Sea Power

Sea Power

Crimson Tide Sentinel
6 条留言
Von Tofke 2024 年 11 月 21 日 下午 2:54 
excellent !
jp004  [作者] 2024 年 11 月 20 日 上午 12:58 
@senia That was the idea to simulate propulsion loss. When you get closer to the transport that is when the message pops that propulsion is back in a small capacity, it can now go to 2/3s speed and the unit transfers to your control to direct it away from the danger zone. Its impossible to restrict a units speed under your control during a mission speed in the editor so some roleplay is needed to keep it at 2/3's speed after you get the message that propulsion is back
Senia 2024 年 11 月 20 日 上午 12:41 
Цікава задумка, мені сподобалось, але величезний мінус що транспорт стояв і нікуди не рухався
jp004  [作者] 2024 年 11 月 20 日 上午 12:19 
Thank you! Will aim to release a second one this weekend. Appreciate the feedback
Mostrike 2024 年 11 月 19 日 下午 9:49 
Fantastic mission!
Paschoal 2024 年 11 月 19 日 下午 3:02 
broo, that mission was ♥♥♥♥♥♥♥ awesome!!!! good job!