Barotrauma 潜渊症

Barotrauma 潜渊症

Better Genes
197 条留言
Drizzanlord 10 月 1 日 下午 1:15 
@blizzardfeather wiring it to a junction box directly worked, thanks for the assist!
John Helldiver  [作者] 9 月 23 日 下午 8:33 
Nope.
SleepyGameZs 9 月 23 日 下午 8:15 
does the exosuit husk act as like the regular husk gene with husk infection
blizzardfeather 9 月 17 日 下午 4:45 
@Drizzanlord we had success with placing it and then wiring it to a junction box. Junction box output --> Research Station power. This probably isn't relevant, but just in case, we put it in the lowest room in the Typhon, between the two ballasts. Perhaps your sub might need a reactor efficiency upgrade? (Haven't tested that, but just theorizing)
Drizzanlord 9 月 17 日 上午 9:45 
Just tried using the Portable Research station on the Iroh workshop sub, but after placing it on the sub and putting in stabilizoene and UGM, it says insufficient power and doesn't work. Tried wiring it but no luck. Does it require power or is this a potential mod conflict? Had no luck finding vanilla stations either, might just be bad RNG at hubs but trying to figure out how to use this.
blizzardfeather 9 月 12 日 下午 6:46 
Thank you so much, that worked! Sorry for such a silly question hahaha I really appreciate the help! Again, awesome mod
John Helldiver  [作者] 9 月 12 日 下午 12:33 
Its added there for mod compatability, you simply craft it, and place it by clicking and pressing E. Then it should work like a regular research table.
blizzardfeather 9 月 11 日 下午 9:15 
Hello, sorry to bother you! I may just be stupid, but I can't figure out how to use the portable research station :( regardless thanks for your great work on this mod, it's awesome and super fun even if I can't figure out the portable research station!
DarkEladrin 9 月 11 日 下午 3:49 
Oh wait, is it only a chance to upgrade?... I just realized I did have it upgrade twice, out of three stacks of common genetic materials + adv stablizine.
DarkEladrin 9 月 11 日 下午 3:47 
Strangely upgrading common genes using advanced stabilize doesn't seem to work. Whether using a normal research station, or the one added by better genes... I know I have some mods like barotraumatic, and baroverhaul, and NT which also effect stabalizing, but Better Genes is at the top of the mod list, so the version of stablizine it is using is from better genes according to the description.
No issue upgrading advanced genes using mutaginic stablizine, but not sure what the problem might be.
prototipo1111 9 月 2 日 下午 4:21 
Some genes only show their names but not what each gene does, the bad thing is that it is not just one, it is some genes with the same error, English is not my language, sorry for the spelling mistakes and I hope it is understood.
John Helldiver  [作者] 8 月 17 日 下午 2:55 
Seems something broke, ill look into it when i get the time.
Spilex 8 月 17 日 上午 9:06 
Charybdis Gene isn't aquired on equipping the gene. The Affliction works if given through console, just isnt given to the player when inserted into a gene splicer
Finn_the_human#FixTF2 8 月 5 日 上午 11:15 
It was a mod conflict, just had to load better genes before neruotrauma, thanks dude :)
John Helldiver  [作者] 8 月 3 日 下午 2:27 
Try the portable research station if the regular one doesnt work. Its usually mod conflicts that prevent it from working.
Finn_the_human#FixTF2 8 月 3 日 上午 9:31 
Hey how do you turn alien blood into genetic material? I can't seem to jam it into the research station
Havel L. Krik 7 月 29 日 下午 5:03 
How does this mod affect vanilla genes?
ShieldyArmor 7 月 24 日 上午 1:44 
Understood, you need possible suggestions for how to go about it, or just a case of time?
John Helldiver  [作者] 7 月 24 日 上午 1:16 
Yeah its gonna get reworked eventually because of game limitations, alot of mods im working on currently though.
ShieldyArmor 7 月 23 日 下午 11:14 
Is the tainted-nullifying of mutagenic Stabilozine supposed to not carry over across rounds? Right now unless there is some secret mod overriding it, it only removes about 10% of the tainted effect per M-Stabilozine and also doesn't carry across rounds.
wiwestor 7 月 23 日 上午 10:37 
I feel like "portable" research terminal is too huge to install anywhere
[EXPENDABLES] 0 7 月 14 日 上午 8:09 
Hey, how do i refine the alien blood? wont let me put it in ressearch station
ebalsya 6 月 22 日 下午 8:59 
might need a patch for baroverhaul, because there's a mod that changes "Genetic Genius" for 99% chance less likely to taint...
or maybe make some sort of a talent that u unlock after 100 mixes, for which u get less chance for tainting?
John Helldiver  [作者] 6 月 18 日 下午 1:58 
The genes consumed on resurrection.
eXeRgon 6 月 18 日 下午 1:21 
sorry for the dumb question, but how often does the chimera gene work? Well, that is, once he resurrects you, and then what? Does it have any kind of recharge?
MoW 6 月 14 日 下午 4:46 
Best gene mod till this day :captainclown:
flameboy50 6 月 7 日 下午 3:44 
Does Latcher gene increased damage also increaser damage from firing submarine weapons?
Carl 6 月 7 日 上午 4:44 
Might I request a gene that causes me to glow?
IRX3233 5 月 26 日 下午 4:51 
Is there a specific button I need to press to use the mobile research? Every time I click it opens the menu for a moment and then picks it up.
SwiftDeath 5 月 26 日 下午 12:29 
What is creature attack damage?
John Helldiver  [作者] 5 月 24 日 下午 6:48 
Thanks for the report
John Helldiver  [作者] 5 月 24 日 下午 6:48 
Noted, I'll look into what causes it and see if i cant fix it then.
Mose 5 月 24 日 下午 3:26 
Crashes it
Mose 5 月 24 日 下午 3:26 
Found out, ANY COMBINATION CHARBYDIS
Mose 5 月 24 日 下午 3:23 
Latcher + charbydis gene combino is the problem.
Mose 5 月 24 日 下午 3:21 
Latcher + Charbydis gene combination tainted caused a crash to happen cough: "Object reference not set to an instance of an object" It's either Latcher or charbydis as a problem, maybe latcher as it hasn't been equipped in the combine yet.
TapokFromUa 5 月 17 日 下午 4:05 
How do you fix a gene if you died with it and now it gives a debuff? There is a gene stabilizer, but no matter how I use it, it doesn’t remove the debuff
John Helldiver  [作者] 5 月 13 日 下午 10:04 
Whenever i get time im gonna try and fix alot of the noted issues. Mutagenic and advanced stabilozines also getting removed.
RzR⁧⁧Telhalm 5 月 13 日 下午 9:03 
@flameboy50
They do not as per a discussion in the Barotrauma discord modding channel.
https://discord.com/channels/103209684680323072/426913209602146315/1371589887404544082
flameboy50 5 月 13 日 下午 6:36 
n.e.o.ns some definitely do, the watcher gene gave my guy a watcher head
flameboy50 5 月 13 日 下午 6:33 
Do movement speed buffs stack? If I have the golden hammerhead gene and the mantis gene at the same time, will I be even faster on land or will it just set my speed to the faster of the 2? Like I have a mantis gene that increases speed on land by 21% and golden hammerhead gene that increases speed by 50%, will together they make 71% on land or just set it to 50%?
n.e.o.ns 5 月 13 日 上午 4:10 
Does it change your appearance?
JadeXXIII 5 月 7 日 上午 8:15 
yeah I ran it and it works fine... except for a few bits with gene extraction
Umbra 5 月 6 日 下午 2:26 
How gene cleansing with mutagenic stabi works? i used one, it only removed 5 out of 100 debuff counter. and does that even slower. one loading screen and its back. You really mean i have to waste 20 MUTAGENIC STABI every mission to TEMPORARILY remove debuff?
John Helldiver  [作者] 5 月 4 日 上午 10:02 
I think so? seen some people run this with neurotrauma.
JadeXXIII 5 月 4 日 上午 7:52 
hey, does this work with neurotrauma?
John Helldiver  [作者] 4 月 30 日 下午 2:14 
Will update the mod sometime in the next couple of days hopefully, If it doesnt work, it should soon.
Umbra 4 月 30 日 下午 12:49 
Does blood refining still works or im doing something wrong? Putting stabiliozin and alien blood doesnt work for me on research thing. just drops them on floor
RatKing ッ 4 月 25 日 上午 1:16 
does this mod make genes easier to obtain or a little more difficult?
flameboy50 4 月 21 日 下午 11:30 
Does any level of Endworm gene grant full pressure immunity or is it only 100%?