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And yeah, those changes were just some spit-balled personal use cases. They probably shouldn't be considered unless they had an actual reason to be modified by fat or muscle.
In any case it's genuinely awesome you would discuss to this technical level and be open to ideas.
Another reason I am hesitant is that the stat offsets takes bodysize effect from vanilla into account, so making the muscle/fat adjust bodysize would mean muscle/fat is affecting all the stats twice.
If you think I should still consider making a patch for bodysize, feel free to tell me. If I think it is reasonable, I'd be glad to integrate the stats in the mod.
"Body size determines how big or small a pawn is. RimBody defines their body composition. Fat and muscle values in RimBody are relative to a pawn's size, not absolute values. For example, a baby could be very fat or muscular for their size, but their overall body size would still be small. Similarly, you could have a very skinny giant. You can roughly think of body size like "height". How fat or muscular a pawn is doesn’t affect how tall they are, and vice versa."
As for stats, it was mainly to add a slight modifier to body size for the Big and Small mod and also make some of the other stats more dramatic. Purely just for personal preference, and nothing I could really ask to change from this mod.
Mainly I'm hoping to try and emulate the mod Body Type Matters redux by adding a few more stats.
That's because, fat is an insulater. There is a reason many artic animals have blubber
check my pullrequest in your github repo please
See discussion at https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3392675400/600782278340184664/
And I agree that full muscle should be more beneficial to carry weight! I'm actually looking into buffing them for higher muscle, while still making it not too punishing for skinny pawns. I'll try to come up with a formula that's easy on the performance that achieve this effect.
Which would affect pawn benefit from Muscles for Pick Up and Haul or Combat Extended.
If those two are not the same, then I withdraw my objection :D if anything full muscle could boost CarryWeight even more :P
The issue with making Carrying Capacity depend on Muscle/Fat is that it usually doesn’t have a positive effect. Even with a +20% buff, they still carry 75 wood because that’s the stack limit. It only really helps if the pawn has a debuff (like low Manipulation), but most of the time it just limits carrying.
I wasn’t able to find any situation where the system was actually beneficial. If you have a reason to keep this feature, could you share your experience? I’m mainly removing it to avoid unnecessarily nerfing pawns, not to prevent buffs. If there’s a real advantage to keeping it, I’ll consider adding it back.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898001855
It's saying the following are possibly relevant mods that could be patching the same XML:
Core (ludeon.rimworld)
Too Many Mods - Compats and Rebalances (wara.toomanymods)
Dryads & Gauranlen Trees Reworked (redmattis.dryads)
Rimbody - Stat Module (maux36.rimbody.statmodule)
Here's the Hugslib: https://gist.github.com/HugsLibRecordKeeper/a2599a3de6530efcd0c2898a9a9e6a12
Muscle affects melee parry because you need some strength to brush off the attack. If you don't like it, you can go to the mod folder's Mods/CombatExtended/Patches/RimbodyStat_CE.xml and delete the operation with defName="MeleeParryChance".
Regarding Dodge and Hunting Stealth, there has been a misunderstanding on my part. They are affected by 'movement' not move speed, so Rimbody does not affect them. The description is now fixed.