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The amount of installed mods matters less than the amount of polygons a mod (a model inside a mod, to be precise) consists of. I have explained some of why ANY map can crash and how to avoid that in my full playthrough of this campaign without issues while even having additional features: the working anomalies from S.T.A.L.K.E.R.
As well as a fix for the common infected limit. Though, it does not remove the second Tank in the finale (my team had no problems with them since there is a lot of space to fight them even on Realism — Expert. Watch the video attached to the nav fix above if you do not believe me). I am not saying this mod is useless; it is actually a good thing to have some options
The texture optimized version affects textures only to lower the chance of crashing. All the fixes work fine with both versions of Chernobyl