Hearts of Iron IV

Hearts of Iron IV

Occult Facilities
297 条留言
☭ANGETRETEN!!!☭ 10 月 13 日 上午 10:34 
UPDATE!!!
Liamgeoff 10 月 11 日 下午 8:13 
Update?
Archivist77 9 月 30 日 上午 3:07 
@LOG: 935

Hi, do you mind if we at The EU5: Extended Timeline team implement/adapt content from this mod into EU5:ET accredited of course, thank you for any response!

(Will likely implement very later, due to extremely low priority of new of Alt-History/Modern content as we port it over to EU5)
smokeybowl7488 9 月 6 日 上午 7:44 
how do i stop the civil war? or is it supposed to happen? cause i researched everything but the event won't stop
derpiestderp :3 8 月 13 日 上午 1:36 
I just want the funny blackpowder cannon
Liamgeoff 8 月 12 日 下午 11:22 
where is afterburn?
and update to 1.16 or above?
LOG: 935  [作者] 8 月 5 日 上午 9:32 
@derpiestderp :3
answer is yes
derpiestderp :3 8 月 5 日 上午 1:26 
do the additional decisions after "search the nation" raise the chance of finding something?
CAPTAIN TORRES 7 月 26 日 下午 1:05 
red lines showing where raids go don't vanish after raid is done.
something idk 7 月 16 日 上午 7:59 
I have no other mods on
LOG: 935  [作者] 7 月 16 日 上午 7:55 
Might need to check if there is any other mod conflict. Last stable version of the mod should be working still without issue. If your unable to find a fix, I hope you are able to try out our next version of the mod coming soon. We are moving research projects into tech trees which will also solve your issue.:crusader_helmet:
something idk 7 月 16 日 上午 5:59 
It doesnt let me assign the scientists to the research facility i have recruited the occult scientists but they just dont show up
raptor265 7 月 14 日 下午 1:04 
Thank you.
LOG: 935  [作者] 7 月 14 日 下午 1:01 
Required mods each add a special unit as special research projects to the game as of the version we released back in march. Not required at all. And will be implemented into the mod next update.
raptor265 7 月 14 日 上午 11:42 
Are the required mods actually required as most of them say 'will be added to occult facilities'?
LOG: 935  [作者] 7 月 13 日 下午 12:33 
@chicken leg

You can check our discord for some sneak peaks and what we’re cooking up. We’ll update this page with what’s new after we’re a week away from release. :bo3winky:
LOG: 935  [作者] 7 月 13 日 下午 12:32 
@xariama I hope this next one doesn’t disappoint. We’re finally looking into solving mod compatibility. :Batcat:
chicken leg 7 月 13 日 上午 11:22 
no, i dont even know what the next update is
xariama 7 月 12 日 下午 7:38 
Waiting for the update. Had fun with the last one. Compatibility with TNO would be wild. Imagine how dark Burgund could get.
LOG: 935  [作者] 7 月 12 日 下午 1:39 
Are you excited for the next update for Occult Facilities? Let us know how we’re doing. :diplomacy:
2M4L  [作者] 6 月 8 日 上午 5:48 
sorry for the inactivity - i'll be back to this once i finish up school
chicken leg 5 月 31 日 下午 5:59 
can ai use this?
562450275 5 月 31 日 上午 6:44 
AI会用吗?
Dimitri86 5 月 30 日 下午 1:02 
Is this based off Wolfenstein? it seems like it is
Линад Блажкевич 5 月 21 日 上午 4:20 
?????
LOG: 935  [作者] 5 月 20 日 上午 7:58 
I’ve been busy with school. I’ll hopefully have time to push a significant update sometime in June or July.
Линад Блажкевич 5 月 20 日 上午 5:39 
Hello author! How do you like the idea of ​​adding this mod and everything related to it to the Kaiserredux mod? I think it will be very interesting and more crazy
Hostis globalismi americani. 5 月 4 日 上午 6:53 
Can I have revenant army?
Perambulante in tenebr 4 月 13 日 下午 12:22 
@RúbenParanormal


Doesn't it crash out with EAW? After all, you can't build a factory from this mod because of the interface.
RúbenParanormal 4 月 13 日 上午 9:59 
Man no joke this mod mixed with eaw is soooo good.IDK why the eaw devs havent at least tried to make some kind of artifact system since the eaw world is magic and filled with dangerous animals and artifacts. Great mod
Redd 4 月 10 日 上午 8:37 
Is the Die Glocke in this mod?
LOG: 935  [作者] 4 月 10 日 上午 12:52 
@ThePikminCaptain

I'll release a update sometime in June i think. I've been busy this spring and been taking time after releasing the artifact update. For sure would like to integrate the toybox mods to reduce load orders. And thanks for leaving a comment. God bless :diplomacy:
The Pikmin Captain 4 月 9 日 下午 2:40 
please integrate the toybox mods into this one so i dont have to keep track of all of them
Handsome A.J 4 月 7 日 下午 7:19 
do I have to install all the mods for this to work?
LOG: 935  [作者] 3 月 26 日 上午 5:47 
@BananaJOJOs

It comes with the artifacts mod already included. No need to run both at the same time.
「BananaJOJOs」 3 月 26 日 上午 5:20 
Do I need the artifacts mod or does this come with it on its own
Tal'Raziid 3 月 20 日 下午 5:18 
Gotcha, ty
I really like the Walker mod, ye, walkers are cool
LOG: 935  [作者] 3 月 20 日 下午 4:36 
There's no upgrade modules/advanced versions added in and the stats as of this version are not very well balanced (low HP) has been feedback i've taken into consideration and will be addressed in next updated. I Haven't figured out what would be the best way to unlock upgrade modules for them. I've experimented with the mech mod a little, but i would like to plan a system that will unlock them/lead to advanced versions.
Tal'Raziid 3 月 20 日 下午 4:10 
Are there advanced versions of the hounds and mechs and such, or just the "Basic" frames?
Tal'Raziid 3 月 20 日 下午 3:48 
Gotcha
LOG: 935  [作者] 3 月 20 日 下午 3:17 
@Tal' Raziid

Content that never got implemented towards the release of last update does nothing and the project is getting scrapped in next release. Also Im not sure if it will work with KX cause of the use of province ID's from vanilla. Check discord for a fix. Not sure if thats the only issue but its the 1st thing that comes to mind.
Tal'Raziid 3 月 20 日 下午 2:35 
What does Project Starfire do?
LOG: 935  [作者] 3 月 20 日 下午 2:15 
@historykid
As many as you'd like. They'll all be included in the mod and wont appear in the requirements after i update to the next version of occult facilities which is getting pushed back to the end of march after the War Effort Patches Paradox is making.
HistoryKid#2009 3 月 19 日 下午 5:33 
How many of those other goofy mods does this one actually need to run properly?
Tal'Raziid 3 月 17 日 下午 8:11 
Does this work with KaiserReich/KX?
LOG: 935  [作者] 3 月 12 日 下午 3:21 
Mainly No Step Back. Custom Units in the mod use the tank designer
Badatgames 3 月 12 日 下午 2:29 
Do I need the dlcs for it to work?
LOG: 935  [作者] 3 月 4 日 下午 7:45 
Update To Fix Game Crash On Launch After New DLC is now out. Have fun and stay tuned this month for new updates.
Perambulante in tenebr 3 月 2 日 上午 5:12 
EAW job?
Cynthia! 2 月 27 日 下午 10:58 
how do I remove the dread decisions?