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报告翻译问题






Shucks. Sorry to hear that.
Just remember this isn't for Rising Tide. It may crash your game if you play it with the expansion.
No problem, thanks for confirming!
Firaxis put up an update to the game a few months ago which disabled the ability to make colonists give Health. I thus had to remove those two from the game or the mod would have crashed on startup, and I haven't updated the screenshot. Sorry!
Yo no hablo español
- Removed two Colonist loadout options, as a recent game update broke the mod because of them
- Will look into returning them in the future
- Changed lore very slightly and fixed some typos with intro
RESULT: the mod works now, so sorry it took this long to get a hotfix out!
We are almost at 2000 downloads, thank you everybody!
When a piece of code is invalid, the game disables the file that the code is in. An update must have broken the Colonists file, hence why the colonist loadoiut options arent there.
In addition, the TextInfo file was trying to reference the Colonists file, but since the Colonists file was disabled to prevent a crash, the TextInfo file couldn't find the Colonists file, and so it had invalid code in it, and then it was disabled as well.
Now all I have to do is find what the update broke in the Colonists file...
Update 5 can't come soon enough for me. ^_^
Midterms and computer troubles.
You can still play it, but the sponsor name and descriptions will be TXT_KEY_CANADA_SOMETHING until update 5.
Fix for the name issue should be ready by the end of the week, sorry it took so long to respond.
As for the direct download, I think I will move it to another fileshare provider, as this isnt the first time people have said it doesn't work.
Just use the Steam download, it autoinstalls and is generally better anyways. Unless of course you pirated it, which I find morally unacceptable, but hey, nobody's the same.
I'm getting the same as Lol-c4t, txt_northernstellardominion_desc and the direct link does not work...
Please fix... :)
Hope you play and enjoy the mod! And please give me some suggestions or ideas if you do, I don't know what to put in V5!
As for the affinity, Canada/the NSD is capable of playing all of them.
Supremacy: We are a high-tech nation who love to use drones and robots.
Harmony: Canada has one quarter of all the trees on Earth. We protect our environment.
Purity: We are fiercely independent and stick to our ideals. I think. LOL
My one issue: "Rhino Division"? All the others are northern aninmals, and I hate to say it, but the Construction engineers would absolutely be Beaver Division lol.. Is there a particular affinity you think this civ would go for? I'm leaning on Purity, preserving and celebrating the various cultures in this coalition.
As for more content, if you have any ideas then I am all ears. I suppose I could get AbstractBuffalo to write some more loading screen intros :)
as I was loading my game this came up to read
"On old Earth, our founding nation, Canada was many things. Respected by some, ignored by most. Superior to most. Perceived as inferior to most. Contributing to the world and not getting recognized for it. That shall not happen again...." there is a little more. Absolutly epic mod , PLEASE MAKE MORE!! lol
In all seriousness, I can only modify the very basics of the AI. I set Canada to be disapproving of killing aliens, but I cannot set if they will disapprove or not based on the nest's location. Try sending a letter to Firaxis asking them to give me more modding tools.