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报告翻译问题






The revived NPC doesn't go back to being stationary though, they get converted into a wandering NPC. It's kind of like a zombie virus spreading across the map from the custom NPCs to the vanilla ones. There wasn't a specific reason it needed to be done this way, it just seemed like the more entertaining way to do it.
Does this include the base-game stationary NPC encounters? If so, how do I trigger it? So far none of them have respawned.
Maybe the record(capture) action can do desync in raid battle. (in my opinion)
We can do more test maybe on weekend or on next week.
Do you remember what move they used before the battle ended? Or if they were custom rangers?
First me and my friend wants to thank you this awesome mode!
We found a little issue: in online multiplayer if any NPCs in Rouge battle we get an error after a few round(~5) and the battle is over instantly.
There is no any problem if we disable the "NPCs in Raid" option.
Thanks for doing the extra testing for me. I think I can recreate the issue and fix it now. Hopefully..
seems my main save is just borked?
its post game iv just been trying to do everything for completion sake
so just got sunny if that matters
I wouldn't worry much about it though. The mod itself doesn't break your save file, so if you did have an issue or just don't like it you can uninstall the mod without risk to your game.
Friend found a bug today; when using a shared with allies move sticker, the NPC allies that join for rogue fusions will only spam that move.
She had a shared with allies Echolocation and had 3 NPCs with her in a fight, and they only ever used Echolocation.
@Verequus I'll have to do some testing for that crash. It hasn't occurred for me yet, but I'll try with the mods you listed and work out a fix if I can reproduce it.
No Lost Items
Combined Quality of Life Patch
Extra Cosmetics
Anywhere Tape Storage