Space Engineers

Space Engineers

Space Suit Powerbank
댓글 108
TheVillain 2025년 10월 10일 오전 11시 12분 
ah got it - i had solar panels but it was night time, and my batteries where dead.
I guess that meets the specification of 'working power producer' even if output is zero?
NerdorbitLP  [작성자] 2025년 10월 9일 오후 11시 28분 
@TheVillain: There is a check if the grid has a working power producer, however this seems to be not working properly. I need to rewrite the power usage in a future update.
TheVillain 2025년 10월 9일 오후 7시 39분 
Great mod, really enjoying using it and not having to recharge all the time early game.

I have noticed that the small grid charger will charge my suit even with no power connected. My whole base is zero power and the battery bank is still recharging batteries....

Is this intended?
Mantismax 2025년 10월 1일 오후 2시 50분 
if you use the trade space hubs
we are finding on our server some things of that mod are broken (contract blocks, suit upgrade blocks)
we hoped this would b a replacement to the suit upgrade but found it broke our color hud
jarhead 2025년 10월 1일 오전 9시 21분 
maybe use the text api thing?
Karlsson 2025년 10월 1일 오전 8시 27분 
this mod remains relevant because despite medkits and batteries made available for production they are still just a consumable that is deleted upon use thus making them less renewable than a power bank
NerdorbitLP  [작성자] 2025년 9월 29일 오후 4시 46분 
@Mantismax:
Maybe I can make a version of the mod, that doesn't include the HUD display. I need to check on that.
Mantismax 2025년 9월 29일 오후 12시 07분 
@ NerdorbitLP
attempt to run on dedi paid hosted server
mod load order is automatic, have no control but the color hud is one of the first selected mods
so this mod loads way after the hud mod
NerdorbitLP  [작성자] 2025년 9월 29일 오전 6시 47분 
@Mantismax: As with all mods, that change something in the UI, you cannot have two at the same time, thanks to technical limitations on the space engineers side. As stated in the compatibility notes, make sure that your mod list order is right, so the more important mod has the higher priority, which would be the color hud in your case.
Mantismax 2025년 9월 28일 오후 2시 36분 
breaks color hud (space engineers hud)
NerdorbitLP  [작성자] 2025년 9월 19일 오전 4시 53분 
@jarhead: Maybe try validating the game files via steam. If this doesn't help, maybe file a ticket at https://support.keenswh.com so they get aware of the issue.
jarhead 2025년 9월 19일 오전 3시 31분 
Only thing I can see (with only this mod active) is something about an "object instance" I don't think it has to do with your mod though as it even does it without any mods active and I already verified the files.
NerdorbitLP  [작성자] 2025년 9월 19일 오전 3시 13분 
@jarhead: As far as I know, this isn't the mod itself. I uploaded a compatible version right after the update hit. I have two test worlds, one using the local and the other using the steam version.

Nonetheless I have published a new version (with no further changes), hoping that it might trigger a re-download for you.

That being said, I got some reports with logs attached, indicating that SE somehow can't download from steam, also I encountered an error leaving me stuck in an endless loading screen when going to workshop content scenarios.

Can you check your log and post an excerpt?
jarhead 2025년 9월 19일 오전 1시 33분 
This is not working since Apex update. Please fix. I also like using the ML-S Suit mod for higher inventory, o2, and h2 capacity and this worked with it as well but now that is broken too.
NerdorbitLP  [작성자] 2025년 9월 8일 오전 5시 17분 
@Sardaukai: Ich schaue mal, was ich da mittelfristig tun kann.
Sardaukai 2025년 9월 8일 오전 3시 53분 
Danke für die tolle Mod.
Einzig eine PowerSink für den Charger wäre schön. (Ladeverlust)
Zaithen 2025년 7월 3일 오후 2시 02분 
This will calm down the Stress Level in Survival Mode. The "Energy-Low / Energy-Critical" Massage annoy´s a lot if You just want to build arround Your Base. Thank You ! :mhwgood:
Der Kalle 2025년 6월 14일 오후 4시 35분 
NerdorbitLP  [작성자] 2025년 6월 9일 오후 2시 29분 
@Renay: Editing the sbc files would be all you need to do. Just replace the materials in Blueprints.sbc with the IDs from the Better Resources materials, since this is the only place where the costs are defined.
Renay Edor 2025년 6월 6일 오후 2시 17분 
Would it be possible to made an addon/alternate mod that uses Better Resources materials to craft the upgraded power banks? I'd do it myself but i'm not sure how to do it other than editing the sbc's, and even then I got lucky that the edits I have made worked :P
Ibram Skyheart 2025년 5월 30일 오전 8시 33분 
I did have a couple of programmable blocks on there, so maybe. Either way my original comments stands: excellent, must-have mod but now without issue!
NerdorbitLP  [작성자] 2025년 5월 30일 오전 7시 12분 
@Ibram Skyheart: Maybe there has been another hotfix for programmable block memory issues meanwhile. Keen did some fixes in that regard.
Ibram Skyheart 2025년 5월 30일 오전 2시 44분 
I'm not sure what's changed, but I haven't used that ship since I commented but it no longer crashes. I tried it under the circumstances I tested with last time but... it works fine. Sorry if this has given you a headache, but I can't explain as I've changed literally nothing.
NerdorbitLP  [작성자] 2025년 5월 29일 오전 9시 29분 
@Ibram Skyheart: Is there any chance you could provide me with a blueprint of the ship in question?
Ibram Skyheart 2025년 5월 18일 오후 4시 23분 
Both. When I was trying to figure out what was crashing my game, I realised it was whenever my batteries depleted fully, though I've just tried it by manually turning off power and it's the same result: CTD.
NerdorbitLP  [작성자] 2025년 5월 18일 오전 8시 43분 
@Ibrahim: Thanks for letting me know, what exactly do you mean with "ship loses power"? Is it running out of battery power or did you turn it off?
Ibram Skyheart 2025년 5월 18일 오전 7시 03분 
This is an absolute must have mod! The only issue I've found is that when I place a charger on a small grid ship the game crashes a few seconds after the ship loses power. I've repeated this multiple times with and without other mods to make sure it's not a conflict. Otherwise, absolutely fantastic.
Captain Harlock 2025년 5월 17일 오전 5시 01분 
Kann es sein das durch das Fieldwork Update, sich was im Code des Spiels geändert hat, wodurch der Mod Code nicht richtig arbeitet? Das Verbrauchen passiert auch nur bei Cryokammer, beim Cockpit etc. klappt alles
Captain Harlock 2025년 5월 17일 오전 4시 58분 
Alles klar danke
NerdorbitLP  [작성자] 2025년 5월 17일 오전 2시 43분 
Es gibt eigentlich im Code einen Check, der überprüft, ob man in einem Cockpit, etc. sitzt. Möglicherweise schlägt da aber was nicht richtig an, schaue ich rein. Die Audiomeldung wird nur bei dem Verbrauch der letzten Ladung der Powerback gespielt, nicht bei jedem Ladevorgang.

Ich schau mir das mal an ^^
Captain Harlock 2025년 5월 16일 오전 11시 17분 
Also ich weiß nicht ob das schonmal angesprochen wurde, wir benutzen die Powerbanks auf unserem Server und haben folgendes festgestellt: Wenn man sich in der Cryokammer ausloggt und die Powerbanks im Inventar hat, sind sie alle beim einloggen um 50% verbraucht, wenn man es jetzt nochmal machen würde wären sie beim einloggen komplett leer.

Wenn man sich in der Cryokammer ausloggt, ist man mit Energie versorgt, die Powerbanks dürften sich also nicht verbrauchen.

Auch die Audio Lade-Meldung wird nicht immer abgespielt, es kommt wohl drauf an was im Hintergrund passiert. Aber da bin ich nicht sicher.

Was das fehlende automatische Ziehen angeht, mach ich das derzeit mit einem Sortierer, funktioniert...

Ich finde den Mod im allgemeinen echt super, eine Version für Lebensenergie wäre jetzt vielleicht noch eine gute Ergänzung.
lechkingofdead 2025년 4월 30일 오전 11시 57분 
it would be a fine solution but take ya time. i have this mod to the burner for use.
NerdorbitLP  [작성자] 2025년 4월 30일 오전 7시 01분 
@lechkingofdead: The only thing I could do is to try making the large grid charger to pull the item by itself, similar how the tanks and o2/h2 do it with the bottles.
Though as I am a bit occupied lately, I cannot promise to get it done soon.
lechkingofdead 2025년 4월 29일 오후 8시 17분 
so theres no way to make this mods batteries get sent to charger like a tank gets sent to the respective tank. oh well. at lest i can lock isy inv up from interfearing with it. this looks like a fine add even if the disposable suit bat exists.
NerdorbitLP  [작성자] 2025년 3월 10일 오전 2시 16분 
@JustWeb: I have already contacted Isy, however he said that there is nothing I can do to change the behavior of the IIM script and he can't add any exceptions for particular mods due to restrictions of the ingame script system.
qasssi 2025년 3월 9일 오후 10시 28분 
nice mod thank you =)
JustWeb 2025년 3월 9일 오후 8시 49분 
Any idea how to make this work with IIM similar to the way bottles work? Under 100% goes to the charger then when charged they go back to the tools container.
OCD Insomniac 2025년 3월 9일 오후 1시 35분 
Now here's a mod that makes good sense...thanks for this!
Thane Greyhaven 2025년 2월 20일 오후 12시 57분 
Ahhhh. I Knew I was missing something. And yes, important differences all! :thumbsup:
NerdorbitLP  [작성자] 2025년 2월 15일 오전 11시 11분 
@Thane: Since this has been asked a couple of times already, I added the explanation to the description text.
Thane Greyhaven 2025년 2월 13일 오후 3시 15분 
I may be missing something, buuuut ... aren't there portable power banks to recharge your suit with stock in the game?
NerdorbitLP  [작성자] 2025년 2월 8일 오후 4시 13분 
It takes 130l, basically 10 l more than a regular bottle
Abisius Xarvenius Carbensius 2025년 2월 8일 오후 2시 54분 
sounds good on first glance but as i play with an x1 inventory multiplier id like to know which volume it would take up inside of the inventory.
Vas 2025년 2월 7일 오후 5시 37분 
Ah, I was thinking it would have been nicer to code the original banks to work the proper way, same with med packs. But ah well. I use a mod to change the HUD display to be nice and properly colorful so I don't think I can use this without glitches.
NerdorbitLP  [작성자] 2025년 2월 7일 오후 4시 23분 
Yeah, but you can't craft those but need to find them and you need to use them proactively, which interrupts your building or exploration process. The powerbanks work exactly like a bottle. Have it in the inventory and don't bother until the powerbank runs dry.
Vas 2025년 2월 7일 오전 10시 23분 
Doesn't the game already include powercells for recharging on the go? :P Just a thought really. I'm sure yours adds better features but I just wanted to point that out.
SolarFlare1234 2025년 2월 7일 오전 8시 58분 
space engineer gaming
Deathfather 2025년 2월 7일 오전 8시 34분 
This is genius! I really tried to make something similar to this and never could. Props!
NerdorbitLP  [작성자] 2025년 2월 7일 오전 7시 38분 
@R1po: Thanks a lot!
R1po 2025년 2월 7일 오전 7시 35분 
Gz to being in the Community Spotlight. Got the mod a few days ago. Good mod!