Half-Life 2

Half-Life 2

The Antagonist's Story: Nova Prospekt
32 条留言
G'eZz. 9 月 17 日 下午 5:29 
i had no problems with where to go, very nice map , is nice to be on the other side of the war , is good that we have more mods like this, dunno if you did it and got inspired by Entropy Zero or ur mod was first.
But well, very well done, the ambience is great, the atmosphere cool , love the encounters the design , not that short but regular lenght.

i give it a 6.5
PlanetAlexanderProjects  [作者] 5 月 25 日 下午 6:05 
In the warehouse area?
Bob 5 月 25 日 下午 2:07 
after a vent
Bob 5 月 25 日 下午 2:07 
second antlion encounter
PlanetAlexanderProjects  [作者] 5 月 25 日 下午 1:54 
At what point did you get lost?
Bob 5 月 25 日 上午 11:13 
no indicator on where to go so i just noclipped
завоеватель 3 月 12 日 下午 8:26 
с пивом пойдет
altair5010 2024 年 12 月 3 日 下午 12:07 
peak... so peak
FrankoDanko65 2024 年 11 月 19 日 下午 2:43 
black mesa east has fallen billions must die
Pea 2024 年 11 月 17 日 上午 2:37 
good map but there's so many dark areas and I only have aux powered flashlights
Cpt.Haxray 2024 年 11 月 17 日 上午 12:59 
I can confirm that the voicelines are all functioning now. Still no in-game subtitles but at least the audio is playing.

This was a decently enjoyable experience. A lot longer than the other one and i think it has a few more interesting combat areas because of it.

I think my main issue with it is that it really doesn't feel like this is Nova Prospekt. The general visuals feel very miss-matched to how Nova Propsekt looks. Especially the Prison Cell Area.

I also feel the flow is pretty weak. For playing as a combine soldier a lot of the map just feels like wandering randomly instead of trying to accomplish something. Even when you are given instructions it feels like you quickly abandon them to go wandering again.

Overall I hope to see more from you in the future and see how you improve as a mapper.
Legionnaire 2024 年 11 月 16 日 下午 10:40 
Ditto what he is saying, your ability to keep up with this despite this workshop being new, gj
Cpt.Haxray 2024 年 11 月 16 日 下午 6:21 
No worries, its understandable to be having difficulty. Valve didnt exactly document how to upload to this workshop very well, i appreciate the effort you're putting in to get em fixed up.
PlanetAlexanderProjects  [作者] 2024 年 11 月 16 日 下午 6:12 
Ok, OK ... so part of the problem on my end is that if I have the map in the "maps" folder in the game files, it seems like it sometimes relies on that when booting from the workshop, instead of the mod itself.

So I've renamed the maps in the games files and I'm working through them again, making sure they are properly up to date. Bear with me...
Legionnaire 2024 年 11 月 16 日 下午 5:47 
After re-installing as described, the map simply doesn't open anymore, you double click it in the workshop area, and it sends you back one menu to the:
Workshop
Half-Life 2: Lost Coast


An error I see in the console is:
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res
Unknown command "_gi_on_expansion_reload"
GetCharRGBA - selected_face->glyph->bitmap.width is 0 for ch:32 GorDIN
CModelLoader::Map_IsValid: No such map 'maps/antagonistnovaprospekt_01.bsp'

The map isn't valid/there isn't a map with such a name.
PlanetAlexanderProjects  [作者] 2024 年 11 月 16 日 下午 4:08 
Try exiting HL2, unsubscribing, resubscribing, and giving it another go. I swear it was working properly last night but broke this morning - I think I've got it working again. There should be dialogue but no subtitles.

Admittedly my map file organisation is disgusting, but I swear the HL2 workshop servers are also playing silly buggers with me. I'll be the bigger man and say the blame is 50/50.
Cpt.Haxray 2024 年 11 月 16 日 下午 4:03 
Can confirm there is no audio or subtitles where there is supposed to be still.
Legionnaire 2024 年 11 月 16 日 下午 1:50 
Uh... rechecked this morning, a second run through, the audio thing doesn't appear to have been fixed, I even enabled subtitles, there isn't anything... but I can see the fall death didn't happen twice in a row, so yea.

I never once had to noclip, so it seems to be fine in terms of gameplay, anyhow, imma try your other map!
PlanetAlexanderProjects  [作者] 2024 年 11 月 15 日 下午 10:13 
OK, so I've figured out the sound issue and they are working now! Thanks for helping out Legionnaire. Ave, True to Caesar.

The fall thing is something that happens very infrequently, due to it relying on physics, so it's unlikely to happen the next time you try it.

The new update seems to have either changed or replaced one of the models of rocks, so there is a section towards the end where you may need to noclip past because you physically can't fit - will fix this as soon as I can.
Legionnaire 2024 年 11 月 15 日 下午 9:17 
You also die during the fall after the thing appears and attacks the thing you are in.
Legionnaire 2024 年 11 月 15 日 下午 9:07 
Reading the transcripts, it now makes sense what each scene was, but no audio playing made it... awkward
Legionnaire 2024 年 11 月 15 日 下午 9:05 
Alright, so you load, but none of the voices seem scripted properly, you walk up to some combine, they do an animation with no dialogue, then you move on...
PlanetAlexanderProjects  [作者] 2024 年 11 月 15 日 下午 8:41 
Awesome! Thanks for the help guys.
Legionnaire 2024 年 11 月 15 日 下午 8:39 
Yep! The issue has been resolved and we successfully load in!
PlanetAlexanderProjects  [作者] 2024 年 11 月 15 日 下午 8:17 
I've made an update: please give 'er another go and see if there's still an issue starting the map.
Legionnaire 2024 年 11 月 15 日 下午 7:39 
Name: Tahoma tall: 48 m_iHeight: 48 m_iAscent: 40
Name: Impact tall: 108 m_iHeight: 108 m_iAscent: 89
Name: Tahoma tall: 108 m_iHeight: 108 m_iAscent: 90
CAsyncWavDataCache: 25 .wavs total 0 bytes, 0.00 % of capacity
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res
Unknown command "_gi_on_expansion_reload"
Dropped Legionnaire from server (Disconnect by user.)
CModelLoader::Map_IsValid: No such map 'maps/antagonistnovaprospekt.bsp'
GetCharRGBA - selected_face->glyph->bitmap.width is 0 for ch:32 GorDIN

From the console as it fails.
Legionnaire 2024 年 11 月 15 日 下午 7:33 
Well I load into the campaign from the extras menu, it says the title, I can't see the main menu but I can move around the menu with my arrow keys and the enter button, allowing me to open different things, when I find the new game button, it sends me to the normal HL2 new game menu.
PlanetAlexanderProjects  [作者] 2024 年 11 月 15 日 下午 7:31 
Thanks for letting me know - unfortunately it's not a "me" problem like I had hoped... I'll keep looking into it. Strange, because the maps do work in HL2, but just not by initiating them from the workshop.
mikegent01 2024 年 11 月 15 日 下午 7:23 
both your mods are broken the map fails to load i think its a formatting issue
PlanetAlexanderProjects  [作者] 2024 年 11 月 15 日 下午 7:20 
Can you describe what's going on? I have a bit of an issue too but I was hoping it'd only be on my end.
Legionnaire 2024 年 11 月 15 日 下午 6:58 
I seem to have an issue where the main menu is... simply not there.
欧亚大陆 eurasia_99 神 2024 年 11 月 15 日 下午 5:34 
<3