边缘世界 RimWorld

边缘世界 RimWorld

Det's Xenotypes - Keshig
128 条留言
veoba 10 月 5 日 下午 2:35 
Is this a Predator references?
The Baron 9 月 27 日 上午 9:42 
i cant be the only one that has very big Yautja Vibes from these guys
DetVisor  [作者] 8 月 14 日 上午 6:40 
You might just be unlucky with the random events.
Ronin 8 月 14 日 上午 6:02 
I have this faction as a hostile faction in my world but they do not engage in raids at all. Is this a bug or are they unable to raid like other factions?
DetVisor  [作者] 8 月 9 日 上午 9:05 
No worries, it was just for transparency.
Nevermind 8 月 9 日 上午 9:03 
I guessed that much, I just don't like red color in my log :HappyHaiku:
Thank you for the fix! :HeartMarkers:
DetVisor  [作者] 8 月 9 日 上午 8:57 
Fixed, for context the error wasn't actually doing anything. But it's fixed.
Nevermind 8 月 9 日 上午 8:45 
I'm getting the same error at startup. Here's the log: https://gist.github.com/HugsLibRecordKeeper/a6321b065f3803e64cee136ed6698ea6 (line 356)
Lumber Jackson 8 月 8 日 下午 7:29 
Getting the same error. Nothing worse than loyal pirates!
Asteroid 25399 8 月 7 日 下午 1:52 
I'm getting the same error about the Loyalist meme.
Cal 8 月 6 日 下午 1:39 
I'm getting: Config error in DV_PirateKeshig: has a required meme which is not allowed: Loyalist on game load. Tested it with just this mod and the required and still get the error. If I remove that require, then it says Raider is not allowed, etc.
Aquifel 8 月 5 日 上午 11:29 
Hey Detvisor, only tested once, but that seems to have fixed it for me at least. I was just able to create a fully generated planet with this mod activated and the Keshig Horde faction added to generation.
DetVisor  [作者] 8 月 5 日 上午 1:08 
Small updated pushed, might have fixed something, but I'm not sure since I really have no frame of reference for what's causing the issue.
DetVisor  [作者] 8 月 5 日 上午 12:48 
@Aquifel When you try to generate a world with the faction? Or just with the mod?
Aquifel 8 月 4 日 下午 7:05 
Same as @Great Hammer Enjoyer, If I have this mod enabled, I only get one settlement per faction.
Great Hammer Enjoyer 8 月 4 日 下午 3:09 
Having keshig horde enabled when generating a map makes only one settlement spawn for each faction
JACK 8 月 4 日 下午 12:25 
your big brutal aliens can only have hair associated with a real life race huh
el dodo 8 月 1 日 上午 11:15 
Why does it take away almost all my settlements when I have this mod on?
DetVisor  [作者] 7 月 19 日 上午 7:50 
Updated to 1.6.
- Edited some texts
lloki 7 月 11 日 下午 1:06 
I did a little test and it looks like all the xenotypes mods from DetVisor are working fine on 1.6. Maybe I missed something, but I spawned all the xenotypes, start new save - everything looked fine.
BigGovernment 7 月 11 日 上午 4:38 
1.6?
sewnutty 7 月 3 日 下午 6:45 
hOW DO I MAKE GOREWINE?

oops caps
Skrungii 7 月 2 日 上午 4:05 
i know its no labeled compatible with 1.6 but it does not allow you to start a save on 1.6 with this installed. it does however allow it with venators
Yummyyuck 6 月 28 日 下午 2:32 
As stated here by multiple other people, this mod breaks a lot of things for some reason. All map / faction related problems. Less faction locations spawn even on %100 population, the game spams errors if you send wastepacks to other map tiles, sometimes it'll bug out and have issues drawing faction locations ON the map (which also spams errors), and it'll even cause issues with certain quests later on in the game. All of these don't really matter, but they're extremely annoying.

For anyone looking for a solution: Literally just remove this faction from the faction list while you're starting a new game. It'll fix a lot of problems. You're welcome
Nairagorn 6 月 8 日 下午 8:53 
Another vote for medieval tech level pretty please!
Mango's Life with Microcephaly 5 月 24 日 下午 8:05 
Would you be willing to add an optional faction of them that is lower tech level?
MeekLeaf 5 月 20 日 下午 3:00 
Same issue as above, somehow only had a few setllements spwan on the world map.
PremierVader 5 月 17 日 上午 9:25 
Medieval version of the faction please. Need for Medieval only playthroughs. Thanks.
Engineer Gaming Part 3 5 月 13 日 下午 7:10 
Keshig caused some problems with either another mod or something as it drastically lowered the amount of factions spawning even on crowded, 100% coverage
DetVisor  [作者] 5 月 11 日 下午 12:53 
Thanks for telling me chief.
Lava 5 月 10 日 下午 3:05 
CE compatibility has been added to keshigs & venators. :steamhappy:
Hattsworth 4 月 26 日 下午 3:35 
Seems a little silly that the weapons are basically straight upgrades to Longswords, aside from the cost.
Massattack52 3 月 11 日 下午 2:22 
This looks cool as all hell, I'm adding it rn
0ddbase 2 月 28 日 上午 8:08 
true.......
DetVisor  [作者] 2 月 27 日 下午 10:44 
And the debuff of being bad at ranged and having a mood debuff with any ranged weapon.
0ddbase 2 月 27 日 下午 7:14 
arguably i feel like the gene that forces brawler should be a -1 instead of 2 almost free metabolism with the added benefit of being extremely good at melee
DetVisor  [作者] 2 月 24 日 上午 7:56 
Odd, I'll see what I can do.
HenryStickmi17 2 月 24 日 上午 5:59 
It's the only DET's Xens mod (from Boglegs, Stoneborn and Keshig) that requires vanilla framework expanded too. When I disable Keshig everything goes back to normal. Tbh i dont know if it's my fault or something. I'm sorry if I'm too stupid to understand what is going on here.
HenryStickmi17 2 月 24 日 上午 5:59 
For some reason this mod breaks how many and what factions will be spawned (let say 16 out of 35 i have choosen) on the planet. These are the errors related tot he mod:
[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-10.00 c=null)

[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-3.00 -null)

[14:42:18] Could not resolve cross-reference: No Verse. PawnkindDef named DV_Assassin_Keshig found to give to RimWorld.PawnGenOption (null w-6.00 c=null)

[14:42:40] FactionDef DV_Piratekeshig must have at least one pawn Group Maker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no euests from this faction will arrive. This is a misconfiguration in Det's Xenotvoes - Keshie.
The Dutchman 2 月 16 日 下午 5:58 
@Crossworld Thanks Captain Obvious
Ghiliemasterthedon 2 月 13 日 下午 4:30 
anyone gets the vibe that this mod takes inspiration from the predator movies?
JadedCultist 2 月 10 日 下午 5:25 
DetVisor.

Also feedback! Cool! Subjectively - even a patch/mod for hair color (I mean duplicating the color from hair coloring) is already much more than it is and will be a great addition.

Perhaps this is a little arrogant on my part, but I allow myself to express the opinion that even just another gene (addon/patch) “like hair color” (duplicating the scalp, but making it the same color as the hair, capable of simply “suppressing” or replacing the scalp gene from the original mod) would be a completely generous gift.
DetVisor  [作者] 2 月 8 日 下午 2:13 
I'm sure most people here know how to pronounce "Khishigten" kek.
soldiermn 2 月 8 日 下午 2:12 
or "ᠬᠡᠰᠢᠭᠲᠡᠨ ᠬᠣᠰᠢᠭᠤ"
soldiermn 2 月 8 日 下午 2:11 
keshig is arabian word, det. It's "Хишигтэн" . you fool. you imbecile.
chill 2 月 8 日 下午 12:33 
>"Gorewine"

i'm in
DetVisor  [作者] 2 月 1 日 下午 2:33 
Noted, I may add that as a separate mod, but I'd have to make a bunch of preset "colored scalp plating" genes, since there's not really any other way except hair color, but then you'd be limited.
JadedCultist 2 月 1 日 上午 11:41 
I really like this mod. And I just fell in love with the scalp plating, it looks very cool. But I am very upset by the inability to change its color. If possible, make a patch or something so that you can change the color of scalp plating.
frozenrage 1 月 9 日 下午 6:59 
Getting this error = Config error in DV_Ravager_Keshig: required apparel can't be worn together (Apparel_Jacket, Apparel_Sash)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Pablo Discobar 2024 年 12 月 29 日 上午 1:17 
>:) Nice. This is tasty.