破门而入2:北方特遣队

破门而入2:北方特遣队

Rifle Squad
38 条留言
therealgigachadthelegend 9 月 16 日 上午 10:58 
PLEASE ADD THESE GUNS TO ARES
PHANTOM795 7 月 9 日 下午 4:19 
Before one of the updates, a regular soldier was counted as half a soldier due to lacking skill—I’m not sure why that was changed. But realistically, the American military would never attack someone holding two hostages and backed by over 25 soldiers with five guys only. If you're looking for a mod that provides a solid rifle squad experience, this isn't the right place.
therealgigachadthelegend 6 月 7 日 下午 12:40 
This would had been awesome if these guns and attachments were usable with ares as well
player114514 5 月 30 日 上午 6:56 
still no Assaulters' UGRI autofire even with right doctrine points :<
Orion401 4 月 26 日 下午 8:21 
Burst fire for URG-I, URG-I short, M7 is still not working.

Went into the shooting range and tested the weapons with 2 squads, one with the close/medium burst fire doctrine, and one without. There was no noticeable difference in the guns' firing patterns.

On the other hand, the burst fire for the BLOCK II GLSSC seems to be working, since there is a noticeable difference when the burst fire doctrine is active. I assume this is how all guns' firing pattern should look like when burst fire doctrine is active.

I've attached a google drive link containing clips of all 4 guns from my testing, with and without the burst fire doctrine active.

https://drive.google.com/drive/folders/1ixIPg-HH7W4zlq-Zks4A1dWANpKoM96-?usp=sharing

My discord is notorion401, contact me there if you've got further questions.
Locked In Alien 4 月 20 日 下午 1:16 
i agree with a previous commentator mp7 is a bit too much of a laser
player114514 3 月 25 日 上午 10:44 
Okay,I wish DK2's devs won't see this comment
you made a lot of gun models better than devs do.
Devs' gun models are fine, it's just one thing, the dev version of URGI lack flashlight and laser models. I know these two attachments do not really function, but they are the beauty of AR rifle Christmas tree.

One last thing, operators shoot with URGI less rapid compared with the original version, I don't know if it's meant to be like this or just for game balance
Chemical_Reactions 3 月 19 日 下午 12:57 
my game has crashed on several occasions when using the law, not sure if the same would happen with the vanillla launcher as i havent used that one. Playing on mac.
Don'tknowwhattoput 3 月 17 日 上午 1:13 
the M7 is a little too accurate and OP...
Bradley 6-9 3 月 14 日 下午 3:41 
Nice touch on the URG-I/G and GL/SSC. Any chance for a KAC M110 variant? SASS, K7, A3, etc.
xanaxalex 3 月 9 日 上午 9:50 
no full auto is lame i will NOT be installing this one
alex 3 月 8 日 下午 7:43 
>I've noticed that rangers never use full auto/burst fire on this mod, with guns such as the M7 or M4 and it's variants, but they do use full auto at the same ranges in the base game. is this intended for the mod?

in 1.0 all ranger rifles use semi auto by default
only machine guns will use full auto
you need to use doctrines to force them to go full auto at short/mid range
Sheng 2 月 28 日 上午 12:24 
@Orion401 full auto is rarely used if at all anymore by most modern military units.
Pain 2 月 26 日 上午 7:29 
i miss the door cam with this it is basicly go blind in
Orion401 2 月 26 日 上午 3:50 
I've noticed that rangers never use full auto/burst fire on this mod, with guns such as the M7 or M4 and it's variants, but they do use full auto at the same ranges in the base game. is this intended for the mod?
Crazy 2 月 25 日 下午 5:15 
Would be cool if this was compatible with in game camo selector
Youtube-Moon_Ch 2 月 23 日 下午 5:04 
Please add a 40rd URGI or M4 to the rifle squad as well.
Pdptank 2 月 23 日 上午 10:15 
Nevermind, it was just a mod conflict
Pdptank 2 月 23 日 上午 9:34 
Ranger assaulters and grenadiers can't shoot within 10 meters with their primary weapons, is this a bug or something?
Axebeard 2 月 22 日 下午 1:17 
I should have known from the title, but it's literally all rifles. Not for me but I'm sure it's "realistic". I just see a dozen different variants of an AR and my eyes glaze over.
JFK 2 月 22 日 上午 5:55 
gooooood!
Crazy 2 月 19 日 下午 5:43 
I noticed in your MARSOC mod you have support with the camo selector mod, do you plan on adding anything like that to this one as well?
Fr0gg00 2 月 19 日 上午 11:16 
Would you be okay if I posted a copy of this with a couple of undercover agents included? I made it just for me but I see lots of people wanting some CIA fun. It won't be high quality so you don't need to worry about it overtaking your version X3
Quay11Eleven 2 月 17 日 上午 9:46 
I equip the mods, but the gear they have equipped like the vest and helmets aren't showing
Pixy_PixY_JL 2 月 17 日 上午 6:40 
BUG REPORT:
The marksman's NG-DMR, if you equip the suppressor and then unequip it, the NG-DMR automatically change to M7.
Pixy_PixY_JL 2 月 17 日 上午 6:32 
Good mod.
But really need some really silenced weapon, like the original MP5SD that the sound travel range is about 2.5m, to not to trigger enemy go warning mode in many missions.
Børge 'Bob' [NOR] 2 月 16 日 上午 7:27 
Top tier mod! I would love to see some SMG's added, maybe a shotgun? Anywho, nice work my dude!
Ahwama 2 月 14 日 上午 11:10 
Lol, this mod is godsend, now i can spam the shit out of OP vanilla unit without getting disturbed with vanilla gear, thanks
B 2 月 13 日 下午 11:57 
hot
CharkNoRisk(N)_CharkFuRisk(Y) 2 月 12 日 下午 11:33 
would you mind made a stand alone rifle squad so I can keep the iov activated as well? Like an additional faction named ranger rifle squad?
mikazuki 2 月 12 日 下午 7:27 
this is exactly the mod i was looking for. can we get bolt action on marksmen though?
Lizard The Wizard 2 月 12 日 上午 4:39 
I would love these weapons on the CIA plz!
Obama Be Ballin 2 月 12 日 上午 2:29 
The mod is awesome, although it somehow overlaps with the CAG squad's weapon from Project Ares with an weird IRL weapon PNG of an HK416 Custom and RECCE slapped on it. Which makes it off putting and out of place.
Draxtyl 2 月 11 日 下午 9:35 
Fantastic mod, but what's the workshop file number. I wanna change just one thing, the sound of the mk17
mikazuki 2 月 11 日 下午 1:18 
love it
Sheng 2 月 11 日 下午 12:10 
any chance for a CIA version?
PimpDaddyLucky 2 月 11 日 上午 8:15 
This may seem like an odd request but, is there anyway I can disable to voice changes the mod brings? Kill house did a great job with the new voice lines
Doctos 2 月 11 日 上午 1:56 
larp overload