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报告翻译问题
Did you see them light a cigarette at night through Nightvision yet? =D
I had scripted in the smoking before but was in Eden/VR testing a different script when a US Marine I had placed down (no smoking script attached) pulled out a crayon and started smoking it while we waited for a chopper.
Absolutely stunning, thank you!
Next update will be released on stable next week.
Upcoming New Feature:
AI - Automated Dynamic Smoking for Units
- Fully controllable through CBA Settings
- Manually make Unit Smoke through ZEN Modules
- API to blacklist units from smoking for mission makers and more
10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:1
10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:shadow(0)
10:09:23 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
10:09:23 Warnings in z\cigs\addons\black_devil\data\cigs\cig0.p3d:shadow(1000)
- API Stuff
- Rework of Config and File Structure for most addons
What makes you think its the sound?
Also, wdym with " the cigarette lighting sound gets looped over and over" ? is it playing multiple times? when a player uses it once?
The Dev Version will have all stages available in the Arsenal.
Changelog:
https://github.com/CVO-Org/immersion-cigs-rewrite/releases/tag/v2.5.0
First time i hear that being reported.
without a reliable way to reproduce it and an rpt as an github issue, there isnt much i can do about that.
- change the duration of a cigarette: no
- Make the ai smoke another cigarette: not without scripting, manually giving them a new cigarette and stuff.
I was contemplating about a system that lets AI Smoke autonomous and have some ideas, but currently no time to implement it.
It stuck in ifinate light the cigarete loop animation
.psd is is a photoshop file.
.p3d is a model file.
If anything, you need to edit the .p3d with the object builder and update the texture paths for the model inside the p3d.
and the psd needs to be converted via .png to a .paa first
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3518473416
if i understand it right, its an issue about the 3d models. I had someone look at it before and "fix it" but it started happening again.
I am a scripter, i have absolutely fucking no clue about 3d models, even less in arma 3.
Its a "known issue" that i personally dont know how to fix.
if there's a .p3d warrior around reading this and is willing to help out, im very happy to fix this issue and to do a couple of other small changes to make the creation of new cigs so so much easier.
17:08:30 Subskeleton index out of range. There seems to be a SubSkeleton index that is greater than the number of sub skeletons, this should not be happening. Please report it with reproduction steps/files.
17:08:30 Warnings in z\cigs\addons\morley\data\cigs\cig1.p3d:shadow(1000)
17:08:31 Ref to nonnetwork object 1198605: <no shape> #particleSource
When it's only me is not a big deal, but usually we're more than 40 players smoking and then is when the server's performance starts to slow down.
Any tips? (besides maybe stop smoking all of us at the same time hahaha)
Pipes ❌