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Overall - good demo, but please consider removing excess detail (trash).
Turret part in hangar was OK, it is a constructed environment. Although, I personally expected to have shooting targets pop up, but oh well, turrets it is.
Turret part in concrete pipes... Yeah, I think nobody had liked that part, but have the feeling it was a ball buster by design. 2/2
I was frustrated by the diving in a concrete pipe. What if recruit drowns there for some reason? How do you get them out? Better to make it a cloth/plastic pipe, so it is more easily accessible. Looks cooler too. 1/2
- There's only 1 chapter (installed it following the instructions and even reinstalled it)
- First training room looked kinda just like cut out, flooded and edited room where Gordon had to fight with black ops ladies, also pipe is broken and it nocliped me outside itself.
- dialogues of MPs were really silent for some reason.
- It kinda looked like devs couldn't make turrets friendly so they made them as training targets.
I won't complaing, because I see that it was made by only 5 people so it's a wonder that it works.
I have high hopes for this mod and that it'll be full Black Mesa: Opposing force mod-extension like Blue Shift one day(Or there is more content here and I just screwed up instalation proccess somehow :| ...)
didn't like it sowwy hope it could help for improve :)
AFTER THAT there is a lot of positive great things like dub
End in progress
The jumping puzzle on the spinning things over radioactive water is a PITA, I keep slipping off as the player doesn't actually sick to the moving bits, which is definitely a bug.
The turrets? Yeah no way too difficult, turrets hit way too hard and take way too long to kill. Had to mostly rely on cheating by throwing barrels around and save scumming. Oh and the third section (in the dark tunnels) is pretty impossible since barrels aren't an option there.
But... there's lots of potential! I definitely do think the level look nice and flow well. Voice acting is pretty good and in the vibe of the OG game. Keep cooking and I think this will be a good remake :)
CONS: That jumping key combo is ass but I suppose you would get use to it after a while. I finally cheated in two areas. 1- The two toxic pools with the rotating gee-gaws and the darkened area with the turrets. The turrets just took too many rounds to knock out. Is this a skill issue on my part? Probably. So be it. It went from challenging to no fun.
PROS: LOTS of potential here! This can really be fantastic.
-The setting and the background you've nailed!
-The lighting is also nice
- Visuals are also quiet nice.
The Bad
-This game chugs. No matter what I pick, I'm playing at under 30 fps and some parts even at under 20fps. I don't have industrial level gaming Pc but its still a decent rig so it shouldn't be this bad.
-third part of the course is really harsh I've been stuck there for awhile and haven't been able to finish.
-On the very end of the second course where you have to jump through the elevator shaft it is possible to survive the fall and be stuck there indefinitely with no way out.
Suggestions
-I wont bother going over the AI voices as sometimes you gotta make due with whats available. I just hope good voice talent replaces these AI voices!
-This project need some serious optimization fixes.
- don't remake the entire map just for the people who want it to be easy. I am fine with a challenge just stream line it so its not as punishing!