安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






FCP -Tools
FCP -NCR
FCP - Caesar’s Legion
FCP - Enclave
FCP - BoS
FCP - Ghouls
FCP - Ballistic Weapons
FCP - Energy Weapons
FCP - Explosive Weapons
FCP - Melee Weapons
Please note these mods will have continuous fixes and updates adding more and more until we have the entirety of fallout in RimWorld. Thank y’all!
Still loving the mods, looking forward to what you release next!
Beautiful work, well done.
너의 사상을 강요하지마
정말 pc하군
Thanks a lot for the suggestions and explaination, now i can freely play with mods that add titles and permits like this one! Also, i already mentioned it, but i can't express how happy i am to see the FCP mods back! I love Fallout and Rimworld, so their combination is a ver lovely concept, thank you very very much!!!
Mandatory Ave, true to Caesar!
If so there's nothing we can really do about it and it's an issue on their end that they pick faction randomly seemingly without checks, as an alternative you can use Set Title in the dev mode debug tools
@Proap3t glad you’re back!