SAC] Thank you for your kind words. I have actually been thinking about adding a ballista unit working as both siege and battlefield artillery, so after reading your comment I decided to actually finish that project and update the mod.

@Caligula The mod should be working with the latest version of Invictus, and as such updated for I:R 2.0.5. Is the mod not working for you?
Augustus II 3 月 3 日 下午 2:14 
I hear that man, who has time for half the shit we do. Cheers regardless.
Caligula 3 月 2 日 上午 8:30 
is it not updated to recent version ?