Left 4 Dead 2

Left 4 Dead 2

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26 条留言
DARG  [作者] 10 月 5 日 下午 3:35 
Download the VPK file and edit it with VPKEdit you can find easily on the Valve documentation website by just googling VPKEdit. Then you can edit the VPK without the need of extracting or repackaging. Just place the modified VPK in your addons folder not workshop and you should be good to go. Just change all the 12 to 16 .

I won't be releasing a modified version. Sorry.
Remelia Scarlet. 10 月 4 日 下午 4:18 
can you make a special editon of the mod? that would go to max 16? would apriciet that
very dearly
DARG  [作者] 10 月 4 日 下午 3:44 
Technically yes. The reason why I didn't go higher is because you could on rare occasions hit an entity limit depending on the campaign and crash your game. I've provided the source code in the pinned discussion if anyone wants to take it and increase it for their own use. But I will not be releasing another version that could potentially cause crashes.
Remelia Scarlet. 10 月 4 日 上午 5:21 
is it possible to make even more? items apear for harder difficultys?
eidonabramm 7 月 6 日 上午 1:16 
Life savior mod always need more stuff .
xSporez 6 月 16 日 上午 4:21 
Oh wait I just noticed its bcs of another mod I got that gives m60s a chance to spawn on every campaign in place of a GL spawn instead
xSporez 6 月 16 日 上午 4:08 
I noticed that spawn as well bcs of this mod, sometimes it has 2 m60s there instead haha
DARG  [作者] 6 月 9 日 上午 3:39 
@veniarno24 Yes but only in areas where the level designer has it allowed to be spawned. For example in No Mercy 2nd chapter the first subway car once you go up the stairs from the saferoom you will find one close to the subway car in the tunnel usually with an M60 as well.
veniarno24 6 月 9 日 上午 3:36 
Does this increase the chance of grenade launcher spawn?
DARG  [作者] 2 月 1 日 下午 5:58 
Feel free to add me I can give you 3 versions values 1, 2 and 3 and you can choose what works best for you. I'll send them over later after I'm off L4D2.
rockit! 2 月 1 日 下午 5:51 
Thats okay, honestly I would still be interested in trying that version that you tried i think I might be able to get it to work with some other scripts. Thanks anyway I appreciate it!
DARG  [作者] 2 月 1 日 下午 4:10 
@rockit! I tried lowering the values to 3 and 1. 3 showed almost no significant change from the games default value of 6.48. Then when I set it to 1 it worked but as you would imagine it only had 1 item tucked away in a random corner. Which most players might not enjoy or ever find.

This is not exactly what I would want from a Spawn Less Items script so I won't be publishing that version anymore sorry.

I do have the "Code for the addon" in a pinned discussion on this page. You are free to take it and make any alterations you would like and publish your own version if you like with the 1 value if you wish to go down that route.

Sorry that I couldn't be of help.
rockit! 2 月 1 日 下午 3:24 
Awesome, I'll have to try it. I'm hoping its the exact solution I need :steamthumbsup:
DARG  [作者] 2 月 1 日 下午 3:21 
Yes I was planning on making a “Spawn Less Items” script as well. I’ll release it in about an hour. I’ll probably set it to 3 every 10 x 10 yards. So 50% of the default game value.
rockit! 2 月 1 日 下午 3:18 
Yeah I guess I'm trying to reduce the amount of items that spawn so theyre harder to find, but also randomize them so that they could be anything any time you encounter them.

So for example, when you spawn into a campaign the items on the starting table are always about the same, 4 medkits, 2 T1 smgs or 2 T1 shotguns, I'm trying to see if through scripting I can randomize any items that spawn as well as lowering the average amount of items that do spawn so its not as easy to hit the entity limit the engine has.
DARG  [作者] 2 月 1 日 下午 3:12 
@rockit! so you want one that instead of increasing item spawns it lowers them below the vanilla 6.48 value? Not sure if I fully understand.
rockit! 2 月 1 日 下午 3:09 
Is it possible to make a version that does the opposite and would it be compatible with kurochama's "Item Randomizer" V-script?

Trying to make a collection that randomizes all items but doesn't consistently hit the entity limit and crash the game. :steamfacepalm:
DARG  [作者] 1 月 11 日 上午 5:18 
@Gumbs This adds additional items to the map if possible. Read the disclaimer portion to understand why some workshop maps don't have as many as Valve created maps.
Unsants 1 月 9 日 上午 10:52 
So add more items?Or rather random switch to other items
Izuki 2024 年 12 月 26 日 下午 5:19 
Probably another Addon is causing this but i can't pin point it which one..
DARG  [作者] 2024 年 12 月 23 日 下午 7:43 
The addon uses the following to spawn gas cans, propane tanks and oxygen tanks (mainly for tank run).

function OnGameEvent_round_start_pre_entity( params )
{
EntFire( "info_map_parameters", "AddOutput", "GasCanDensity 10" );
EntFire( "info_map_parameters", "AddOutput", "OxygenTankDensity 10" );
EntFire( "info_map_parameters", "AddOutput", "PropaneTankDensity 10" );
};


I've tested them using the 2nd saferoom of The Parish and the ones that spawn inside seem to have no problem. A few of my friends also have this addon and they haven't had a problem with the cans.

Is there a specific area that is causing an issue or is it wherever a gas can spawns?
Izuki 2024 年 12 月 23 日 下午 7:35 
Ahh well.. it doesn't matter if it work or not.. I'm trying to figure out why the Gascan keeps spawning as a "weapon"? And I'm unable to pick it up or ignite it by shooting..
DARG  [作者] 2024 年 12 月 23 日 下午 6:49 
@Izuki Yah if the addon wasn't working I could understand but oh well lol.

From the workshop dashboard.
Total ratings 26
Positive ratings 24 (92% of total)
Negative ratings 2 (8% of total)
Izuki 2024 年 12 月 23 日 下午 6:44 
i wonder why this mod is rated 3 stars..
DARG  [作者] 2024 年 12 月 5 日 上午 1:44 
@Xeno :] As long as the level designer who made the map made enough item spawn locations as I mentioned in the disclaimer. If the level designer placed item spawns and they filled up those spawns to be 100% all the time, then this addon will do nothing. But if not and only some of the locations are filled then yes this addon will help populate those spawns. This addon is more noticeable in official campaigns by Valve. But I have noticed it working in workshop maps.
(^^^) Xeno 2024 年 12 月 5 日 上午 1:40 
Would this work for custom maps?