Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

UI: Notification for Units Nearing Death in Miasma
49 条留言
Exodus 2019 年 3 月 12 日 下午 7:51 
Do not use with Rising Tide. You're welcome.
Chephren Mykerinos 2015 年 10 月 21 日 下午 1:49 
Great Mod, but for me, it doesn't work with Rising Tide.
Vie S  [作者] 2015 年 8 月 13 日 上午 11:39 
I dunno, maybe a patch broke it after I made it. I haven't played this game in months and don't really see the benefit in revisiting my mods for it until RT comes out. If RT is actually decent and I can find a way to fit buying it into my budget (both time and money), I'll take another look at it.
neo5apien 2015 年 8 月 12 日 下午 4:30 
Yeah, this mod didn't work. Unit dies the same turn I get the notification.
neo5apien 2015 年 8 月 12 日 下午 4:26 
Renley was a strong and hardy explorer. He braved the toxic miasma on Gliese 486C, pushing his body and equipment to the limit to made new discoveries as soon as possible.

Unfortunately his Miasma Warning Alarm sounded too late as he was extracting the data core from a mysterious fallen satellite of unknown origin. His last rover footage showed him gasping and choking to death as the deadly fungal spores set in his lungs, turning them into furry green lumps in his chest. He was found rooted to the ground with mushrooms growing out of his mouth and eyes, quite a gruesome reminder of the dangers our noble Explorers face in the pursuit of knowledge.

If only his gear had worked properly.
WarMage 2015 年 7 月 12 日 上午 6:34 
subcribed, read the comments, 5 seconds later I unsubscribed.
BellZBubba 2015 年 6 月 21 日 上午 6:27 
I can't remember because I played so long ago ... but it must have helped me - or I would have complained (like @jeelen).
RRartie 2015 年 3 月 6 日 上午 6:06 
Didn't work for me either. Unit died and the warning appeared. I wish there was a way to tune it to give warning sooner.
JEELEN 2015 年 1 月 22 日 上午 5:57 
I unsubscribed for this reason: the near death warning appears in the same turn as the announcemennt the unit has died. Not very helpful, I'm afraid.
Meiji 2015 年 1 月 17 日 下午 9:19 
Can we have an alternate download link please???
Too Twisted 2014 年 12 月 30 日 下午 7:36 
Great feature, quite benefical
Q-T_3.14.exe 2014 年 12 月 30 日 下午 2:02 
Finaly our workers and explorers are safe, thanks to you!
Menace 2014 年 12 月 23 日 上午 4:55 
@c.HugeTits i think thats the whole point... we cover the more detailed things and they rake in the penniez
azurphenix 2014 年 12 月 15 日 上午 2:36 
Really useful. I dont remember how many times I have to reload an old savegame juste because an explorer died in miasma
RazerMouseNoob1885 2014 年 11 月 24 日 上午 7:39 
THIS ISN'T PART OF THE ORGINAL GAME? HOW COULD THE LAZY DEVS NOT PUT THIS IN MONEY GRABBING ASSHOLES. OH NEVER MIND ADDING THAT A MODDER WILL DO IT FOR US!!
Jimmy Dones 2014 年 11 月 23 日 下午 1:22 
possible to make it so that the near death notification stops auto-end turn from firing? maybe like when a hostile military unit or alien gets near a worker
Zero the Hero 2014 年 11 月 21 日 下午 1:50 
The unit near death would radio their distress back to control so this makes perfect sense.
john Felldiver 2014 年 11 月 20 日 上午 11:45 
Best mod ever. Thank you Vice
Vie S  [作者] 2014 年 11 月 19 日 上午 10:52 
@wildlifeluvr
gr6 b6 m6
wildlifeluvr 2014 年 11 月 18 日 下午 10:39 
What a screwball idea. It is bewildering why any gamer would want more notifications and alerts. The player "should" be in control of the game to be fun. I suppose some people want the computer to hold their hand; some people love to be a puppet on a string.
Destiny 2014 年 11 月 12 日 下午 11:40 
Good job
Thadom570 2014 年 11 月 11 日 下午 8:19 
if they tested this game they would've known this needed to be implimented but obviously we know they didn't.
Stegocephalian 2014 年 11 月 10 日 下午 5:15 
Thanks! One of those helpful little changes that should be made part of the official game with a patch.
mfly6148 2014 年 11 月 10 日 上午 12:44 
I don't know how hard it would be to add something like this to your mod, but the other day I brought up an idea in the forums that seemed to get a little bit of interest. My idea was that it'd be pretty useful to receive a notification when your explorer runs out of probes, and to then have an option to 'return to base' in order to replenish the probes. The 'base' could be either your nearest city (probably the more useful option) or the city that produced the explorer. Of course, finding a safe route back to base might be tricky, at least for any explorer units that don't have alien immunity... Anyway, just thought I'd mention it and see what you think. Maybe this would need to be a separate mod? Thanks!
riT-k0MA 2014 年 11 月 9 日 下午 11:53 
A workaround for this bug is to start BE, load mods, load game, quit to main menu, load mods again, load game again.
Sean K. 2014 年 11 月 9 日 上午 10:15 
I found the explanation, it isn't caused by your mod: there's currently a bug, pending official Firaxis fix, which glitches out the unit action UI if the promotions database is tinkered with.
Sean K. 2014 年 11 月 9 日 上午 7:35 
Hi, I'm getting a weid bug when loading your mod alongside colored tech web and my balance mod. The action menu for units (lower left corner) either disappears completely, or does weird stuff, like offering to promote my explorer, but nothing happens when you select a promotion. I don't know how or why this happens, just thought I'd let you know that there might be some issue. (my mod only edits game rule XMLs, it doesn't edit the UI at all)
de.funston 2014 年 11 月 8 日 下午 8:14 
you got that right
Kaitos Mogh 2014 年 11 月 8 日 下午 2:47 
This is not just a mod. It's proper game design.
Raz 2014 年 11 月 8 日 下午 1:44 
Thank you.
Gamer7956 2014 年 11 月 8 日 下午 1:10 
SO USEFUL!!! Other than the obvious fact it should have been in the base game, this is a (small but) amazing mod. Not to sound greedy, but you might want to consider putting something in that will give you a notification and option to go back when you are about to put a unit in miasma that will die before you can get it out. (similar to the attacking cities notification). Even if you don't though, still a great addition
Jefferson Steelflex 2014 年 11 月 8 日 上午 8:23 
I love you.
cosmicthing 2014 年 11 月 8 日 上午 5:37 
Nice one! Lost too many units to miasma already. Thanks.
Thö Soos 2014 年 11 月 8 日 上午 12:05 
Congratz, you just received affinity for Purity & Supremacy. Screw (high rank) Harmony.
chimp 2014 年 11 月 7 日 下午 2:38 
Very useful. Thank you!
Krash 2014 年 11 月 7 日 下午 12:27 
Thank you for providing something that should have been in the game anyway.
jcortes8989 2014 年 11 月 7 日 上午 11:42 
Thank You! Finally no more lost explorers because I forget about them
Vie S  [作者] 2014 年 11 月 7 日 上午 9:25 
@IphStich
Sure, go for it.
julli@home 2014 年 11 月 7 日 上午 7:29 
Awesome, just what I needed :)
JellieBird 2014 年 11 月 7 日 上午 7:20 
Hey, it's been suggested I incorporate this feature into my User Interface Tweaks mod. So, yeah, asking for permission before I go ahead and try writing it myself. :D

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=334840683

Of course I'll give you credit, and even add you as a contributor if you want.
Neko Knight 2014 年 11 月 7 日 上午 6:52 
I had two explorers die in miasma on the last turn of their expeditions (it took 10 turns to complete). This is something I would be very pleased with.
LuddWillsIt 2014 年 11 月 7 日 上午 6:10 
Something which should have obvioulsy been in the base game now exists! Yay!
Myshkin 2014 年 11 月 7 日 上午 3:44 
God dammit yes! So badly needed.
gunnergoz 2014 年 11 月 6 日 下午 1:31 
May not work with other UI mods. I twice launched it and found I could not see the unit window any longer on the main map.
Daddy 2014 年 11 月 6 日 下午 1:26 
it would be great if someone could figure out how to get this working in multiplayer
daft73 2014 年 11 月 5 日 下午 4:33 
Thanks sooo much for this. I can continue my semi-micromanagement self with a clear conscience, less worker casulties.
Theotherguy 2014 年 11 月 5 日 下午 4:16 
my workers rejoice, no longer will they die from the air around them; the aliens on the other hand...
Matress_of_evil 2014 年 11 月 5 日 下午 3:18 
You have NO idea how many units i've lost to the damn Miasma. THANK YOU!
Corporal Jones 2014 年 11 月 5 日 下午 1:37 
OO very useful after having already lost several to the damned miasma. Will try it when someone makes a 3 unit per tile mod and i start a new game ;)