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报告翻译问题






In order to solve this, please go into the steam folder of the game, should be like "~/.steam/steam/steamapps/common/Dome Keeper/" and delete the compressed file mod_hooks.zip
You should be able to play the game (and even mods if you subscribe again) normally.
To let me know if there are more issues, the fastest way is using the official Dome Keeper discord either in the bug or modding section and ping me with @PO
When you game crashes, what you can do is take your log file and send it into the discord (bug section) explaining what happend and pinning me (@PO). I'll try to solve the issue.
You can go on the discord of bippinbits and give the details of your issue on the bug section. Pin me by writing @PO somewhere in your message.
Moreover, even if you don't like the original feature (temporally slowed down), you can play all the other features from the mod (assignments, new keeper, new achievements, new game modifiers).
SUPER HOT.
SUPER HOT.
(tysm for this! I love this mod!)
Another solution is to go on the Dome Keeper discord and see if some people have any clues.
1) the battle one add the saw blades as well?
2) for the condenser/converter change it so that the condenser is automatic collection, which is a nerf imho but more "automonous" and works better with the feel and theme the modifier was going for.
side note:
-some modifiers should either have a warning of not being compatibile with another (see pyro with automation or big with small).
-the big modifier should come with a warning of increasing difficulty, cause damn that was not what i was expecting first time i used it. BUT it was hilarious and caused a game over.
-the small modifier also has slight increase in difficulty, but is easily overcame with certain upgrades
I think I just used the vanilla generation for gadgets.
BTW - are there less gadgets in Core Saver mode? Or am I just so used to the one free gadget in most challenges?
With both my mods unsubbed / deactivated, select any world modifier (no enemeies or whatever) and start a run. Does cobalt appear?
Was it always like that for all the assignments in this mod? Is it a bug? Is there a particular assignment you *know* has cobalt.
I've disabled and re-enabled the mod and its dependency but same problem. Also double checked the cobalt reduction parameter on the left and it's zero.
- Mega iron tiles
- Chaos tiles (random effects)
- Detonator ile (small explosive tile)
- Destroyer tile (big explosive tile but with a side effect)
If you just want the new secret rooms and tiles (and more), you can also play CoreSaver Game Mode (second page of game mods)
For other mods, it's hard to say if they will be compatible. Please try and let me know if there is any unintended behaviour. I hope[\b] domes and combat gadgets are compatible with this mod.