Half-Life 2

Half-Life 2

Combine Destiny
17 条留言
invasive_cow10 11 月 2 日 下午 9:25 
why did i randomly swap sides? i was mid game right when u meat back up with the other combine, then the combine started attacking me and the rebels followed me and i couldnt kill them? they also called me dr freeman
American Calligula 10 月 10 日 下午 9:09 
Goonersville
GAMERR CJ OFI 8 月 15 日 上午 11:40 
Where is stunstick?
im solid 6 月 21 日 上午 6:19 
kinda meh
678Aidan 3 月 16 日 下午 8:37 
how to I get in to the campaign?
Soldner42 2 月 1 日 上午 11:09 
Sometimes the Commands seem to disable themself , in that case you can try "ent_fire followme UpdateActors"
Or try deactivating and activating the followme entity: "ent_fire followme Deactivate" *hit enter* "ent_fire followme activate" *hit enter* (ofcourse without the apostrophs" ")
If all that doesnt work, try to spawn the Entity again:
ent_create ai_goal_follow targetname followme goal !player formation 0 actor combine_s SearchType 0 StartActive true
and afterwards deactivating and activating it again.

Its a Bandaif Fix. But hey, its something. :)

Also, this was one of my first Mods for Half-Life 2 and my first Combine Mod, i really like this Mod, would be awesome if it could be fixed. :)
Soldner42 2 月 1 日 上午 11:09 
For everyone experiencing Combines not following them.
Open your Console, look at the Combine you want to follow you:

Type in Console:

ent_setname combine_s

*hit enter*

ent_create ai_goal_follow targetname followme goal !player formation 0 actor combine_s SearchType 0 StartActive true

*hit enter*

ent_fire followme Deactivate

*hit enter*

ent_fire followme activate

*hit enter*


once you typed the create_ai_goal_follow Lines, you just need to look at Combines and type "ent_setname combine_s" to add them to your "Squad".
Pelinal Whitestrake 1 月 21 日 上午 6:26 
THis is uh...mid. The 'Commander' doesn't feel like the Combine Overwatch and just feels like generic army man speech. The idea itself isn't too bad and I decided to play it with the bad Cop skin mod buh uh...theres also the fact that it disables the Ai every time I reload. The leve design feels really...simple. As in theres really a lack of details in the rooms and it really feels like someone's first Half Life map. Not to mention some of the nonsensical enemy placement and just...the idea is good but it needs a LOT of improvement. From what i'm understanding this is an older mod so I can understand why its the way it is...but someone should overhaul and remake it...could be cool.
Im Salt 2024 年 12 月 7 日 下午 3:13 
This is currently broken, needs a lot of fixs.
gerold_619 2024 年 12 月 1 日 下午 2:42 
entropy?
CP Unit  [作者] 2024 年 11 月 25 日 下午 11:59 
@falloutgamer seriously .ain corruption here too?! I’m going to fix that!
Hippuwolf347 2024 年 11 月 25 日 下午 1:33 
Its alright, i just didnt like how the AI got disabled anytime i died, loaded a save after getting stuck or loaded a previous map. The autosaves were a bit too far apart imo, it seemed they only happened when loading a new map. Also the fast zombies around corners got old really fast
TURANOVICH 2024 年 11 月 24 日 上午 9:22 
I don't like it, sorry
bloodycop 2024 年 11 月 18 日 下午 1:43 
First Combine Mod I ever played, good days.
Cpt.Haxray 2024 年 11 月 17 日 上午 3:40 
It would be appreciated that if you upload someone's else's mod to the workshop you at least upload it in a functional state.
CP Unit  [作者] 2024 年 11 月 16 日 下午 2:24 
They did the same for me so i just killed them stole their weapons and moved on lol
Thel 'Vadam 2024 年 11 月 16 日 下午 2:23 
How do you get the combine soldiers to follow they just stand in place for me?