Space Engineers

Space Engineers

Fusion Systems [Modular Assemblies]
34 条留言
King_Bee01 2 月 9 日 上午 11:30 
this remines me of minecraft mods very well done I'll keep using it
The Guilty Pillow 2 月 5 日 下午 7:45 
I can, but Itll cost your PC dearly. we encountered this bug when I hooked up to our oversized base. I managed to fix it by deleting all the reactors and replacing them. Though, now its acting as if its not getting enough Hydrogen despite being hooked up to 26 large tanks at 100%
Aristeas  [作者] 2 月 5 日 下午 7:42 
Can you send me a blueprint that is able to replicate that behavior?
The Guilty Pillow 2 月 5 日 下午 7:14 
We're having an issue where the reactors are confirmed linked up with the debug command, but they are reporting -900000000000000000000GW of power.
Zuleahbh 1 月 30 日 上午 5:09 
I love this mod... I use it for main propulsion on large ships now. Are there plans for smaller large grid thrusters more the size of regular ion thrusters?

It would also be cool if we could stick an emitter on the end of a fusion system to make modular fixed particle accelerator cannons or something.
Aristeas  [作者] 1 月 26 日 下午 8:08 
You should only need one port, if the port's internal tank is empty then you're not feeding it enough hydrogen.
gamers2000 1 月 26 日 下午 7:33 
Probably insufficient hydrogen - is there any way to check how much hydrogen is required? Also, what affects it?

I have about 10 O2/H2 generators running and 2 ports. Do I need multiple ports?
Aristeas  [作者] 1 月 24 日 上午 10:53 
Insufficient hydrogen and/or insufficient power (when using thrusters) would cause that.
gamers2000 1 月 24 日 上午 8:31 
Any idea what would cause rapid cycling between 10w and the actual output?
Aristeas  [作者] 1 月 6 日 下午 3:30 
I can't seem to replicate the issue, would you mind tossing me a world download?
Aristeas  [作者] 1 月 6 日 下午 3:25 
That's odd, will take a look
Drew 1 月 6 日 下午 12:12 
Doesn't matter how many loops I have or how big they are, I can't get the reactors to generate over 1kW. Even on the demo blueprint, they just stay at ~990W constantly, regardless of power draw or reactor settings, and the whole thing loses power when I take away the batteries. IDK what's wrong but it doesn't seem like they're working correctly.
Fogrender 1 月 6 日 上午 8:20 
they need connection like old?
Aristeas  [作者] 1 月 4 日 下午 8:13 
yep, a new set of radiators was recently added!
Fogrender 1 月 4 日 下午 6:39 
new radiators?
16BitPotato 2024 年 12 月 30 日 上午 5:03 
Man, this is exactly the sort of modded content this game has been missing: Scalable, complex systems that make you feel like a mad scientist. Excited to see where this goes!
yafeshan 2024 年 12 月 27 日 上午 10:28 
I like this mod but it is very difficult to guess which pipe is damaged when there is a problem
Nirahiel 2024 年 12 月 18 日 上午 8:01 
The demo blueprint doesn't seem to work ... I'm not even sure that stuff is happening.. Would be nice if all the important blocks (feeder, reactor and so on) had a menu to show the fusion rate and stuff .. also storing "fusion rate" ? How can you store a "rate" ? The rate is just how fast fusion happens isn't it ? I don't understand this mod at all :o
Aristeas  [作者] 2024 年 12 月 17 日 上午 9:55 
Oh, good catch with the block categories - the latest update should fix that.
Shinoshi 2024 年 12 月 16 日 下午 8:51 
Also would love to see people make variants of components for this mod..
Shinoshi 2024 年 12 月 16 日 下午 8:48 
Love this concept. what you have made works well. that being said, there is no explanation of the new GUI elements, and several blocks are not in your g menu category.
Aristeas  [作者] 2024 年 12 月 8 日 下午 2:34 
Check out the demo blueprint, Bastian - everything's labelled on there.
BASTIAN 2024 年 12 月 8 日 下午 2:17 
i don't know what i am looking at on those pictures can you add some labels to undertand
hackercat 2024 年 12 月 1 日 下午 3:44 
thanks. upon removing the batteries on the blueprint, it ceased to function, so i guess the problem's on my end.
Aristeas  [作者] 2024 年 11 月 30 日 下午 6:29 
hackercat 2024 年 11 月 30 日 下午 2:21 
i feel like this needs some kind of guide. i set up a simple test station with a simple accelerator loop feeding into a fusion pipe connecting to a hydrogen (even though i'm in creative) and a reactor, which has a fusion pipe with heatsinks with radiators on them attached. at a 28-long loop (23 straight, 4 corner, 1 feeder), this still doesn't seem to be generating any power. modular assemblies is installed.
baronvonpicklez 2024 年 11 月 20 日 上午 7:20 
this looks exciting
Raven 2024 年 11 月 18 日 上午 5:20 
would certainly love a showcase to show the parts off
Aristeas  [作者] 2024 年 11 月 17 日 下午 2:03 
There is currently no config file, but if enough people would like one then I can add it.
andrew.wimmer0 2024 年 11 月 17 日 上午 4:32 
Is there a config file? I love the concept of this mod but would like to boost the output through config modifiers if possible.
humanoid.mp4 2024 年 11 月 15 日 上午 12:21 
now make it retractable
50 COW 2024 年 11 月 13 日 下午 5:40 
Time to make a modular assemblies mod, amazing work!
Aristeas  [作者] 2024 年 11 月 13 日 下午 3:00 
non weaponcore version when....
personzz 2024 年 11 月 13 日 下午 2:58 
LET'S FUCKING GO!