Sid Meier's Civilization V

Sid Meier's Civilization V

The Kazakhs (BNW)
59 条留言
DAUMASTER 2024 年 1 月 29 日 上午 9:13 
Жақсы:wintersnowman2023:
Moll Dubh 2022 年 11 月 28 日 上午 11:20 
Stunning art
Charles V, Holy Roman Emperor 2021 年 8 月 30 日 下午 1:06 
Өте керемет мод! Маған ұнады.
Mr_Laowai 2020 年 10 月 17 日 上午 7:37 
Deleted? Why I can't use?
Baron 2018 年 11 月 8 日 上午 4:23 
Спс
pineappledan 2017 年 10 月 26 日 下午 12:48 
I really like the artwork you've done for this mod. I am hoping you might allow the kiiz uy to be used in another mod, with credit of course. I have PM'd you on CivFanatics for more details
jorisgoedbloed 2016 年 10 月 23 日 下午 12:33 
Good work!
About the YnAEMP support. It works good on a World Map, but it has no correct TSL in Europe. Maybe a suggestion to add this?
Michael Hancock-Parmer 2016 年 6 月 10 日 上午 10:15 
Тамаша братан! This is just what I was looking for!
jawn wick 2016 年 4 月 13 日 下午 3:34 
borat as leader or riot
DJSHenninger  [作者] 2016 年 1 月 30 日 上午 5:46 
Thank you.
KnifeMaknae 2016 年 1 月 30 日 上午 5:34 
Тамаша, жаксы. Nice mod.
nicovallejos 2015 年 12 月 6 日 上午 7:24 
Report: Gatoutak has started producing the mod which is Kazakhstan led by Nursultan Nazarbayev. See http://civilization-v-customisation.wikia.com/wiki/List_of_Unreleased_Civilizations#By_Gatoutak for more details.
ZƎЯNOVER 2015 年 3 月 24 日 下午 6:52 
The Leader should be Borat ( ͡° ͜ʖ ͡°)
DJSHenninger  [作者] 2015 年 2 月 6 日 上午 1:48 
- Music
- CulDiv support
- Trait: Now randomly spawns horse, cattle or sheep res instead of just res
- Newly claimed tiles with pasture resources are now auto improved as well
JEELEN 2015 年 2 月 5 日 上午 9:08 
@davey_henninger Wat's different in the latest version?
DJSHenninger  [作者] 2015 年 2 月 3 日 下午 3:59 
@TRYPTICHA You're right, I appear to have forgotten to refer specifically to this civ in the code. Thanks. Should be fixed now
TRYPTICHA 2015 年 2 月 3 日 下午 3:40 
Seems like the auto pasture improvement is affecting other civs, too
Hrolfgard 2015 年 1 月 23 日 上午 11:53 
I'm a Kazakhstan fanboy, so this made my day. I mean, I've got three t-shirts with the flag on them.
lordbrod23 2014 年 12 月 30 日 上午 7:29 
как? КАК? это устанавливать?
TheCreator901 2014 年 11 月 27 日 上午 8:21 
cool hand
DJSHenninger  [作者] 2014 年 11 月 14 日 下午 2:52 
@ruhrgebietheld Maybe, first I need to see if I can make it work at all.

@bugge Thanks ;)
bugge 2014 年 11 月 14 日 下午 1:56 
Really good work. I am fond of good starting UAs. This one is like a Kinder egg. Three in one.
Mojave Neon 2014 年 11 月 14 日 下午 1:25 
Yeah, I see what you mean about not wanting to undermine the Shoshone. Maybe you could make it so that whenever a pasturable resource is acquired by one of your cities, it's automatically improved. It's just a little weird to have some of the pasturable resources in a city improved while the others sit there unimproved after coming within your borders.
Dd2 2014 年 11 月 12 日 上午 3:31 
nice
Max Payne 2014 年 11 月 10 日 下午 11:18 
hello my name a borat
ClayClay 2014 年 11 月 10 日 下午 7:27 
Я думаю, что мы должны написать слишком много эссе в РЕЛА , мы пишем об одном каждую неделю и это становится довольно раздражающим через некоторое время . Может быть, это хорошая вещь, хотя , потому что это помогает научить меня , как писать более качественные эссе . Тем не менее , это не становится очень раздражает и я хотел бы , чтобы не нужно писать так много эссе !
DJSHenninger  [作者] 2014 年 11 月 10 日 上午 5:26 
@ruhrgebietheld That's exactly why I didn't change it to Horses right away; I thought this was powerful enough. I'm not sure about the hill tiles; don't you think the average city claims enough tiles as it is? I don't want this civ to undermine The Shoshone's effect.
@KingOfBling Yep! XD I wanted to change it but initially thought I had lost the art; but I believe I still got it externally somewhere. I'll try to change it.
@bumcykcykhopsiup I think many official civs are exceptionally strong early game, such as The Huns and Assyria. Horse units aren't really good against cities anyway. The extra strength doesn't stay on upgrade.
@kiwichas I wouldn't know how to do that; but that might have been fun. It was also one of my initial designs; instead of always sheep, it would randomly place one sheep, horse or cattle resource.
VALENTIN 2014 年 11 月 9 日 下午 9:29 
♥♥♥, базара нет екен мынау! автор красава
kiwichas 2014 年 11 月 9 日 下午 4:27 
u should some how make it so there is like a 20% chance that instead of sheep on plains you get horses.
Young_Gangrel 2014 年 11 月 9 日 下午 3:44 
This civ is really strong, especially early game XD, god help my foes on a temperate clime, I'll out resource them all day long.
bumcykcykhopsiup 2014 年 11 月 9 日 下午 2:54 
just one question kazakhs early erais not a bit overpowered? cit bonus is huge for early game and extra healing combining with extra strenght seems to me a bit too much.
GreenJacket 2014 年 11 月 9 日 下午 1:38 
His background seems a little odd.
Mojave Neon 2014 年 11 月 9 日 下午 1:13 
Really enjoying this one. I see the interest in replacing the sheep with horses, since horses are such a big part of Kazakh culture. However, I wouldn't do so. This civ is powerful enough, and adding free strategic resources that you can also trade (as well as allowing you to make a ton of your UU) would probably make it OP, in my opinion. One thing I would change though is the pasture tiles your city founding claims and improves. Instead of just the ones on flat tiles, it would be nice if it also claimed and improved any pasturable resources on hill tiles within 2 tiles of the city. I ran into a unique situation where my city was founded two tiles from a sheep resource on plains hills which was locked in by mountains. It would have been nice if the UA claimed and improved it, since there's no way for me to do so otherwise.
DJSHenninger  [作者] 2014 年 11 月 9 日 下午 1:00 
Thanks, I think i can do that as long as it's not too much work.
Clarkeboi 2014 年 11 月 9 日 下午 12:42 
being a kazhak i enjoy this mod
mim1983 2014 年 11 月 9 日 上午 11:22 
Your civs are great - could we expect the support for ethnic unit mod in the future...?
DJSHenninger  [作者] 2014 年 11 月 9 日 上午 8:51 
Thanks.
Derp 2014 年 11 月 9 日 上午 8:45 
Look nice
Stormin' Norman 2014 年 11 月 9 日 上午 8:02 
Very good. Now make modern Kazakhstan.
Majestät 2014 年 11 月 9 日 上午 7:47 
Yes, I am able to see who is who by the units and names, but still, the colors is how I most recognize civs. I try my best. The mod is pretty good now when I've played a bit.
DJSHenninger  [作者] 2014 年 11 月 9 日 上午 7:17 
Thanks, it's different enough, as you will notice. May be a good idea add a screenshot.
Majestät 2014 年 11 月 9 日 上午 6:40 
Will be hard now when gonna see the difference between France and Kazakhs, due to the same colors xP But nice mod
ILYA-2715 2014 年 11 月 9 日 上午 4:38 
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☭Kilops☭ 2014 年 11 月 9 日 上午 1:45 
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DJSHenninger  [作者] 2014 年 11 月 9 日 上午 12:26 
Thanks ;)
Byzantine Bomb 2014 年 11 月 8 日 下午 7:50 
Well done!
BeefyCheese 2014 年 11 月 8 日 下午 5:03 
♥♥♥♥♥♥♥ LOOMINATY UP IN H3R3
TheCreator901 2014 年 11 月 8 日 上午 1:51 
nice mod
DJSHenninger  [作者] 2014 年 11 月 8 日 上午 1:48 
No sorry. I cant make resource graphics and I already have a Kazakh Khanate.
76561198061281360 2014 年 11 月 7 日 下午 11:13 
UU: Batir. replaces knight or lancer. Slightly stornger and more expensive. Yields from kills small amount of culture and faith. For example: if american minuteman generates 8 point of golden age points for killing the barbarian warior. Kazakh batir will yield 5 point of faith and cuture for killing the warrior.
UB: Zhailau. Replaces Stable. Has bigger gold maintenance. Requires sheep, horse, camel, cow or deer resources near the city. Keeping in mind that every city has camel resource, every city will have Zhailau. Provides +2 food from horse, deer, cow, sheep and camel resouces. And also generates Shubat and Kumis unique bonus resources. Shubat from camel and kumis from horses. Shubat is milk of camel. And kumis is horse's. Each of them provides +2 food and 10 percent of growth.