Garry's Mod

Garry's Mod

gm_lostcoast
98 条留言
67 2023 年 12 月 22 日 上午 3:53 
I think that map was made of fake factory
SirSwerving 2022 年 7 月 15 日 上午 9:44 
If you ever noticed combine soldiers having janked up animations when you play on a server, This mod is likely the cause.
Sergeant Gundick 2021 年 11 月 19 日 上午 8:18 
Thanks,i allways wanted the lost coast map withoujt the stupid soldioers so i make mr bean brutally burning puro with a flamethrower in a church while pewdiepie is watching him.
останкилоутаба 2020 年 3 月 28 日 下午 3:55 
very good map :)
Penguin 2019 年 9 月 7 日 上午 1:30 
2008, crymod
Krul_Tepes72 2018 年 8 月 16 日 上午 9:06 
Is there a night version?
Buszman 2018 年 7 月 11 日 上午 4:34 
Is the headcrab carnister working?
Jamesinator 2018 年 6 月 14 日 上午 2:32 
i dont know if this is a bug or not, but i have lost coast and all hl2 things but u said to requirments. So why is there errors everywhere? Am i meant to have something? Can i get some help on this please?
bean boy 2018 年 4 月 1 日 下午 2:02 
Cool and good.
Valjalamesta 2018 年 3 月 27 日 上午 7:39 
Buen mapa
Fentanyl Overdose 2018 年 2 月 1 日 下午 4:48 
grasias por el mapa
Alter Ego 2018 年 1 月 19 日 下午 3:56 
thank you I trying find 500 years lost coast content
Toast9418 2017 年 10 月 19 日 下午 7:03 
@ max_Tax_Smacks yah that is a bug, even when you mount Lost coast
ScottishBeverage62 2017 年 9 月 8 日 上午 1:08 
Still broke? Alright then.
Turambar 2017 年 8 月 11 日 下午 12:28 
hmmm ok lo desscargo
Max_Tax_Smacks 2017 年 1 月 15 日 下午 1:53 
there are some problems with the wooden bridge. If you were looking at the wooden bridge a certain way it will just vanish. So it has the feeling like you are walking on air. And it seems that sometimes I keep falling off of the invisable bridge. So may you please fix that.
ScottishBeverage62 2017 年 1 月 7 日 下午 12:36 
@Memes are stupid
I'm getting the same problem. Some props pop in and out and other don't. I don't know what the problem could be.

The orignal Lost Coast map works fine so I assume this might have something to do with the removal of the func_areaportals. I hope @Kidnation might know whats up.
Sharks 2016 年 11 月 26 日 下午 1:29 
Pop in and out.
MattySrc  [作者] 2016 年 11 月 25 日 下午 1:13 
@The Loch Ness Bombster, You mean they just pop in and out right next to your, or do you mean the fading props in the background.
Sharks 2016 年 11 月 25 日 上午 7:55 
Props turning invisible everytime I move.
MattySrc  [作者] 2016 年 11 月 24 日 下午 11:18 
@The Loch Ness Bombster, How so?

What is glitchy about it specifically?
Sharks 2016 年 11 月 24 日 下午 8:48 
This map is glitchy as Hell.
ARZIAC 2016 年 9 月 10 日 上午 7:43 
what about making this like zs_lostcoast? like adding all the new rooms and props?
misled 2016 年 9 月 10 日 上午 12:55 
i guess but more half lifey XD I LOVE THE GAME
henri 2016 年 7 月 20 日 上午 8:49 
it looks like a cliff town from just cause 3! awesome!
NinjaTheDude 2016 年 6 月 7 日 上午 11:06 
@Kidnation i added you on steam, please message me there!
MattySrc  [作者] 2016 年 6 月 7 日 上午 11:05 
@NinjaTheDude, Ok thats fine, as long as I'm atleast included in the credits because this did take A LONG TIME to compile and re-put this together, and instead of the BSP, I can give you the VMF instead.
NinjaTheDude 2016 年 6 月 7 日 上午 10:59 
@Kidnation i like the look of the map and i want to make a zombie survival map out of it.
if you give me the bsp i will give you full credit for fixing up the map!
MattySrc  [作者] 2016 年 6 月 7 日 上午 10:57 
@NinjaTheDude, What do you want to try?
NinjaTheDude 2016 年 6 月 7 日 上午 10:56 
could i get the bsp of this map please, i would like to try somethings out on lost coast!
MattySrc  [作者] 2016 年 4 月 15 日 上午 10:16 
@JOAJE, Why, If I shorten the map, that means removing critical content from the map and remove huge parts of it...
Neuron 2016 年 4 月 15 日 上午 9:35 
125 FUCKING MBS, PLEASE SHORTEN THIS MAP GODDAMNIT
JD the fish 2016 年 3 月 21 日 下午 2:11 
Can you please make a night version of the standard lostcoast? With NPCs, i want it for the stealth mod and stuff... thx.
jvanhierden 2016 年 2 月 10 日 上午 4:18 
really awesome! I love how it looks.
rattystrats 2015 年 12 月 31 日 下午 9:28 
Well that sucks. I thought it would be interesting to see a new place instead of City 17.
MattySrc  [作者] 2015 年 12 月 31 日 下午 9:25 
@Avious, yeah it's just a Tech Demo, with no connection to the story.
rattystrats 2015 年 12 月 31 日 下午 9:23 
Ok. It wan't a real game, was it? No story or anything at all?
MattySrc  [作者] 2015 年 12 月 31 日 下午 9:07 
@Avious, It was a test for Valve, they tested some new technology (Bloom) on this map, and also used a performance test on it as well, to see how well the normal user's FPS would stand it.
rattystrats 2015 年 12 月 31 日 下午 8:19 
What was the point of HL2: Lost Coast, anyways?
MattySrc  [作者] 2015 年 9 月 7 日 下午 10:31 
@Doctor Nova, there might be some, but there is then they also might be broken, I'm not sure.
MattySrc  [作者] 2015 年 6 月 20 日 下午 9:45 
@GABE_MINE, Your welcome.
FRUIT Bat 2015 年 6 月 20 日 下午 9:44 
Thanks a lot kid nation aand yes i was talking about gunships and hunter chopers
MattySrc  [作者] 2015 年 6 月 20 日 下午 9:14 
@GABE_MINE, but otherwise, I will fix it, probably in the next update along with the RT Camera fading fix. :paws:
MattySrc  [作者] 2015 年 6 月 20 日 下午 9:09 
@GABE_MINE, If the npc is a manhack or scanner, then they would need air nodes and some scripted events, if the npc is a gunship or helicopter, the reason they will not move anywhere else accept the spot they where spawned in is because there are no path_tracks to move along, and therefor will act as the spot they spawned at, as the only path_track to them and will move back to it if they are moved in "unnatural ways", they would need path_tracks around the map, they connect like a railroad track, the only downside to that is they are "restricted" to the path_track, meaning they don't move freely like manhacks or scanners, but they will move along it and will try to get the best beat on their target, if any.
MattySrc  [作者] 2015 年 6 月 20 日 下午 8:59 
@GABE_MINE, Depends on the npc, are you talking about a Gunship or Helicopter? those are the only npcs I know of that would have that behavior.
FRUIT Bat 2015 年 6 月 20 日 下午 8:55 
thanks Kidnation. its a great map. but like some other maps ive played flying npc's will not move from where they were spawned and will go back if moved away with the phy gun? why is this and will you fix it?
MattySrc  [作者] 2015 年 6 月 20 日 下午 8:35 
@GABE_MINE, actually it's not, it's because of a trigger_hurt thats enabled when you go to the church so when you fall, you wont survive, valve made it so when you die it loads up the previous save, but in gmod thats different because of a respawning system, so the trigger_hurt is still enabled when you respawn because no save was loaded, and therefor killing you at a constant rate when ever you respawn. The animation for blackout.mdl (when you wake up and get up from the beach) is only played once and is actually killed from the map once it's done, but yes the constanly dieing bug is fixed because I removed all trigger_hurts. :paws:
FRUIT Bat 2015 年 6 月 20 日 下午 8:28 
in the normal version of lost coast map if you die and respawn you get killed forever. it might have something to do with the animation when you wake up
MattySrc  [作者] 2015 年 6 月 20 日 下午 8:22 
@GABE_MINE, what?
FRUIT Bat 2015 年 6 月 20 日 下午 8:19 
when it said its fixed does it mean you don't die every time i respawn?