安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Hi, do you mind if we at The EU5: Extended Timeline team implement/adapt content from this mod into EU5:ET accredited of course, thank you for any response!
(Will likely implement very later, due to extremely low priority of new of Alt-History/Modern content as we port it over to EU5)
and update to 1.16 or above?
answer is yes
You can check our discord for some sneak peaks and what we’re cooking up. We’ll update this page with what’s new after we’re a week away from release.
Doesn't it crash out with EAW? After all, you can't build a factory from this mod because of the interface.
I'll release a update sometime in June i think. I've been busy this spring and been taking time after releasing the artifact update. For sure would like to integrate the toybox mods to reduce load orders. And thanks for leaving a comment. God bless
It comes with the artifacts mod already included. No need to run both at the same time.
I really like the Walker mod, ye, walkers are cool
Content that never got implemented towards the release of last update does nothing and the project is getting scrapped in next release. Also Im not sure if it will work with KX cause of the use of province ID's from vanilla. Check discord for a fix. Not sure if thats the only issue but its the 1st thing that comes to mind.
As many as you'd like. They'll all be included in the mod and wont appear in the requirements after i update to the next version of occult facilities which is getting pushed back to the end of march after the War Effort Patches Paradox is making.