Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

3 Units Per Tile
33 条留言
nightmaster 2021 年 12 月 31 日 下午 2:00 
I am geting a exception error on loading this mod with RT. It crashes my game =/
Nutzzz  [作者] 2020 年 6 月 29 日 下午 10:32 
@clop1000 (and @LeafyGrove from almost 2 years ago): I never bought Rising Tide, but it is such a simplistic mod and it affects something so basic that I have no reason to think it wouldn't work. Of course, let me know if that's not the case.
clop1000 2020 年 6 月 27 日 下午 11:42 
Does it work with RT?
Believe And You Will Be Saved 2019 年 10 月 14 日 下午 7:42 
2 or 3 unit per tile those mods doesnt works with the dlc game :( it keep saying transfer in mod interface (in game ) but it never load...
masternetra 2019 年 1 月 28 日 下午 1:10 
Personally I wish they stuck with Civ IV's way of handling it and deal with it the way Realism Invictus does and have a Logistics Limit that when exceeded caused penalities for the units on that title, the more over the limit you are the worse the penalities.
Nutzzz  [作者] 2019 年 1 月 26 日 下午 1:58 
#Nebula: You want twelve units per tile?
Nebula 2019 年 1 月 20 日 下午 3:44 
can you mod it for 12 for BE only ?
Theorden 2019 年 1 月 15 日 下午 1:59 
I HATE the one unit per tile rule, in late game it makes the game so annoying.
masternetra 2018 年 8 月 10 日 下午 12:27 
Does this work with Rising Tide?
Bluetail 2017 年 10 月 6 日 下午 12:47 
Finally, I'vebeen looking for this for a long time.
DocDouglas 2015 年 11 月 29 日 上午 5:23 
I really LOVE this mod, NICE WORK!
Nutzzz  [作者] 2015 年 8 月 26 日 下午 1:10 
@cow99: The game designers are committed to 1UPT for Civ5 and its progeny. Note this isn't ideal without some changes to the UI (which I might get around to doing at some point), and the AI doesn't use it as effectively as they should, but there you go.

As for 2UPT, yes:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=337827345
Captainbeastfeast (Rat-ee-JiK) 2015 年 8 月 25 日 下午 3:13 
A good idea. I hope the game designers find a way of implementng this in some form.. do you have a 2 units per tile variant?
alex.vagni 2015 年 8 月 14 日 上午 2:54 
i like this mod
ue40zocken 2014 年 12 月 21 日 上午 3:42 
Thank you! I´ve been waiting for this a long time. Never understood anyway why they changed that in one of the previous Civs...
Kaitax 2014 年 11 月 30 日 下午 12:26 
I have actually considered that this would make the whole game better. The main tiles should be split up into three for three unites per main tile.
I didnt know someone already did this! :D Awesome
This solves so much^^
Corporal Jones 2014 年 11 月 22 日 下午 2:51 
If you subscribed to it then it will be in your mod list (when you go into game). You might have to start a new game for the mod to work though.
shmullenator 2014 年 11 月 22 日 上午 8:25 
After subscribing how do I install the mod?
Delliardo 2014 年 11 月 21 日 下午 3:58 
This mod does not actually change saved games. What you need to do is uncheck "Affects saved games." What that actually means is "A game saved with this mod activated can not be loaded if the mod is deactivated." "Affects Saved Games" does not mean it will change a saved game that did not have this mod initially. Firaxis mislabeled that.
wardibald 2014 年 11 月 19 日 下午 3:20 
Been playing civ5 for 2 years now, without this. Where has this mod been all that time...
I guess where I wasn't looking :p
This solves everything - no stacks of doom and no unit barriers. The 1upt question has been answered afaic. Thanks a lot :)
El_Valgarto 2014 年 11 月 12 日 上午 7:30 
Great and very usefull Mod!
Nutzzz  [作者] 2014 年 11 月 9 日 上午 7:33 
@Jones: Thanks for the troubleshooting. I made this in ModBuddy; that line doesn't do anything, it's a comment. The problem was... I'm an idiot. I renamed the file and it lost it's setting to actually update the database. So it wasn't doing anything. I've updated it, and it should work now.
Corporal Jones 2014 年 11 月 8 日 下午 1:35 
Combat units are able to share tiles too, just checked.
Corporal Jones 2014 年 11 月 8 日 下午 1:13 
Yes, this seems to be the pronlem Nutzzz. The original civ5 3UPT was designed with the "Mod Buddy" the one here wasn`t and for some reason the game doesn`t seem to recognise the one without the "Mod Buddy" tag to it, other than that their both identical codes. So maybe this one needs to be updated throught the Mod Buddy or simply use the Civ5 3upt in this place.
I`ve just checked and the original 3UPT (Civ5 one) is working correctly in this game. Workers can move on the same tile as i expect the combat units will to.
Everyone, just copy 3upt from Civ5 and paste it into mod files for Beyond Earth. You will however have to start a new game ;(
Good luck and no more 1 upt ;))
Delliardo 2014 年 11 月 8 日 下午 12:12 
I can't get this mod to work. I however did take Corporal Jones' advice and copied the Civ V 3UPT mod over, and that one worked like a charm.
Scrooge McDuck 2014 年 11 月 8 日 上午 6:30 
Fantastic. For balance I also lower range of 'archers' (rangers) to 1.
Kim Jong-Un 2014 年 11 月 8 日 上午 5:53 
Can't seem to get this working either. Or the 2UPT version. I am running a few other mods, so maybe interference. Shame.
Corporal Jones 2014 年 11 月 7 日 下午 1:44 
Btw Nutzzz, i just tried a civ 5 game with the original 3 units per tile and the civ units do share tiles , just saying as its the same code as this mod.
reeder1 2014 年 11 月 7 日 下午 1:20 
This does not work, even tried the load out/load in mod work around.
Corporal Jones 2014 年 11 月 7 日 下午 12:22 
Is this working for anyone else ?
Nutzzz  [作者] 2014 年 11 月 7 日 上午 9:31 
The AI does use this, though not as effectively as it should.
Kaiserkane 2014 年 11 月 6 日 下午 9:06 
Does the AI make use of this? Would be quite OP if only the human knew it worked :P
Fņŏŕď 2014 年 11 月 6 日 下午 6:08 
Ahhh Ty