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If you have been to those cells before, it's a whole process. That you'll probably want to google. You just have to delete the right generated files but it's not nearly as easy as it sounds, because there's files for the main cells then files for the sub-coordinate cells and then a whole separate file for zombie locations and populations within those various cells. and the filenames make it less-than-obvious which to delete. I've done it a couple times, succeeded once, failed a couple other times. My advice is not to add it mid-playthrough unless you're 10,000% sure you haven't been within loading/generating range of the cells.
As an idea, if you're running Wilbore, KY the two maps are bordering right next to each other. Willbore will be directly west of Ellroy, with the houses just being a few meters apart from each other. A version with a connector road would link the two towns really nicely (however, Willbore would have to be updated as well).
If you have any thoughts on what could be improved @Ayrus, I'm all ears
Keep it up
Also, gate to this modern villa is still broken that is the first one, built with lighter blanks and darker roof.
Not sure if you fixed those or not...
I uninstalled and reinstalled the mod.
But then again, not sure how it works in server.
I like the lived in, rundown feeling of the town. The new position also fits in well with the Doe Valley military surplus area.
@dreamerglitch Is it just in Ellroy you're having this problem?
But, can u check modern villa gates that can be opened, some of those open weird and glitch way and can't be closed after. Issue is with metal gates only, I guess?
I am however curious about the Map Mod Manager and if this not showing up there, as well as a handful of other maps, being a issue on their end of the Map Devs end.
For those not using it yet, the Map Mod Manager is a great asset to try and help you suss out which maps will conflict. Most maps are supported on it visually, and for the ones that are not, I just take a Snip of the Map screen and draw out the zones (how I did this one) and place them about to see what works and what conflicts.
I'll have a scout for those tomorrow and get them fixed
At first disappointed with the zero backyards in the estates but I found one with a great space for the garden. I did find several buildings in the town area with no light switches and the library had windows into the apartments next door facing inside, strange but interesting. I haven't finished exploring but I like what I see.
Well done, now put in those light switches!!