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Also, how Atlyss changes face expression sprites is swapping textures around, but that system would not work in Source as texture swaps effect the entire model per-option. As in, the bodygroups system used for this pack was exclusively made by myself.
I think it would be neat to have in blender though, a sort of "character creator" using custom properties similar to how it's set up in the game.
it would be cool to make Atlyss SFM animations with them
I could also take commissions for specific-looking race ports that won't go on the Workshop.
To any unsubscribers, not saying why you did so afterwards does not contribute to making this pack any better. I can change model weight paints, bodygroup functionality, and so on.
2 I'll wait for the money, I'll buy the game, I'll watch it, I'll think about maybe I'll do something