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As some others have mentioned, it seems this mod doesn't work on repentance.
According to repentogon, the mod throws following error, when in a room with a tinted rock:
main.lua, line 191: Attempt to index a nil value (global ModConfigMenu)
I don't have any experience with lua or mod development, so i don't know how to permanently fix this.
However, I've been able to temporarily fix this by changing
if (ModConfigMenu.IsVisible)
to
if (false)
The mod works fine now.
Could you look into this?
thanks for fixing it :)
https://steamusercontent-a.akamaihd.net/ugc/13041602444877385/91C59CDC01012341CAB27391B968839BCE4F3DE5/
Works here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3364189346
Thanks for bearing with me, seems good now besides the mirror world stuff :)
Thanks for taking a look.
Is this the only case where it didn’t display properly?
Not sure if this really matters, but all my gameplay with SLSI is only on steam deck. Maybe something is going wrong only with proton? I can give it a shot on my Windows desktop to rule it out...
https://steamusercontent-a.akamaihd.net/ugc/13041602444096574/85BD75114D3CB589D54F821EB9F901D7EC25E8B2/
I did notice something weird - the signs never work, but I was always hearing chest spawn sounds, and some sort of UI effect on the right edge of the screen
As for the sign not showing, could you post an image of it not working so I can determine what the issue is?
That said, I definitely remember seeing tinted rocks in caves or depths without the sign, when I was playing with the mod on yesterday
BUT for any future Isaac enjoyers stumbling over this. Entering Big Picture Mode and installing it from there fixes the downloading issue ^^
If none of those work, you can try copying the workshop link into steamworkshopdownloader (Steam won't allow me to directly paste the link) and then just copy from Downloads directly into the TBOI mod folder.
function save()
function load()
function mcmConfig()
should be declared as
local function save()
local function load()
local function mcmConfig()
function LSI:onRender()
function LSI:onNewRoom()
are fine since they're declared under the LSI scope.
The game only lags when I have this Mod on