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generate_shipset = no
to each of the species in the silfae_species.txt that way we don't get a ton of duplicate ship sets that would be very helpful. I did this manually but it would go away every time this updates.
As for the mods crashing the game even while disabled, it could be an issue with their configuration files. I couldn't figure out which one was causing it, but reinstalling the game after removing the data folder fixed it. So if all else fails...
Also not sure if it's intentional but the humanoids from the hidden eye set are missing- tho the lizards are still present.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3369796064
A: for categories like necroid/lithoid, that might make it DLC locked. I don't know for sure, but i'd rather not risk it.
B: This mod was done for the purposes of restoration, not transformation. I did what I could to make each feature match up with how it was done in the original pack, and that included none of my own modifications, even if I would have preferred things to be done differently.
If there is enough demand, i'd be willing to release a version with the portraits divided into base Stellaris categories, but it would be done as a separate mod entirely.
It currently doesn't allow race specific traits to be picked.
In base game that would only apply for plantoid and fungoid for traits and necroid and lithoid for gameplay style. But who knows what new DLC might do.
But for example if a trait requires say reptilian species you can't pick it for the raptors as that isn't a reptilian species type.
This Axolotl portrait hasn't been updated since 2021, but if your able to implement it into this mod, that would be great.
In which case, i'll be happy to update other portraits/portrait packs, to an extent (eg, I probably won't do the myriad anime girl ones.) Please do link them and i'll see if I can do something about them! Since Paradox loves to break things, the older a portrait, the less likely I have the skills to fix them.