安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




Or try deactivating and activating the followme entity: "ent_fire followme Deactivate" *hit enter* "ent_fire followme activate" *hit enter* (ofcourse without the apostrophs" ")
If all that doesnt work, try to spawn the Entity again:
ent_create ai_goal_follow targetname followme goal !player formation 0 actor combine_s SearchType 0 StartActive true
and afterwards deactivating and activating it again.
Its a Bandaif Fix. But hey, its something. :)
Also, this was one of my first Mods for Half-Life 2 and my first Combine Mod, i really like this Mod, would be awesome if it could be fixed. :)
Open your Console, look at the Combine you want to follow you:
Type in Console:
ent_setname combine_s
*hit enter*
ent_create ai_goal_follow targetname followme goal !player formation 0 actor combine_s SearchType 0 StartActive true
*hit enter*
ent_fire followme Deactivate
*hit enter*
ent_fire followme activate
*hit enter*
once you typed the create_ai_goal_follow Lines, you just need to look at Combines and type "ent_setname combine_s" to add them to your "Squad".