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报告翻译问题






@peterrafalko There are countless well designed puzzles in the workshop considerably harder than this one. If I were to rate this much higher, then those other maps would not have a place on a difficulty scale anymore. This is not meant to be discouraging, though! Whether or not someone struggles on a puzzle is also defined by how much experience they have. This collection by RedSilencer offers a wide range of what the puzzle community considers easy-medium difficulty maps: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=470046703
They make for fun experiences and act as good practice :)
I'm pretty sure I didn’t forfeit my spleen, as I didn't cube throw, but one move I used, in the first puzzle, might not be acceptable in some circles, idk.
Anyway, if I can remember what I did, I’ll record a walk-through video to check.
that second room was *Chef's Kiss*
@SpielSatzFail I realised I never answered your question, but no, the exit conditions in both original maps aren't identical to each other, nor are any of them the same as the ones in this remake.
Agree with Dolphiner about the portal management. The second map wasn't too obvious. I'm so proud I passed the transition between the maps without any trouble XD
Nice lighting and design btw.
I like that the exit conditions are identical. Was it the same in the originals or did you adjust it for your purposes? :-)
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