tModLoader

tModLoader

Naka's Inventory Tweaks
186 条留言
派大星 8 月 17 日 上午 4:01 
pls update
naka  [作者] 8 月 13 日 上午 5:07 
To everyone interested in further development of this mod, I'd advise you to please join our Discord Server.
小濠子 8 月 3 日 下午 9:15 
pls update
Gooey 8 月 1 日 下午 1:53 
pls update :(
S.A.T.E.L.L.I.T.E. 8 月 1 日 上午 7:41 
update plz
星辰紫菜 8 月 1 日 上午 12:27 
非常好又舒适的模组:terraria::steamthumbsup:
星辰紫菜 8 月 1 日 上午 12:21 
今天版本更新后,不在适配8月的tmod版本
Godslayer4000 7 月 29 日 上午 8:28 
your magic storage is prob outdated
笑点解析: 7 月 29 日 上午 8:19 
I don't know what's going on, but when I use it with magic storage, it doesn't crash every time.:TheRedCrown:
Angel_Enriq 7 月 15 日 上午 8:38 
sigue sin funciona bien con el magic storage :steamsad::pickax:
Godslayer4000 7 月 7 日 下午 2:39 
if its not crashing your magic storage is likely out of date (or you dont use magic storage you masochist.)
filipvadan 7 月 7 日 上午 6:51 
It didn't crash when I tried it, so I guess...
Gun_gaming 7 月 4 日 下午 10:26 
I don't mean to sound impatient but has the problem been resolved?
naka  [作者] 6 月 28 日 下午 12:38 
Apparently Magic Storage has recently published a breaking update. This is a high priority issue and will be solved ASAP
Angel_Enriq 6 月 27 日 下午 6:01 
error
edgames202 6 月 26 日 下午 1:23 
actualicen porfaaaaaaaa, lo necesitoooooo jaja
Nero 6 月 24 日 下午 11:10 
@naka Hello, this mod encountered an error:

Error occurred while loading the mod: InventoryTweaks v1.3
This mod was developed for tModLoader v2025.3.3.1,
but you are currently using tModLoader v2025.4.3.0.
(Version mismatch may not necessarily be the cause of the error.)
The mod has been automatically disabled.
This error was caused by the class:
inventoryTweaks.Common.Compatibility.MagicStorageHooks.


Can you fix it? This mod is very useful
MagnaCharge 6 月 23 日 上午 7:20 
@54 the problem seems to be with a magic storage update that released today, as it works fine without the mod
Glassbro 6 月 23 日 上午 3:54 
Stopped working :steamsad:

[12:53:42.092] [.NET TP Worker/INFO] [tML]: Disabling Mod: InventoryTweaks
[12:53:42.092] [.NET TP Worker/ERROR] [tML]: An error occurred while loading InventoryTweaks v1.3
It has been detected that this mod was built for tModLoader v2025.3.3.1
However, you are using tModLoader v2025.4.3.0
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "InventoryTweaks.Common.Compatibility.MagicStorageHooks" class.
System.ArgumentNullException: Value cannot be null. (Parameter 'source')
at MonoMod.Utils.Helpers.ThrowArgumentNull(String argName) in /_/src/MonoMod.Utils/Helpers.cs:line 139
at MonoMod.RuntimeDetour.Hook..ctor(MethodBase source, MethodInfo target, Object targetObject, IDetourFactory factory, DetourConfig config, Boolean applyByDefault) in /media/y/src/MonoMod/src/MonoMod.RuntimeDetour/Hook.cs:line 553
Barzen 6 月 8 日 上午 8:48 
Hi naka,
as my described issue still persists (quite molesting during mod testing and frequent reloading), I took the time to investigate it (thumbs up for including the source code in your build <3 )
So to fix it you simply have to add
"if (Keybind is null || Config is null) return;"
in ItemRefillSystem.cs:

public override void PostUpdateInput()
{
base.PostUpdateInput();

>>>>>> HERE <<<<<<

if (!Keybind.JustPressed || !Config.EnableMouseRefill)
{
return;
}

RefillMouseItem();
}
naka  [作者] 5 月 30 日 下午 10:51 
As for the bug with item refills, it would be nice if you could provide the logs and footage!
naka  [作者] 5 月 30 日 下午 10:50 
The issue with item swaps have been fixed a long time ago, I'd recommend checking if your version of the mod is updated, or if this isn't caused by another mod.
粘性 5 月 29 日 下午 12:55 
Items swap seemingly every tick/frame when using RMB trying to swap armour pieces, accessories, mine carts and pets from the inventory as well as treasure bags. Currently not the biggest issue as I don't hot swap with RMB too much anyway, but does get frustrating.
savefile 5 月 28 日 下午 7:49 
I would guess its related to the update you did for item refill+storage items. I turned item refill off in the config and it seemed to go away. just wanted to let you know to help. great mod thanks for your work.
savefile 5 月 28 日 下午 7:31 
Bug: While in a storage item inventory (piggy bank,safe,defender forge, void vault) if you have a single placeable item in the storage slot, and then try to place it on the ground directly from there. The item will duplicate, a copy remains in your hand even though it was placed. I have the error log if needed.
naka  [作者] 5 月 21 日 下午 5:05 
Also yes I did, because as a matter of fact there are 3 new mods that I plan on releasing this month still hopefully:

- Naka's Camera Tweaks
- Naka's Visual Tweaks
- Naka's Ambience Tweaks

And sometime soon, probably not this month unlike the other ones:

- Naka's Emojis

Previously known as Emojiverse.
naka  [作者] 5 月 21 日 下午 5:04 
v1.3 is out!

- Open containers such as chests, void vaults, safes and piggy banks are now included in item refills
- Adds documentation to the entirety of the mod's source
Adolf Charles 5 月 21 日 下午 12:49 
you didnt need to delete aurora
naka  [作者] 5 月 15 日 上午 6:07 
v1.2.2 is out!

- Cleans the source code, making it more intuitive for developers
- Fixes certain configuration entries not doing anything
naka  [作者] 5 月 13 日 上午 7:31 
Magic Storage issues were included in an old version, which have already been fixed in the latest release.

As for Vanilla Plus QoL compatibility, it's entirely up to the developers to make proper use of item slots. Doing so would automatically ensure the mod is compatible with Inventory Tweaks. Magic Storage was one of the exceptions because the issues were NOT related to how either mods execute their logic, but instead how Terraria handled it.
Calamitas 2 月 9 日 上午 9:50 
I'm having a problem with this and Magic Storage - whenever I open the storage crafting it'll sorta bug out and the last selected/crafted item will visually appear about halfway in-between the crafting output slot and the actual slot the item is in. Is this intended, or...?
Little Gyro 1 月 18 日 上午 5:40 
Vanilla Plus QOL compatibility?
Venomous Scrimbly 1 月 12 日 下午 2:54 
Alright, that's pretty much the answer I was expecting. I have no idea why the visual's aren't working for me without that mod; Thankfully though, the Better Inventory mod's at least highly configurable, so it should rarely be a big deal.
naka  [作者] 1 月 12 日 上午 9:33 
The visuals of the mod should work fine by itself.
Venomous Scrimbly 1 月 11 日 上午 11:34 
Is the visual part of the mod only supposed to work when you're using the Better Inventory mod made by Spiky or is that some weird unintentional behavior I'm having?
Barzen 1 月 11 日 上午 10:50 
You have to copy the link directly to the browser.
The important text for you is: lnventoryTweaks.Core.Tweaks.MouseltemRefillSystem.PostUpdatelnput() Line 17
naka  [作者] 1 月 11 日 上午 6:02 
Thats weird, but thanks for the report! I can't access the image, but I'll try reproducing it on my end.
Barzen 1 月 11 日 上午 12:51 
Hi naka!
while working on another mod I noticed that during reloading mods your MousItemRefillSystem throws an exception (https://i.imgur.com/zPy2jj5.png) .
It still works flawlessly ingame. Just wanted to let you know, so you maybe can have a look.
Thanks for the awesome mod! :-)
naka  [作者] 2024 年 12 月 24 日 下午 1:12 
You should probably consider checking what mods you have enabled. I've had different reports of people claiming for the mod to do that, while others say it works just fine, so, one can only think it's because of another mod.
King 2024 年 12 月 24 日 上午 7:02 
for some reason this mod makes right click swap speed absolutely ridiculously high? it swaps items like 6 times per right click?
Tyler 2024 年 12 月 23 日 下午 7:59 
Beautiful mod. Could you add a Quick-Alt action the same as with Shift. Also in my opinion it would be cool to do something with the display of the number of items because when the value of 9999 sometimes this value overlaps the sprite of the item(can lower or resize)..
Sepulchre 2024 年 12 月 14 日 下午 1:14 
"Again, all of those issues were fixed in v1.2. I'd recommend checking your mod is updated" In version 1.2.1 and it is still broken and switched them rapidly
naka  [作者] 2024 年 12 月 10 日 下午 6:11 
v1.2.1 is out!

- Removes item distribution
naka  [作者] 2024 年 12 月 10 日 下午 6:09 
"rmb still works bad, the half stack type doesnt work at all with items stacked less than 4 and it doesnt take exatly half, for example it takes 49 and 51 from 100, and the default stack type works bad i think because of distribution"

Same for this.
naka  [作者] 2024 年 12 月 10 日 下午 6:08 
"Love the mod, but there are some issues which prevent me from properly using it. If you have a cell phone or a shell phone in your inventory, holding down right click on it cycles through all the teleport options rapidly every frame instead of one by one. Even trying to only right click seems to still cycle through teleport options really quickly unless you are snapy with your right clicks. This also applies when trying to swap armor pieces, accessories, minecarts and pets from the inventory as well as opening treasure bags. Hope this gets resolved soon. "

Again, all of those issues were fixed in v1.2. I'd recommend checking your mod is updated.
Churkitector 2024 年 12 月 9 日 下午 7:52 
Yea, I didn't even know about it before you change the description
naka  [作者] 2024 年 12 月 9 日 下午 4:21 
I've been thinking of removing item distribution. It sure is a cool feature, but nonetheless just not very useful for a game like Terraria. In Minecraft it makes sense because it's essential for crafting, but in Terraria it has 0 purpose.

Let me know what y'all think of this.
SaitamaSRB 2024 年 12 月 9 日 下午 2:27 
Love the mod, but there are some issues which prevent me from properly using it. If you have a cell phone or a shell phone in your inventory, holding down right click on it cycles through all the teleport options rapidly every frame instead of one by one. Even trying to only right click seems to still cycle through teleport options really quickly unless you are snapy with your right clicks. This also applies when trying to swap armor pieces, accessories, minecarts and pets from the inventory as well as opening treasure bags. Hope this gets resolved soon.
Sparta 2024 年 12 月 9 日 上午 9:15 
"Sounds pretty good actually, maybe different stack types for LMB and RMB?"

Yeah, I think that could work nicely!
Churkitector 2024 年 12 月 9 日 上午 8:24 
rmb still works bad, the half stack type doesnt work at all with items stacked less than 4 and it doesnt take exatly half, for example it takes 49 and 51 from 100, and the default stack type works bad i think because of distribution