Sea Power

Sea Power

Jane's Fleet Command Redux
165 条留言
Techno  [作者] 10 月 1 日 下午 7:50 
Merc, yes I plan to update an existing mission and add one or two new ones with these new Chinese units but I have no timeline on when I'll be able to do so.
-MERC- Merc8ninE 10 月 1 日 下午 1:06 
PLAN added. Hoping new missions to follow.
Techno  [作者] 8 月 13 日 下午 2:02 
Merc, thanks for your report. I keep an eye on every new update to see if there is any new way of solving that problem.
-MERC- Merc8ninE 8 月 13 日 下午 12:27 
Just played Bugs And Drugs. Great Mission but couldnt finish as Refinery 3 would not die, no matter what i hit it with.

I know you cant control the building destruction mechanics but im not sure if theres anything else you can do.
Techno  [作者] 8 月 11 日 下午 4:20 
Roddie, I'm happy to hear that, I hope you enjoy my version of it!
RoddieTheRed 8 月 11 日 下午 2:43 
Thank you for adding Strike Back! It was my favourite mission as a kid!
Techno  [作者] 8 月 9 日 上午 10:49 
VanStrudel and Jasoriab, thank you for your support!
jasoriab 8 月 9 日 上午 12:18 
Thanks @Techno for the latest updates, and keep adding missions to the pack. :steamthumbsup:
HofVanStrudel 8 月 8 日 下午 5:56 
thanks
Techno  [作者] 8 月 6 日 下午 9:53 
Hi everyone, a new update is out with tons of changes - check out the change notes for more info.
Techno  [作者] 8 月 3 日 下午 6:06 
Paulopanz and Iron, thank you for your support. I fully intend to continue supporting this mod, it will just take a few days before I can release an update for the 0.4.0 version of the game.
Iron 8 月 3 日 下午 5:40 
Looking forward to plying again after the update, please do not abandon this mod.
paulopanz 8 月 3 日 上午 2:44 
Please update this great mod!
Techno  [作者] 8 月 2 日 下午 5:14 
Merc, thank you for your support! I'm working on it but it will take a few days at minimum, there have been a lot of changes with this latest patch.
-MERC- Merc8ninE 8 月 2 日 下午 2:07 
Hoping one of my favourite mission packs gets updated and new missions added with new patch.
Techno  [作者] 6 月 30 日 下午 5:15 
Hi Jasoriab, I'll have a look!
jasoriab 6 月 28 日 上午 12:30 
Hi @Techno

Could you please update the campaign's land_units_names.ini file when you can?

There have been many changes to them in lasts months, and this could fix potential issues in the current state of the game.

Thanks in advance ;)
Techno  [作者] 5 月 31 日 上午 10:33 
Georgebuilder, sticking to vanilla is simple and makes this mission pack easy to install and use. Building off another mod would be very complicated and introduce a ton of issues. I'm sure we'll eventually get ships with VLS in vanilla. I will update the missions as we get updates from the devs.
GEORGEBUILDER 5 月 31 日 上午 9:25 
why dont you use the ntu and the soviet version of that mod for these missions if i remebner correctly doesnt janes fleet command use ships with stuff like vls
Techno  [作者] 5 月 24 日 下午 5:28 
Simpson, thanks for the details. Not sure I'll be able to replicate that but I will reword the popup message slightly so it covers that situation.
Simpson96 5 月 23 日 上午 2:16 
I've got a few yeah mostly mission packs and new assets to go with them.

Kinda, a few of the ones did go in the direction (east in this case) of my fleet but weren't targeting my ships (mine still engaged though) but most just went straight south away from my fleet so they didn't engage which was where i noticed the message in my original post
Techno  [作者] 5 月 22 日 下午 2:33 
Simpson, that's odd - do you have any other mods installed? Were the missiles fired in your direction but went after civilian ships? That's possible due to how the missile seeking works.
Simpson96 5 月 22 日 上午 6:48 
Np, in my play of the mission the Oscar fired around 20 missiles but only 3 at my fleet the rest were at the neutrals so not sure if something is off with its attack behaviour or not
Techno  [作者] 5 月 19 日 下午 4:45 
Simpson, thank you for your support. I had not considered that possibility at all, thank you for the report. I don't think I can change that behavior but I can tweak the message so it makes more sense.
Simpson96 5 月 19 日 下午 3:10 
Awesome work, just an fyi on Nominated for an Oscar if the SS-N-19's hit any of the neutral ships the message which pops up implies that we hit the neutral ships instead and marks the objective as failed while it doesn't end the mission there, just a note
Naromi 5 月 17 日 下午 2:43 
Thanks so much for the reply and the info, I deleted my initial comment so no one else gets any spoilers for the scenario.

That's really neat regarding number 1, missions with those type of elements are really cool.

Glad to hear about the mission duration times in the description, that's a huge positive change.
Techno  [作者] 5 月 17 日 上午 8:35 
Naromi, thank you for your support. Glad to hear you're enjoying the missions.

1. One pirate ship and plane always spawns, there are a few more that have a chance to spawn.

2. Yes I am copying the difficulty from Jane's. I agree this can be misleading so I've been adding estimated mission times in the mission description but not every mission has this yet.
Techno  [作者] 5 月 5 日 上午 9:52 
Merc, thank you for your support. I'm limited by what units and mission making mechanics are currently in the game. As we get more updates from the devs I'll be able to make more missions.
-MERC- Merc8ninE 5 月 5 日 上午 9:25 
Is this still getting new missions? Amazing mod.
Techno  [作者] 5 月 2 日 下午 5:53 
Observer, thank you for your support.
O B S E R V E R 5 月 2 日 下午 3:48 
Great job.
Techno  [作者] 2 月 27 日 上午 7:54 
Seraphim, thank you for your support.
Dry Eyed Seraph 2 月 27 日 上午 6:28 
I used to play fleet command back when I was way younger, and I've been hoping Sea Power would help scratch that itch. Thanks for making these missions, they're well done and do a great job of scratching that Jane's itch. Hope to see more.
Techno  [作者] 2 月 25 日 上午 10:19 
Dostie, glad to hear it. Thank you for your support.

IronWolf, short answer is yes. The Oscar is scripted to launch missiles at the player at certain time intervals. The Oscar also has a random spawn. At the beginning of the mission without the spy ship, the Oscar would be unable to launch missiles as it has no contact with the player. Depending on where the Oscar spawns and how the player moves their ships, it is possible that the Oscar would not gain contact with the player by the time it is scripted to fire its missiles if the spy ship is sunk.
IronWolf 2 月 25 日 上午 3:10 
Cool stuff!
Just curious - for Oscar - does it really matter if you kill spy ship or not? Does it have any role at all when it comes to Oscar detecting you?
For example, it looks like no matter how fast I identify and sunk it - I still get launched upon
Dostie 2 月 24 日 下午 10:57 
All missions seem to be working on my end, good work!
Techno  [作者] 2 月 24 日 下午 6:25 
Rob, thank you for your support.
Bierpanzer 2 月 23 日 下午 6:21 
Very nice, well done.
Techno  [作者] 2 月 23 日 上午 6:32 
Dokta, have you unsubscribed and resubcribed to the mod? The loss triggers should be disabled entirely as a temporary fix.
Dokta Stench Weasel 2 月 23 日 上午 5:59 
Shame the triggers are still broken on at least 3 missions...destroy an enemy and the trigger says they won. Mission 2 and 3 and I think the 2nd or 3rd to last
bredalrv 2 月 22 日 下午 9:46 
Hi, Techno. Sorry, it seems to be doing it on all missions now thanks for the help it looks to be a problem with the base
Techno  [作者] 2 月 22 日 下午 7:57 
Bredalrv, I am unable to replicate the issue. Which mission are you having issues in? I am clicking on the sonar buoy on the bottom bar and then right clicking on the map and it seems to work.
bredalrv 2 月 22 日 下午 7:37 
Hi, Techno. That is correct. They work the vanilla missions but not in mission pack
Techno  [作者] 2 月 22 日 下午 7:10 
Hello everyone, I've identified an issue causing Chinese Special Forces, CVBG Norwegian Sea and Pacific Pirates to become unplayable. Thank you for your reports. Unfortunately this is an issue with the base game and will require a patch from the devs. In the meantime, I have disabled the loss condition for these missions. You will be able to play and complete the missions without issue, but you will not be able to lose the mission. A temporary fix.
Techno  [作者] 2 月 22 日 下午 7:02 
Bredalrv, could you provide more details? Are you able to deploy sonar buoys in the vanilla missions but not in this mission pack?
bredalrv 2 月 22 日 下午 6:57 
I have noticed that I can't deploy any sonar buoys by Helicopter or fixed wing that show up on the engage with but it's not possible to use them
Techno  [作者] 2 月 22 日 下午 6:33 
FlachLash, are you running Stable #141 and do you have any other mods loaded? You're not the first person to report this issue.
FlachLash 2 月 22 日 下午 6:27 
Maybe I'm a bit of a noob, but I tried the Chinese Spy and the Norway Mission and in both once I destroy the first target the mission ends and it says failure, without the bombers reaching their base or the boats reaching Taiwan. Is this a bug or intended?
Techno  [作者] 2 月 22 日 下午 3:20 
Dostie, which missions are you referring to? What are you killing? What message do you get when you lose the mission? Also, are you playing on Stable #141 and do you have any other mods loaded?
Dostie 2 月 22 日 下午 3:10 
In missions two and three as soon as I make a kill I lose the mission. Am I missing something?