Space Engineers

Space Engineers

Space Suit Powerbank
108 件のコメント
TheVillain 10月10日 11時12分 
ah got it - i had solar panels but it was night time, and my batteries where dead.
I guess that meets the specification of 'working power producer' even if output is zero?
NerdorbitLP  [作成者] 10月9日 23時28分 
@TheVillain: There is a check if the grid has a working power producer, however this seems to be not working properly. I need to rewrite the power usage in a future update.
TheVillain 10月9日 19時39分 
Great mod, really enjoying using it and not having to recharge all the time early game.

I have noticed that the small grid charger will charge my suit even with no power connected. My whole base is zero power and the battery bank is still recharging batteries....

Is this intended?
Mantismax 10月1日 14時50分 
if you use the trade space hubs
we are finding on our server some things of that mod are broken (contract blocks, suit upgrade blocks)
we hoped this would b a replacement to the suit upgrade but found it broke our color hud
jarhead 10月1日 9時21分 
maybe use the text api thing?
Karlsson 10月1日 8時27分 
this mod remains relevant because despite medkits and batteries made available for production they are still just a consumable that is deleted upon use thus making them less renewable than a power bank
NerdorbitLP  [作成者] 9月29日 16時46分 
@Mantismax:
Maybe I can make a version of the mod, that doesn't include the HUD display. I need to check on that.
Mantismax 9月29日 12時07分 
@ NerdorbitLP
attempt to run on dedi paid hosted server
mod load order is automatic, have no control but the color hud is one of the first selected mods
so this mod loads way after the hud mod
NerdorbitLP  [作成者] 9月29日 6時47分 
@Mantismax: As with all mods, that change something in the UI, you cannot have two at the same time, thanks to technical limitations on the space engineers side. As stated in the compatibility notes, make sure that your mod list order is right, so the more important mod has the higher priority, which would be the color hud in your case.
Mantismax 9月28日 14時36分 
breaks color hud (space engineers hud)
NerdorbitLP  [作成者] 9月19日 4時53分 
@jarhead: Maybe try validating the game files via steam. If this doesn't help, maybe file a ticket at https://support.keenswh.com so they get aware of the issue.
jarhead 9月19日 3時31分 
Only thing I can see (with only this mod active) is something about an "object instance" I don't think it has to do with your mod though as it even does it without any mods active and I already verified the files.
NerdorbitLP  [作成者] 9月19日 3時13分 
@jarhead: As far as I know, this isn't the mod itself. I uploaded a compatible version right after the update hit. I have two test worlds, one using the local and the other using the steam version.

Nonetheless I have published a new version (with no further changes), hoping that it might trigger a re-download for you.

That being said, I got some reports with logs attached, indicating that SE somehow can't download from steam, also I encountered an error leaving me stuck in an endless loading screen when going to workshop content scenarios.

Can you check your log and post an excerpt?
jarhead 9月19日 1時33分 
This is not working since Apex update. Please fix. I also like using the ML-S Suit mod for higher inventory, o2, and h2 capacity and this worked with it as well but now that is broken too.
NerdorbitLP  [作成者] 9月8日 5時17分 
@Sardaukai: Ich schaue mal, was ich da mittelfristig tun kann.
Sardaukai 9月8日 3時53分 
Danke für die tolle Mod.
Einzig eine PowerSink für den Charger wäre schön. (Ladeverlust)
Zaithen 7月3日 14時02分 
This will calm down the Stress Level in Survival Mode. The "Energy-Low / Energy-Critical" Massage annoy´s a lot if You just want to build arround Your Base. Thank You ! :mhwgood:
NerdorbitLP  [作成者] 6月9日 14時29分 
@Renay: Editing the sbc files would be all you need to do. Just replace the materials in Blueprints.sbc with the IDs from the Better Resources materials, since this is the only place where the costs are defined.
Renay Edor 6月6日 14時17分 
Would it be possible to made an addon/alternate mod that uses Better Resources materials to craft the upgraded power banks? I'd do it myself but i'm not sure how to do it other than editing the sbc's, and even then I got lucky that the edits I have made worked :P
Ibram Skyheart 5月30日 8時33分 
I did have a couple of programmable blocks on there, so maybe. Either way my original comments stands: excellent, must-have mod but now without issue!
NerdorbitLP  [作成者] 5月30日 7時12分 
@Ibram Skyheart: Maybe there has been another hotfix for programmable block memory issues meanwhile. Keen did some fixes in that regard.
Ibram Skyheart 5月30日 2時44分 
I'm not sure what's changed, but I haven't used that ship since I commented but it no longer crashes. I tried it under the circumstances I tested with last time but... it works fine. Sorry if this has given you a headache, but I can't explain as I've changed literally nothing.
NerdorbitLP  [作成者] 5月29日 9時29分 
@Ibram Skyheart: Is there any chance you could provide me with a blueprint of the ship in question?
Ibram Skyheart 5月18日 16時23分 
Both. When I was trying to figure out what was crashing my game, I realised it was whenever my batteries depleted fully, though I've just tried it by manually turning off power and it's the same result: CTD.
NerdorbitLP  [作成者] 5月18日 8時43分 
@Ibrahim: Thanks for letting me know, what exactly do you mean with "ship loses power"? Is it running out of battery power or did you turn it off?
Ibram Skyheart 5月18日 7時03分 
This is an absolute must have mod! The only issue I've found is that when I place a charger on a small grid ship the game crashes a few seconds after the ship loses power. I've repeated this multiple times with and without other mods to make sure it's not a conflict. Otherwise, absolutely fantastic.
Captain Harlock 5月17日 5時01分 
Kann es sein das durch das Fieldwork Update, sich was im Code des Spiels geändert hat, wodurch der Mod Code nicht richtig arbeitet? Das Verbrauchen passiert auch nur bei Cryokammer, beim Cockpit etc. klappt alles
Captain Harlock 5月17日 4時58分 
Alles klar danke
NerdorbitLP  [作成者] 5月17日 2時43分 
Es gibt eigentlich im Code einen Check, der überprüft, ob man in einem Cockpit, etc. sitzt. Möglicherweise schlägt da aber was nicht richtig an, schaue ich rein. Die Audiomeldung wird nur bei dem Verbrauch der letzten Ladung der Powerback gespielt, nicht bei jedem Ladevorgang.

Ich schau mir das mal an ^^
Captain Harlock 5月16日 11時17分 
Also ich weiß nicht ob das schonmal angesprochen wurde, wir benutzen die Powerbanks auf unserem Server und haben folgendes festgestellt: Wenn man sich in der Cryokammer ausloggt und die Powerbanks im Inventar hat, sind sie alle beim einloggen um 50% verbraucht, wenn man es jetzt nochmal machen würde wären sie beim einloggen komplett leer.

Wenn man sich in der Cryokammer ausloggt, ist man mit Energie versorgt, die Powerbanks dürften sich also nicht verbrauchen.

Auch die Audio Lade-Meldung wird nicht immer abgespielt, es kommt wohl drauf an was im Hintergrund passiert. Aber da bin ich nicht sicher.

Was das fehlende automatische Ziehen angeht, mach ich das derzeit mit einem Sortierer, funktioniert...

Ich finde den Mod im allgemeinen echt super, eine Version für Lebensenergie wäre jetzt vielleicht noch eine gute Ergänzung.
lechkingofdead 4月30日 11時57分 
it would be a fine solution but take ya time. i have this mod to the burner for use.
NerdorbitLP  [作成者] 4月30日 7時01分 
@lechkingofdead: The only thing I could do is to try making the large grid charger to pull the item by itself, similar how the tanks and o2/h2 do it with the bottles.
Though as I am a bit occupied lately, I cannot promise to get it done soon.
lechkingofdead 4月29日 20時17分 
so theres no way to make this mods batteries get sent to charger like a tank gets sent to the respective tank. oh well. at lest i can lock isy inv up from interfearing with it. this looks like a fine add even if the disposable suit bat exists.
NerdorbitLP  [作成者] 3月10日 2時16分 
@JustWeb: I have already contacted Isy, however he said that there is nothing I can do to change the behavior of the IIM script and he can't add any exceptions for particular mods due to restrictions of the ingame script system.
qasssi 3月9日 22時28分 
nice mod thank you =)
JustWeb 3月9日 20時49分 
Any idea how to make this work with IIM similar to the way bottles work? Under 100% goes to the charger then when charged they go back to the tools container.
OCD Insomniac 3月9日 13時35分 
Now here's a mod that makes good sense...thanks for this!
Thane Greyhaven 2月20日 12時57分 
Ahhhh. I Knew I was missing something. And yes, important differences all! :thumbsup:
NerdorbitLP  [作成者] 2月15日 11時11分 
@Thane: Since this has been asked a couple of times already, I added the explanation to the description text.
Thane Greyhaven 2月13日 15時15分 
I may be missing something, buuuut ... aren't there portable power banks to recharge your suit with stock in the game?
NerdorbitLP  [作成者] 2月8日 16時13分 
It takes 130l, basically 10 l more than a regular bottle
Abisius Xarvenius Carbensius 2月8日 14時54分 
sounds good on first glance but as i play with an x1 inventory multiplier id like to know which volume it would take up inside of the inventory.
Vas 2月7日 17時37分 
Ah, I was thinking it would have been nicer to code the original banks to work the proper way, same with med packs. But ah well. I use a mod to change the HUD display to be nice and properly colorful so I don't think I can use this without glitches.
NerdorbitLP  [作成者] 2月7日 16時23分 
Yeah, but you can't craft those but need to find them and you need to use them proactively, which interrupts your building or exploration process. The powerbanks work exactly like a bottle. Have it in the inventory and don't bother until the powerbank runs dry.
Vas 2月7日 10時23分 
Doesn't the game already include powercells for recharging on the go? :P Just a thought really. I'm sure yours adds better features but I just wanted to point that out.
SolarFlare1234 2月7日 8時58分 
space engineer gaming
Deathfather 2月7日 8時34分 
This is genius! I really tried to make something similar to this and never could. Props!
NerdorbitLP  [作成者] 2月7日 7時38分 
@R1po: Thanks a lot!
R1po 2月7日 7時35分 
Gz to being in the Community Spotlight. Got the mod a few days ago. Good mod!