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Since I don't want to break existing worlds I will have to reupload the mod under a different name. I will leave a note here when it is finished.
Overall I love the idea and this is the best ore map mod I've found so far for my requirements. Server players may have a different opinion but I'd take less overall ore if the deposits could be further apart.
or only on new generated systems?
Now that Christmas is over I might have some time to finalize it and create the mod.
have you allready plans for another Ore sorting like Scarce Resources?
Might want to add that to the description and github so noone else is surprised, unless I'm just blind and missed it notice somehow.
Good point. Lots of voxel changes can slow down server. I wrote a script that remaps the ore to be closer to the surface. Link is in the description below the table above. Thanks for the idea.
Don't delete the height maps though. That only works for vanilla planets.
That way the surface veins won't be drawn in the PNG and won't appear in the oremappings.xml
The tool requires .NET 6. It can be downloaded from Microsoft.
GPS:Wall near glitched lake:-41673.11:41666.3:-18950.74:#FFF17575:
If the lake is glitched you have to fix the red channel of the up_mat.png for Earth like and Alien which you could also copy from one of my mods.
In your mod you need this folder structure:
/Data/MyPlanet.sbc
/Data/PlanetDataFiles/MyPlanet
Put all the planet png files into the "/Data/PlanetDataFiles/MyPlanet" folder. The *_mat.png files are important.
Then you can open the sbc file with my tool and should see the current ore map after selecting the planet in the planets list. Then click "Redistribute Ore". It will ask you to save a file to select the target folder. Choose the "/Data/PlanetDataFiles/MyPlanet" folder to override the _mat.png files directly at the end. Then you can define all ore that should spawn on that planet and configure the parameters. After pressing confirm the *_mat.png files are rewritten and a oremappings.xml is generated. Copy the oremappings node into your MyPlanet.sbc to replace the existing ore mappings.