The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Curse of Mortality: Void Floor Revamp
18 条留言
directionz 2024 年 11 月 27 日 下午 1:38 
Great idea
Nev 2024 年 11 月 16 日 下午 11:33 
a.
vinnyp316  [作者] 2024 年 11 月 16 日 下午 8:17 
Having this difficulty increase as a curse also helped get rid of the curse of the Lost and Maze from showing up, which is always nice to not get on the Void. As for the 3 complaints you have towards the Void Mola (on largeness, boring-ness, and Delirium) this mod hopefully somewhat addresses problem 2, and if nothing else makes you earn that torn post-it-note.

Thanks for the comments, much apprenticed.

(Part 2)
vinnyp316  [作者] 2024 年 11 月 16 日 下午 8:16 
@Mola and @Khakis, I appreciate both of your comments a lot. Khakis, obviously I appreciate the defense of the mod's existence, but also Mola thank you for writing a well-formatted opinion piece on why the mod does not help fix the Void in your eyes.

I think it best to state my philosophy on the mod. The Void floor, not Delirium, just the floor, is b***ch-baby easy. You get there super strong, you clean through bosses getting more items and just steamrolling what's supposed to be the ultimate challenge in a traditionally "long" run. This mod fixes the difficulty issue, at least to me, by forcing each room to take some level of thought and intentional decision making.

(Part 1)
Khakis 2024 年 11 月 16 日 下午 7:37 
@Mola I mean to be fair, it currently isn't at all possible to rework the entire floor to use its own room pool, as the game's mod API doesn't support it, and Repentogon is not at a state yet to make it possible so of course this mod's not gonna solve the core issues.

This mod at least attempts to make me have to use my brain a little since when The Void portal appears you're usually gonna have a build that turns the run into a baby sensory video
Shambler13 2024 年 11 月 15 日 上午 9:15 
adds a pretty nice challenge to a usually easy floor :)
Mola 2024 年 11 月 14 日 下午 7:33 
Gonna be honest, I don't see how this solves any of the Void's current issues. The whole problem with Void is that 1. its annoyingly large for something you encounter at the end of a run 2. its repetitive and boring since all it does is recycle rooms, enemies, and bosses 3. the final boss is bs at times and mostly an unfun spammy bullet hell with no interesting patterns.

I don't see how forcing me to spend 5+ extra seconds in each room with the same copy pasted room layouts makes the void experience much better when its main problem was already the tediousness and blandness of the the floor. The Void is just something you want to get over with quickly since its design is so lackluster, not something you want to be forced to spend more time in.
supah 2024 年 11 月 14 日 下午 6:59 
this mod killed my grandma Okay
Nadi 2024 年 11 月 14 日 下午 4:06 
me when video game is slightly challenging :isaac:
RFil 2024 年 11 月 14 日 下午 3:57 
Yea, just make bullshit last floor more bullshit than ever :D
Ferpe  [作者] 2024 年 11 月 14 日 下午 12:25 
sorry nuts the point of this mod isn't to force golden rainbow quality 5 items it's to make the autopilot last floor harder
Ant! 2024 年 11 月 14 日 上午 9:28 
delirium if it was peak
Nuts) 2024 年 11 月 14 日 上午 4:00 
killing all the floor bosses except delirium could cut 15% of his health, stacks with Tick
Nuts) 2024 年 11 月 14 日 上午 3:59 
only punishments, no advantages, sigh
PixelPlz  [作者] 2024 年 11 月 13 日 上午 7:26 
very
villeneuve 2024 年 11 月 13 日 上午 7:19 
is this mod woke?
RatRatRat 2024 年 11 月 12 日 下午 6:36 
void is now playable!
Ferpe  [作者] 2024 年 11 月 12 日 下午 5:49 
debirium