Cassette Beasts 磁带妖怪

Cassette Beasts 磁带妖怪

Monster Stat Variance
19 条留言
spirit haze gaming  [作者] 10 月 10 日 上午 5:09 
Cantrip is known to cause an issue with my mods. This is because it preloads things in a way that overwrite what I have. I unfortunately can't fix the issue on my side; the mods are mostly incompatible. You'd need to ask its creator to make a Cantrip version in which they don't "preload the party".
Princess Lily 10 月 1 日 上午 9:34 
David here is the list that i forgot to share
Combined Quality of Life Patch
Romantic Kayleigh Resting Dialogue
The Amber Café
Skele's Bootlegs (Alpha)
The False Wirral
Sennaton's UI
Synergy Is Fun! - Thematic Sticker Expansion
Recordable Archangels
Ally Controller
Vending Machine Plus
Use Tape Name in Combat
Always Battle Vocals
Monster Stat Variance
Custom Sticker Drop Rate
Weaver's Wanderings
Living World
Railway Returns
Cassette Arenas
Fields of Fonons
Cantrip
Controller Icon Override
Rarity Tiers Revamped
Mod Utils
spirit haze gaming  [作者] 7 月 16 日 下午 5:43 
Hey there! So after testing out more, I believe the issue is with the stat swapper. Please feel free to contact me on discord (bossbaragon) so I can update you a little bit better on what I have so far!
AtomicDude777 7 月 14 日 上午 8:55 
These are the ones I use.
Living World
Anywhere Tape Storage
Overworld Backup Statics
Custom Sticker Drop Rate
Combined Quality of Life Patch
Mod Utils

I did turn off Living World and Anywhere Tape storage and tested it and my damage calc still didn't work. Maybe it's one of the other mods. I love this mod's concept and would like it to work.
spirit haze gaming  [作者] 7 月 13 日 下午 6:45 
Considering I've tested a few Kepri with 100+ melee attack, it definitively works. I've had one similar report before concerning this, and explicitly made tests to make sure it indeed was working- and it was. Likewise, made tests with two of the same monster with different stats, and indeed the difference was there.

It's possible though that a mod may be conflicting with the damage formula. What you're saying doesn't seem quite right. Feel free to message me with your mod list, we can take a look at it.
AtomicDude777 7 月 12 日 下午 7:53 
So, is this just flavor? I did the stat variance, set it up as desired, I see all the pluses and minuses and the stat charts look different. However when I actually fight, it doesn't seem like these stat changes apply. I started a new randomized run and got a Kepri and Startigrade early. Despite the Kepri's range attack being 89, it still doing 3 times as much damage as the other monsters who all have over 100. The Startigrade has over 130 melee attack but is only doing a fraction of the damage monsters around 100 are doing.
So what I'm saying is, are you certain this is actually effecting the games damage calculation and not just changing monster stat screens?
kotakotta 6 月 28 日 下午 8:00 
ah I see! thanks!!
spirit haze gaming  [作者] 6 月 28 日 下午 1:59 
Stat refocus is not something you do actively, it only re-scramble their stats around when the tape is generated. The primary purpose of that is that certain monsters have naturally very high or low stats, which will remain high or low without either a swap or a refocus. For example, even if a monster has -20 Health and +20 Speed, it doesn't matter much if the monster has 180 health and 30 speed; refocusing is meant to scramble stats around better.
kotakotta 6 月 28 日 上午 11:50 
Sry my understanding is bad, but I still don't see how to refocus stats..
I know the range or something is in the setting, but don't know how to reroll the stats of each character.
Princess Lily 6 月 6 日 下午 4:24 
yes i have it installed and yeah ill do that
spirit haze gaming  [作者] 6 月 6 日 上午 9:32 
Stat saying null means there's an issue with the game. Are you sure you've installed mod utils and everything? It may conflict with another mod as well. Feel free to send your list.
Princess Lily 6 月 2 日 下午 1:08 
so i was trying the mod for a bit and i noticed the stats say null is this a bug?
spirit haze gaming  [作者] 5 月 31 日 下午 2:32 
That's not quite normal, no. You should always see a little (+X) after the stat if you have the mod.

You can stat refocus in the settings! The mod page's option has various little sub-sections that include how each slider for stat refocusing works.
kotakotta 5 月 17 日 上午 3:51 
How do I do stat refocus? Also, I am not able to see the numbers to know which part of the character has grown for each status as it is up on the mod's introductory image, is this normal?
Frisk 5 月 15 日 上午 6:59 
一个为您获得的每个怪物添加属性差异的 mod。
spirit haze gaming  [作者] 4 月 11 日 下午 10:17 
I was looking into doing that at first, but it was a little bit difficult to do. Code patching is finnicky and I tried to limit myself hard with how many different codes I would touch.

What you're mentioning specifically would require overtaking capture itself, which... well, not to go into coding jargon, can be a bit complicated. Still, I was a bit newer at modding when I made this mod. If I ever go back to modding more actively, I'll make sure to try and add an option like that in the future.
Polymorph 4 月 3 日 上午 12:05 
I know that the random stats for a capture are only generated on receiving it, but is there any possibility you could add an option to make it based on the beast you're fighting? I really like the idea of being rewarded with a stronger beast if I'm willing to take on a stronger beast. Hell, I'd take an option that just uses the beast's variance number to generate the stats fresh if I can't get an option for a one-to-one stat copy.
spirit haze gaming  [作者] 1 月 29 日 下午 2:33 
Hey! I don't personally have this issue myself, so true turning off all mods to see if it's a sort of issue from another mod. Otherwise, you can send the log on discord!
JoMaCa 2024 年 12 月 25 日 下午 8:10 
I have a question: When I turn Stat swapper and(or) Stat refocus off, I have to modify the Stat swapper base pairs and Stat refocus intensity to 0 respectively, or else my game crashes as soon as I trigger a battle. Now, I cant say this is a problem 4 certain, since I myself play with more than one mod at a time. But I wanted to ask if any more users of this mod had this same issue?