边缘世界 RimWorld

边缘世界 RimWorld

Ambition of the Cosmic [Continued]
120 条留言
Para  [作者] 4 小时以前 
@绿帽风云 I don't know if it was you, but in case it wasn't, someone in the Discord had the same issue and he had to manually delete the files before resubscribing.
绿帽风云 10 月 26 日 上午 11:46 
Got a bit of texture problem. For example, the model texture for gen3 computer is somehow missing (if you build it you get a big X). Also happens to a few other weapons and buildings. Not sure why this is the case. I tried re-subscribing and it did not fix this issue.
Meguwaifu 10 月 22 日 下午 8:10 
>@Para: I need to find a way to do it.
I see, thanks for letting me know, cheers!
>@Rook1830: just saw the message (you could do an alternative right now and use "total control" mod I believe that one allows you to restrict factions to specific equipment
Thanks for the recommendation! I haven't been playing rimworld since my initial message so I only got to reading the new comments here now. I'll try it when I get back to playing RW. Cheers!
Para  [作者] 10 月 20 日 上午 5:44 
Thanks a lot for testing and getting back to me!
AbsoluteGato 10 月 18 日 下午 10:46 
hey im back. ive been testing my mods and it turns out there's a slight display problem with rimhud mod. you see, i spawned a volatile leaper, a deadly void monster that can easily one shot any pawn, against my best pawn with all zenith implants.

dude survived the attack, rimhud showed health critical at 5% after getting attacked BUT the vanilla health bar showed that he still had around 27.000/28.000 torso health, so im glad to report that your mod works just fine! its just that there's a slight problem with rimhud not recognizing the health multiplication from elite bionic framework!
Para  [作者] 10 月 16 日 上午 4:58 
Tell me if you find anything.

I'm working on the next update.
AbsoluteGato 10 月 15 日 下午 6:55 
@Para eh its ok, not a big deal for me. that just makes me play more cautiously and not just charge in blindly like ooga booga cavemen
i will be testing stuff as well to try finding the problem and solution
Para  [作者] 10 月 15 日 上午 8:58 
I also play with un-limited, and without it there are limitations.

Honestly, I don't know how it managed to deal that much damage...
AbsoluteGato 10 月 14 日 下午 1:13 
@Para yes. i want to have the sense of accomplishment, zero to hero stuff since i always play naked brutality. did the mod have something to do with the damage from uranium slug turret perhaps?
my best pawn is equipped with all torso shrouds, with zenith torso shroud multiplying his hp by 10000%, eternium duster, overall blunt and sharp armor 200%. he's basically a superman rn, but that one shot that happened to hit him in the torso wrecked his health lel
Para  [作者] 10 月 14 日 上午 10:03 
@AbsoluteGato In all honesty, I have absolutely no clue... Normally speaking, it shouldn't ever reach that level.

Do you use the mod un-limited?
AbsoluteGato 10 月 13 日 上午 12:22 
hello im back again
i need help with something. i have installed aotc, void, elite bionic framework, and no more lethal damage treshold. one of my pawns have full zenith bionics that adds ton of multiplication to their health but when he got shot by slug turret, the damage took 1/4 of his max health...
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
Para  [作者] 9 月 26 日 下午 1:05 
@absolutegato @eight The cosmic bionic forge is on the same button as the stellar bionic forge.
Sociedad 9 月 14 日 下午 12:41 
Probably the best fucing mod i ever played
eight 9 月 11 日 下午 9:08 
Possible bug: the cosmic bionic bench doesn't seem to show up in the Prod tab. I tried to find it in debug to spawn it and didn't see it there. But it's listed in the Research for Cosmic Bionics...
AbsoluteGato 9 月 9 日 上午 4:39 
oh lel i feel so dumb
thanks @Green
Green 9 月 7 日 上午 11:25 
you need to press the forge and the list of other forges will fall from there
AbsoluteGato 9 月 7 日 上午 7:04 
why are there no bionic forges even though i unlocked cosmic bionics and project eternals? aotc and aotc: true pinnacle of creation are installed
i first noticed this from the old mods (im using version 1.5) and hoping to solve this by updating to this recent mod, but nothing happened so far
do i need to restart my colony since its too late now :steamsad:
any help is appreciated
Para  [作者] 9 月 2 日 上午 11:34 
@Horizon Normally, it should reset.
@Lucasif Nanites are from another mod.
@omul I'll check it out. Normally, it should have been okay, but I'll see what I can do.
omul 9 月 2 日 上午 1:27 
Is it possible to have the researches in another tab? or way more to the right (3-4columns)? thank you
Nadeshiko 8 月 30 日 下午 4:31 
noob question here, what does nanites do? how to use it?
Horizon 8 月 30 日 上午 9:48 
Its been two hours and it hasn't reset.
Horizon 8 月 30 日 上午 7:33 
By using a techprof subpersona core i researched the beyond our understanding. I'm guessing it will reset by the description but if it doesn't i'll do another comment.
Decreluous 8 月 30 日 上午 3:39 
Wait, what do you mean by 'work on next big upgrade', like the next tier of gear?
Lucasif 8 月 26 日 下午 4:39 
Ooo good to hear! What I'm confused by is how other brain modules don't block but these ones do. Might be worth looking into the code for the circadian assistant and seeing what's different. Maybe the way to do is it making it an addition rather than a "body part" as it might be replacing the brain itself with the neural enhancer thus making it impossible to mod the brain. Or maybe you make the neural enhancers flagged as having the ability to be enhanced? Not sure about much of the rimworld code.
Para  [作者] 8 月 26 日 下午 4:28 
@Lucasif Well... I'm searching for a way to do that.
@Blackadder I'll look into it asap, before I work on the next big upgrade.
@MonsterAddict6000 As Donked said, you still need light. Does it work when you place them next to a sun lamp, or outside?
@Curse187 I am going to try to do it without needing to use another mod to do so, however, if the mod works, I might end up using it.
Lucasif 8 月 23 日 下午 2:53 
Is there a way to make it so that the brain enhancer items don't block the usage of other brain implants? As in have the brain enhancer but also have a circadian assistant, psychic reader etc
nephilimnexus 8 月 3 日 上午 6:34 
I like the new artwork.
Get Donked On 8 月 2 日 上午 11:04 
they still need light
MonsterAddict6000 8 月 2 日 上午 9:32 
The hydroponics in this aren't working for me, the plants just dont grow.
Blackadder 7 月 31 日 下午 2:38 
Enjoying the mod, but there seems to be a mismatch between what the crafting ingredients on the tooltip popups say when you hover over the item on the crafting list and what is actually required. For instance, at the Atomic Fabricator the popup when you hover over Pattern Cosmic Alloy says 30 Cosmic Matter is required. In reality, it's 300. There a number of others that have that issue as well.
Curse187 7 月 29 日 上午 2:25 
Here ist the comment in the old mod from Copper Boltwire:
Explodoboy, my old friend, i got a mod made you might like: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3527443675
"Player's Only Lib "

It keeps the world generation, NPCs and the like from generating with the items/materials.
That way, the NPCs won't suddenly spawn with any of these god like items.
Thought you might actually like this to keep NPCs from not having those catastrophic lancer weapons. This also means you don't have the make the prices of these items outrageously high too. You can balance things again.

If i'm wrong about the usefulness of this mod, sorry. Just trying to help you ^_^

Anyways, see you around, and have a wonderful day/night.
Rook1830 7 月 28 日 下午 1:24 
@megawaifu just saw the message (you could do an alternative right now and use "total control" mod I believe that one allows you to restrict factions to specific equipment
GrundleTaint 7 月 28 日 上午 10:48 
TECHNOLOGIA
Para  [作者] 7 月 28 日 上午 12:38 
@Meguwaifu I need to find a way to do it.
@Rook1830 That's planned.
@FosterTheSheeple The enigmatic bionic forge is in a sub menu on the stellar bionic forge.
FosterTheSheeple 7 月 27 日 上午 12:02 
Probably one of the mods of all time. Only problem I have encountered is that the Enigmatic Bionic Forge is unbuildable for some reason.
mack 7 月 26 日 下午 9:45 
god i fucking love technology
Rook1830 7 月 26 日 下午 8:07 
ngl idea would include this mod with the new odyssey and or (sub mod) and have new shuttles per each material or grav cores, it'd be amazing if it'd be available for it (this mod has a lot of potential on future ideas) 10/10 late game mod
Meguwaifu 7 月 26 日 上午 11:37 
is it possible to disable raiders spawning with this mod's weapons and/or the addon's? i keep getting raids with 70+ raiders where half of them use AOTC weapons, it's pretty much impossible to win. if you or others could point me in the right direction to achieve this, it'd be much appreciated. thanks in advance!
Monbland 7 月 26 日 上午 6:12 
Or would it be better to automate existing hydroponics?
Monbland 7 月 26 日 上午 6:11 
It made sense not to waste time on manual sowing and harvesting when it comes to high technology.
Para  [作者] 7 月 26 日 上午 6:10 
@Monbland I don't know, but the idea is potentially interesting.
Para  [作者] 7 月 26 日 上午 6:09 
Made materials airtight.
Monbland 7 月 26 日 上午 5:30 
Can you please add automatic hydroponics like in this mod with the corresponding textures? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3528490718
MosueTV 7 月 19 日 上午 10:37 
Thanks for update. One of my favorite mods. :Rubber_Duck:
Para  [作者] 7 月 19 日 上午 7:53 
Updatd to 1.2.0

@Wafflasy It is in a drop down menu on the stellar bionic forge.
@Jeremie I tested, and it should already be done.
@CordialVillain The philosophy is different. BoR is made as a balanced fork of AOTC. This mod, on the other hand, is a continuation of AOTC that keeps a similar philosophy of "let's make things absolutely OP".
fish_heads 7 月 19 日 上午 7:48 
@Cordial Villain - AotC and BoR are two takes on the same idea. You can technically use them together if you want, though having both at once makes both of them "easier."

In my opinion, AotC has slightly more content (such as defense turrets), but BoR is differently balanced, and meshes better with Vanilla instead of simply adding its own version of everything. BoR is also CE compatible out of the box, while AotC needs to be patched.
Wafflasy 7 月 18 日 下午 8:05 
It's very likely this is just a bug with my game but I the Cosmic Bionic Forge isn't available in the architect menu for me to place
Jeremie 7 月 18 日 上午 5:13 
Can you add Airtight to Matters like Eternium and StableMatter ? so that we can use it to make the wall can be used to be a ship wall .
CordialVillain 7 月 16 日 上午 9:02 
I loved the original AotC, and am super happy to learn it's (been) returned! But I'm a bit out of practice, and beyond the 1.6 compatibility, I'm not quite sure what the difference between AotC and the Beyond our Reach mod is.
Maybe I could be helped out?
Jeremie 7 月 15 日 上午 5:09 
Hi~ i seem some red error when game start into main menu.
```
Config error in Table_SNS_CosmicDrawer: has costStuffCount but no stuffCategories.
Config error in SNS_Item_BionicLung_GenIV: description has trailing whitespace
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4A' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4B' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4C' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
```