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The main problem with the vehicle is that the sleep time you will lose playing and tinkering with it, and no amount of Space coffee can help you with that.
Everything is turned on, not sure what changed.
thanks for the design tho, handles very well in-spite the reckless abuse i put it through on the moon did not take much to make on survival only
@Skye, Dont know what you are talking about. Might be that you have general performance issues. Clang, which includes instablilities of rovers is a limititation in the game engine and can be caused if your system runs at its limits and functionality of subgrids hits in on top. Since wheels on suspensions are asubgrids and the adaptive system quickly changes settings on it, it might be a problem on your end. Everyone i gave it to test it struggelt to to tip it over even on purpose.
@everyone else: Thanks for your comments! <3
@Locomotor76, this would be mod content, which i dont do.
@TheLostSpartan, i have seen it and also your intervention. Thanks for that. I am collecting the links of these and report them in one from time to time.
@Vernes, what keeps you from mounting a ladder? ;) Also the rover has access point from the outside and H2-generator, if your bottle is empty.
@Alienicon, it is me causing double PCU from a projection in the base blueprint vs. you having the option to add it yourself if wanted.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370204281