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But well, very well done, the ambience is great, the atmosphere cool , love the encounters the design , not that short but regular lenght.
i give it a 6.5
This was a decently enjoyable experience. A lot longer than the other one and i think it has a few more interesting combat areas because of it.
I think my main issue with it is that it really doesn't feel like this is Nova Prospekt. The general visuals feel very miss-matched to how Nova Propsekt looks. Especially the Prison Cell Area.
I also feel the flow is pretty weak. For playing as a combine soldier a lot of the map just feels like wandering randomly instead of trying to accomplish something. Even when you are given instructions it feels like you quickly abandon them to go wandering again.
Overall I hope to see more from you in the future and see how you improve as a mapper.
So I've renamed the maps in the games files and I'm working through them again, making sure they are properly up to date. Bear with me...
Workshop
Half-Life 2: Lost Coast
An error I see in the console is:
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res
Unknown command "_gi_on_expansion_reload"
GetCharRGBA - selected_face->glyph->bitmap.width is 0 for ch:32 GorDIN
CModelLoader::Map_IsValid: No such map 'maps/antagonistnovaprospekt_01.bsp'
The map isn't valid/there isn't a map with such a name.
Admittedly my map file organisation is disgusting, but I swear the HL2 workshop servers are also playing silly buggers with me. I'll be the bigger man and say the blame is 50/50.
I never once had to noclip, so it seems to be fine in terms of gameplay, anyhow, imma try your other map!
The fall thing is something that happens very infrequently, due to it relying on physics, so it's unlikely to happen the next time you try it.
The new update seems to have either changed or replaced one of the models of rocks, so there is a section towards the end where you may need to noclip past because you physically can't fit - will fix this as soon as I can.
Name: Impact tall: 108 m_iHeight: 108 m_iAscent: 89
Name: Tahoma tall: 108 m_iHeight: 108 m_iAscent: 90
CAsyncWavDataCache: 25 .wavs total 0 bytes, 0.00 % of capacity
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res
Unknown command "_gi_on_expansion_reload"
Dropped Legionnaire from server (Disconnect by user.)
CModelLoader::Map_IsValid: No such map 'maps/antagonistnovaprospekt.bsp'
GetCharRGBA - selected_face->glyph->bitmap.width is 0 for ch:32 GorDIN
From the console as it fails.