XCOM 2
Multiple Sitreps + LWoTC + Removal
10 条留言
david.kahil1 10 月 14 日 下午 6:38 
works great with LWOTC Requiem 700 mods
Wrath 5 月 28 日 下午 7:47 
Works fine in a 550 modlist (lwotc rpgo..)
Dęąth Viper 2024 年 12 月 20 日 下午 11:08 
Following with interest.
Plaine 2024 年 12 月 20 日 下午 8:34 
I noticed this is adding LWOTC dark event sitreps without the corresponding dark event being active. Any idea if that's fixable?
Nitsah 2024 年 12 月 11 日 下午 1:24 
No worries then was curious
Chaos  [作者] 2024 年 12 月 11 日 上午 9:45 
@Nitsah
It refresh mission screen after adding sitreps to show added sitreps. Perhaps it plays sound for you here, but currently I don't know how to fix this
Nitsah 2024 年 12 月 10 日 下午 5:32 
Did you change the view mission sound? Could there be an option to turn it back on because it changed when I enabled this mod today.
Chaos  [作者] 2024 年 12 月 7 日 下午 8:11 
@Tedster
Here I added UIScreenListener and when user first time open mission it adds additional sitreps to the mission by using defined chances from config. This can be seen by opening console after clicking on mission
Mr.Nuke 2024 年 12 月 7 日 上午 11:22 
Was just praying to RNGsus for something like this.You are a saint!
Tedster 2024 年 12 月 7 日 上午 8:52 
Interesting. Not sure how you implemented it, but both base game and LW both fire the PostSitrepCreation event so if that's what you're doing, it will work fine with base game too. I also did add some config to LWOTC to allow its systems to roll multiple sitreps or dark events, not sure if you've seen those too.