安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you for your service! o7
[Additions and Changes]
Adjusted the consistency, color tone, and contrast of character pixel art.
When hatching eggs at hot springs outside of the base, the resulting residents are automatically added to the party.
Set mouse hint drawing priority to high (experimental).
Implemented natural sorting for item names and portrait file names.
Fixed materials for crafting fishing bait so they always consolidate properly.
Set the maximum price for a single item to 1 billion.
Genetic synthesizers are no longer usable on user maps.
Beds for residents can now be manually assigned.
Cooking failures at facilities using fire now have a low chance of causing small fires.
Warming eggs in a microwave now has a chance of causing explosions. Explosion power depends on egg quality and cooking skill.
Training experience gained from shearing wool now scales with the time taken for the wool to grow.
Room plates now allow for custom name input.
It's official now!