边缘世界 RimWorld

边缘世界 RimWorld

MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
173 条留言
XCD 10 月 21 日 下午 10:17 
作者,这血肉隐藏管道建造机制能改成电缆那样吗,不是一个房间的血肉坩埚因为放置蓝图直接给连门带拆了可还行
幽月琉璃Luna  [作者] 10 月 7 日 上午 7:17 
@老玩家400 译名相同,致敬的关系,没了
老玩家400 10 月 7 日 上午 5:49 
和MC的血肉重铸(Biomancy)什么关系
幽月琉璃Luna  [作者] 10 月 4 日 下午 7:04 
@Wolfmaw I haven't done any work on RJW yet, as it's a legacy code from 1.5. I think it's because RJW has done a new reset. Before the next update, I'll take a look at what RJW has done and fix the linkage.
幽月琉璃Luna  [作者] 10 月 4 日 下午 7:04 
@hbyangel 以上问题皆与本mod没有直接关联,本mod的c#代码没有修改相关内容;如果是因为mod冲突导致的,请自行排查具体与何mod发生冲突后携带具体冲突mod何原始错误报告反馈bug
@IQ250 理论上能玩,因为初始科技是石器时代的,但后期没有补丁或许部分内容玩不了(因为前置的异象科技是工业时代的,然后还有一个前置是破击炮的),科技树设计是从石器时代一路到超凡
@大师 拿到仪式地点边上,找血肉核心的代码是寻路的代码,如果泰南的寻路系统判定走不过去就会失败
Wolfmaw 10 月 4 日 下午 5:24 
I keep getting an error that reads "Could not resolve cross-reference to rjw.RaceTagDef named animal (wanter=tags)". RJW apparently doesn't have a racetagdef called "animal".
大师 10 月 2 日 上午 11:05 
饥渴之门怎么开啊,血肉核心也在收容室啊,仪式完成了但被浪费了
IQ250 9 月 27 日 下午 12:32 
中世纪能玩吗,需要电力科技作为前置吗
hbyangel 9 月 12 日 下午 4:56 
安装MOD后。某几个小人的状态出现问题。①成瘾品依赖以肉眼可见的速度疯涨,一分钟不到就直接长到危险值了,然后小人被放倒。把用药的依赖点上的话,小人喝茶比吃饭还勤快,一天啥也不干就喝茶拿茶。②伤口完全不愈合,一个3点的伤口在床上躺了好几天了还是3点,完全不变。
阿邦 9 月 4 日 下午 11:02 
哇 我好喜欢这个
Most Definitely a Mimic 8 月 27 日 上午 11:28 
The Primordial Flesh things are kinda absurdly strong, like One hitting things, their disease/infection they apply also applies to Mechs idk if thats intended.
polios3 8 月 24 日 上午 10:10 
@EvilNecroid , Yes, even 2 types of wall and 3 floor.
EvilNecroid 8 月 24 日 上午 1:16 
is there meat walls and floors?
polios3 8 月 20 日 上午 3:57 
don't know if it's something with my mods or something, but to build nutritional biopipes they need to deconstruct MeatCore walls to build them..
legend 8 月 17 日 下午 3:51 
really cool mod!!
幽月琉璃Luna  [作者] 8 月 14 日 下午 7:21 
Regarding the option to specify what food can be used as fuel, I had a hard time with this due to my weak code. But the good news is that I found "LWM's Fuel Filter (Continued)", which after a simple test should work for all buildings added by this mod that require fuel.
——————————————————
有关选择什么食物可以作为燃料的问题,我因为我薄弱的代码在这方面遇到了困难。但好消息是我发现了“LWM's Fuel Filter (Continued)”,经过简单的测试这应该可以作用在本mod添加的所有需要燃料的建筑上。
黑猫 8 月 14 日 上午 9:12 
有没有什么办法,就让小人添加燃料的时候不拿某种食物?就像培育仓那样有个可以塞什么不能塞什么的按钮。
Ray 8 月 9 日 下午 11:02 
Can this be installed mid save / ongoing game?
幽月琉璃Luna  [作者] 8 月 9 日 下午 9:21 
最近评论区汇报的bug全部已经修复
All the bugs reported in the comments section recently have been fixed
石头爷爷 8 月 9 日 上午 1:36 
同样肉块墙红字
黑猫 8 月 8 日 上午 2:55 
研究---扭曲肉塑型---点那个肉块墙就一直循环红
我日志提交哪去?我也没看到bug report的地方哇
cyanjin 8 月 5 日 下午 4:18 
Some flesh mechanoid would be nice
Wolfmaw 8 月 3 日 上午 12:18 
I get a couple of errors when I boot the game
[[Could not load Texture2D at 'Terrain/Misc/HeavyBridgeProps_Loop' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Terrain/Misc/HeavyBridgeProps_Right' in any active mod or in base resources.
MatFrom with null sourceTex.]]
幽月琉璃Luna  [作者] 7 月 31 日 上午 6:40 
[@天空里的海盐 ] 本来就可以调整工作速度,没必要做额外加速,而且同一个事物的代码量越高逻辑越复杂就越任意出bug越难维护。
[@XCD ] 这是已经发现的bug,下版本会修复(等我再做点东西×)你可以先在SteamLibrary\steamapps\workshop\content\294100\3370644015\1.6\Defs\HediffDefs\BRF_ArchoFleshShellBase.xml里面找到最后一个BRF_SurgeryInstallBodyPartNaturalBase把他改成SurgeryInstallImplantBase就正常了
XCD 7 月 30 日 下午 11:56 
作者这重生血肉肌肤好搞阿,我给我八脉螈穿上后掉了的仿生体重新安上没什么,顶多再花几个药草医药,毕竟仿生体都还回来了,但是连萌螈身上的八脉等级也给清了可还行,重点是丹药也没还回来吖(只有秘籍的等级效果没有被清掉)
天空里的海盐 7 月 30 日 下午 10:26 
引导有些不足,我放下祭坛之后就放入扭曲肉然后等待产出肉块吗?另外我感觉可以做成异常活铁树那样的结构,在一定范围内放下尸体能够加速生长。
Nathaviel 7 月 30 日 下午 4:54 
Some screenshot probably nice?
萱亲 7 月 22 日 下午 8:07 
赞美,能上天了
黑猫 7 月 22 日 上午 8:34 
那个post-long-event action我也有,日志和他一样
✝YYD✝ 7 月 22 日 上午 8:25 
欲肉教这一块,血肉这一块,赤杯这一块,哎我操原生先知怎么怎么坏啊)))亚达伯斯什么时候肘赢啊登神我要登神我要登神我要登神我要登神)))
正经点:非常酷的mod,有趣的是,我在其中看到了非常多我喜欢的其他游戏的影子。给作者点赞,期待最终的成品!
Prisoner_of_Mind 7 月 16 日 上午 10:59 
卧槽卧槽好吊
Emilie Sackenball 7 月 15 日 上午 1:59 
This mod its pure Lao Gan Ma, nice
Emilie Sackenball 7 月 14 日 下午 8:13 
Something here remembers me to "Zygote" short horror movie
2903962059 7 月 14 日 上午 8:43 
:steambored:
幽月琉璃Luna  [作者] 7 月 14 日 上午 8:37 
[@2903962059 ] 这个不用管,不影响任何内容
2903962059 7 月 14 日 上午 7:42 
<fcfab19af5d14a608a65ebd77f29482f>:0
<0x1c1d60aa490 + 0x000f2> <unknown method>
at Verse.GraphicUtility.WrapLinked (Verse.Graphic subGraphic, Verse.LinkDrawerType linkDrawerType) [0x00034] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.Init () [0x00090] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.get_Graphic () [0x00008] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.ThingDef.<PostLoad>b__396_0 () [0x00020] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
2903962059 7 月 14 日 上午 7:42 
加了这个有红字Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: folderPath
[Ref 12655B3A]
at Verse.Graphic_Collection.Init (Verse.GraphicRequest req) [0x00019] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color) [0x0001c] in
幽月琉璃Luna  [作者] 7 月 14 日 上午 6:57 
由于泰南奥德赛DLC硬编码限制,当前任何需要特殊支撑地形的建筑都无法以任何不出bug的形式带上飞船。如果你没有能力在代码上对我进行帮助,请等待或首先向泰南反馈bug而非向我提出请求。
Due to hardcoded limitations in the Tynan's Odyssey DLC, currently any buildings that require special supporting terrain cannot be brought gravship in any non-buggy way. If you are not able to help me with the code, please wait or report a bug to Tynan Rimworld first instead of making a request to me.
和爱妈贴贴 7 月 11 日 下午 3:56 
帅哭了
幽月琉璃Luna  [作者] 7 月 4 日 上午 12:15 
已更新至1.6,更新宣传视频:
It has been updated to 1.6, and the promotional video is updated:
Bilbili: https://www.bilibili.com/video/BV1nK3Lz9Er5/
YouTube: https://www.youtube.com/watch?v=uTlB_kQMXs0
_____________________________
If you find any bugs, please submit a bug report on GitHub.
KahirDragoon 6 月 26 日 上午 9:32 
Also a red error pops up on game start:

Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.

Nut sure if it actually affects anything. Also it doesnt auto open the console on normal start only visible in developer mode or looking at the console through other means.
Hugslib [gist.github.com]
KahirDragoon 6 月 25 日 下午 3:07 
Small patch for Questionable Ethics Enhanced (Continued) that replaces the stomach in the buildings cost list.

<Operation Class="PatchOperationFindMod">
<mods>
<li>Questionable Ethics Enhanced (Continued)</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>Defs/ThingDef[costList/Stomach]/costList/Stomach</xpath>
<value><QE_Organ_Stomach>1</QE_Organ_Stomach></value>
</match>
</Operation>

Feel free to include
Markhutirios 6 月 25 日 下午 2:29 
1.6?
Cyber Witch ~ 6 月 23 日 下午 12:49 
I assume yes but can I add it mid-save?
KahirDragoon 6 月 20 日 上午 4:10 
Made a small mod tove the buildings from this mod to Anomly since in my modlist i have way to many categories already.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3504117797
幽月琉璃Luna  [作者] 6 月 12 日 上午 3:19 
Regarding the option to specify what food can be used as fuel, I had a hard time with this due to my weak code. But the good news is that I found "LWM's Fuel Filter (Continued)", which after a simple test should work for all buildings added by this mod that require fuel.
However, due to the emergence of alternatives, I decided to put this work on a later schedule for trial, and version 1.5 may not support this.
——————————————————
有关选择什么食物可以作为燃料的问题,我因为我薄弱的代码在这方面遇到了困难。但好消息是我发现了“LWM's Fuel Filter (Continued)”,经过简单的测试者应该可以作用在本mod添加的所有需要燃料的建筑上。
不过由于替代品的出现,我决定把这一项工作放置到更后面的日程来进行尝试,1.5版本可能不会对此进行支持。
ゆきんこ 5 月 31 日 下午 12:06 
頭一次見到需要擺在RJW後面的MOD
Command Wanzer "Bloodking" 5 月 24 日 上午 6:28 
Oh yeah. And another bug i found is with the recast flesh cube. I cant seem to craft it. It says it needs reforged meat, vegetarian, and wood. But even though i have those things i still can't craft it. I suspect this has something to do with the fact that the option to to choose what type of reforged meat and vegetarion to choose is invisible. The hit point s and quality slider is there. But the list of ingredient option is not.
Command Wanzer "Bloodking" 5 月 24 日 上午 1:25 
Thanks for the reply. But i just found amother bug.

I just finished building the crimson decimator and its completely bugged. Pawns refuse to attack anything with this weapon equipped.

To further specify, when i right click any object or pawn. The option to pick meele object or pawn is not there at all.
And if i try to use the weapon gizmos to attack. The weapon holder will stand next to its target and doesn't attack.

It is safe to assume that the crimson butcher will also have this bug. As the weapon both shows all 0 values in their melee stats.

Though the crimson crusador works just fine.
InsideOutFace 5 月 21 日 下午 9:48 
I am fine with demolishing and rebuilding things. It is a minor inconvenience at most. Even starting a new game is fine if it means getting this quality of life improvement. This is one of my favorite mods, and I want to see it get better. <3