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Sorry for the late response, it did not show up in my notifications earlier. I am planning to update this once the current beta version goes out of beta.
I am not actively modding Millennia anymore, but I will see if I can get around to fixing it!
* Replaced the "Community" tech and rearranged unlocks.
* Replaced several Improvements with variants that are more productive, but cost food to run.
Caveman2Cosmos-tier wacky divergent stuff should be considered by the devs by default.
If you can recall which parts still showed unlocalized code I would love to know. Some parts of the game don't seem to work with localization yet, so I will have to pass it on to the game's developers.