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报告翻译问题






However, I'm not sure if I'm misunderstanding something but I tried setting the "enemy encounter response" to "stop" so that if an enemy shows up while I'm auto-acting I'd... Stop. But it ignores the enemy just the "ignore" setting and keeps mining/gathering.
Sometimes I want to mine out a large area and it used to be I'd just be clicking for each one so I had to focus... But now I have this wonderful tool that lets me get distracted, except I'm concerned a magic using enemy will spawn and I'll just ignore them and maybe get shot to death instead of stopping so I could look at it and see what to do like I'd prefer.
Is there a setting somewhere else I need to change for 'Stop' to have my character stop when an enemy is spotted?
Even with this issue , game changing improvement. I love the mod, thank you!
いつもつかわせてもらってます
ありがとうございます!
weblio translation
This mod is really great, I always use it, thank you so much!
whenever i started to mine whit "Auto Act" my MC just decided to Auto Attack between the Auto Mining actions...
that is of cores counter productive when i have wisled the "Wisle of Peace" to make my companions Peaceful, but i just randomly Kill stuff while i mine, when i am trying to find the Rare Spawn of the "Golden Snow Putit's".
also as fare as i can tell no ware in the mod description is auto attack mentioned wile doing chores, so is this a bug?
other then this attacking behavior, this is an fantastic mod and i hope you are doing well.
Also, I thought that Auto Disassemble wasn't a feature, partly because of this bug, but also partly because for some reason Disassemble seems to be the only action which doesn't show up (Auto Act) in the UI pop-up on mouse hover like the rest do, but it works after figuring all this out.
Would be nice for the HOLD to be fixed, and for the UI for Disassemble to update correctly, and it be included in the description.
It turned annoying mechanics into something fun and thank you for that.
"NullReferenceException: Object reference not set to an instance of an object 682
AM_adv._OnUpdateInput
+POSTFIX: AutoActMod::RangeSelect.AM_Adv_OnUpdateInput_Patch
AM_BaseGameMode.OnUpdate
InputActionMode.UpdateInput
Scene.OnUpdate
Core.Update"
Anyone know a fix?
贖罪の村でのフェイウッドの木をshift + 右クリックで採取するとフェイウッドの丸太が採取されません。困っています。
採取されるのは レジン、樹皮、フェイウッドの木の種 だけでした。
しかし右クリックだけならフェイウッドの丸太が採取されます。
なのでこのMODでのフェイウッドの丸太が採取されないバグだと思います。
それ以外で検証した事
贖罪の村で化石樹をshift + 右クリックで採取すると骨の丸太が採取されます。
別のマップでオーク・杉の木も shift + 右クリックで オークの丸太、杉の丸太が採取されました。
花、キノコも同様です。
The watering can has a vanilla mechanic that automatically waters nearby plants if there are any and you still have water in it. Likely what this mod was modeled after, or at least inspired by. In that respect, this mod just adds auto-refill and loops it. (Feel free to correct me if I'm wrong) As for the seeds, I have no idea.
I haven't changed any settings recently. Also watering w a can sometimes triggers autoact even when not holding shift. And it just doesn't refill anything with no way to turn it off.
I have some footage of this happening. lmk if u wanna see the bug @c28s on discord.