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报告翻译问题






However the gene table accesses everything so just accessing this table slows down the game and the lag exists for another 5-10 minutes after.
Im not sure of the game programming but is there a way to limit gene table access to certain tables and/or switch out which box it should access from?
I haven't tried the gene gun yet.
//(优秀的创作者,显示更多信息时可以支持中文吗?)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FarmDoctor.Regrowth.OnSimulateHour (TraitFertilizer __instance, VirtualDate date) (at <ea5c183ca7624a30a5e24663add67a20>:0)
(wrapper dynamic-method) TraitFertilizer.DMD<TraitFertilizer::OnSimulateHour>(TraitFertilizer,VirtualDate)
Card.OnSimulateHour (VirtualDate date) (at <48d6849cab02495c80caaa9410292402>:0)
Zone+<>c__DisplayClass297_0.<OnSimulateHour>b__0 (Thing t) (at <48d6849cab02495c80caaa9410292402>:0)
ClassExtension.ForeachReverse[T] (System.Collections.Generic.IList`1[T] items, System.Action`1[T] action) (at <89c3bbd80d6d43c6a76fddffc3d4f562>:0)
Zone.OnSimulateHour (VirtualDate date) (at <48d6849cab02495c80caaa9410292402>:0)
Thanks for your mod!
Mod is working fine. I started a new save and my Farming skill is below 10, so that's why the mod isn't showing anything. I went back to an older save and everything works. I totally forgot there's a skill requirement!
It suddenly occurred to me that a detail : it was raining that day, so the soil had already been watered before planting, I'm not sure if that will have any effect.
感谢作者的努力!
*猜想:与政策的自助农业有关?与角色的农业技能有关,因为我的角色由于某些原因获得了过高的农业技能与种子等级(+100)?
很抱歉你遇到了问题,不幸的是,我一直尝试复现这个问题但没有成功。如果你能提供一些更详细的复现步骤,将不胜感激。或者,如果你愿意提供一个出现问题的存档文件,可以在官方 Elin Discord 上通过在 #modding 频道提到我,或者直接私信我(@Drakeny)来联系我。
Not sure what it could be, but I figured I might as well mention it, just in case.
If you find this bug again i'd recommend making a save backup and then trying to reproduce it disabling all mods. Also make use of fertilizers as they "act" on the hour simulation so it will hasten your testing, and also provide a fast answer since fertilizers should insta pop seeds.
Also for your understanding of this mod in particular, the only thing it does (without the regrowth feature) is read data of the cell and existing GrowSystem on it, to calculate the time to grow and postfix patching the UI function that displays the harvest interaction item name, so long story short it doesn't even touches the growth functions.
Hope your crops become healthy again!
So ya, no mods that even touch anything to do with Farming, but I'm unsure how modding works in Elin so maybe one of these mods touch the files your mod alters as well? Anyways, it may not even be an issue with your mod, I'll have to do more testing once it's spring again.
- Dug 5x5 plot of land using shovel, tilled the land using hoe
- Took seeds (5 each of Carrot, Imo, Radish, Cabbage, Tomato) and planted them
- Did NOT use fertilizer, also I did NOT water the crops ever (afaik watering isn't required)
- After 20 days, the crops were ready for harvest
- Used a sickle on crops until I got at least 5 seeds of each crop type for re-planting, then used axe to harvest the remaining
- Used seeds to re-plant (Grabbing seeds, then right clicking the soil to "plant" them).
- Did NOT use fertilizer, also I did NOT water the crops ever.
- At this point, the re-planted crops were successfully planted, but never grew past 0/4 stage. I waited another 30 days to see but ya, 0/4 growth stage the entire time.
(post too long, continued in next comment)