Elin
Better Succubus
835 条留言
JOJO 19 小时以前 
核心异常和堆栈追踪 (来自 Player.log):

InvalidProgramException: Invalid IL code in (wrapper dynamic-method) ♥♥♥♥♥♥♥/<Run>d__27:DMD<♥♥♥♥♥♥♥+<Run>d__27::MoveNext> (♥♥♥♥♥♥♥/<Run>d__27): IL_038a: ldfld 0x000000e7

Stack trace:
at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x0001f] in <75f0a05847fa44299b70559f33b11099>:0
at MonoMod.RuntimeDetour.Detour.Apply (System.Boolean manualApply) [0x00109] in <6133a8b273b544d6a4c28f62f8541e3d>:0
at MonoMod.RuntimeDetour.HookGen.HookEndpointManager.ApplyAll () [0x00021] in <6133a8b273b544d6a4c28f62f8541e3d>:0
at BepInEx.Unity.MonoMod.HookGenPatcher+<ApplyPatches>d__11.MoveNext () [0x000b0] in <9389e6022ec14a1a9e887016335122f0>:0
at BepInEx.Preloader.Runtime.Patching.AssemblyPatcher+<Patch>d__2.MoveNext () [0x001d2] in <249b552d8e404b90bd750d99a09142f0>:0
JOJO 19 小时以前 
错误报告原文:Better Succubus (bep_sivnpatch)
错误性质
该 MOD 抛出了一个更严重的 InvalidProgramException(无效程序异常),这是 Mono/.NET 运行时抛出的底层错误。这表示 BepInEx/MonoMod 在尝试对游戏方法进行 Detour/Hook(修补)时,生成的动态方法(Dynamic Method)包含了无效的 IL 代码。

对 MOD 作者的说明: 异常发生在 ♥♥♥♥♥♥♥/<Run>d__27::MoveNext 方法的 IL 代码注入过程中,具体的失败指令是 IL_038a: ldfld 0x000000e7。这可能是因为 MOD 尝试访问或加载一个不存在的字段(Field),或者目标方法的结构(例如,编译器状态机或异步方法)自游戏更新后发生了变化。请检查针对 ♥♥♥♥♥♥♥ 类的所有 Harmony/MonoMod 补丁。
Sivn  [作者] 11 月 14 日 上午 6:21 
try config option
if it still donot work, please provide logs
Sivn  [作者] 11 月 14 日 上午 6:19 
no. it works fine
Sivn  [作者] 11 月 14 日 上午 6:10 
well... Did game update?
vandal_heart 11 月 14 日 上午 5:22 
I have no Charm, how I can get it? console - is not working
Sivn  [作者] 11 月 9 日 上午 5:43 
uploaded, might work.
bambinououo 11 月 5 日 下午 9:11 
After completing a guild quest (eg. music/ monster clear) when moving out of the zone the screen flashes and CWL gives an error

NullReferenceException: Object reference not set to an instance of an object
```ts
//Sequence of events (most recent on top):
Chara.MoveZone
+POSTFIX BetterSuccubus::MoveZonePatch.Postfix
<>c.<OnTickRound>b__13_0
<>c__DisplayClass83_0.<Pause>b__0
<>c__DisplayClass71_0.<SetOnKill>b__0
InvokableCall.Invoke
UnityEvent.Invoke
Layer.Kill
ELayer.Kill
Layer._RemoveLayer
Layer.RemoveLayer
+PREFIX ModOptions::RemoveLayer.Prefix
Layer._Close
ELayer._Close
Layer.WaitAndClose
LayerPause.OnUpdateInput
Layer.UpdateInput
ActionMode.UpdateInput
+POSTFIX FarmDoctor::CropInfo.UpdateInput
Scene.OnUpdate
+POSTFIX ItemFilterPlus::ItemHighlightManager.UpdateAndCleanup
Core.FixedUpdate
```
Sivn  [作者] 11 月 5 日 下午 6:28 
well. could you provide log
bambinououo 11 月 5 日 下午 4:57 
gives an error when used with guildquest mod
Aeserius 11 月 5 日 上午 7:33 
Congrats!
Sivn  [作者] 11 月 5 日 上午 6:41 
and guys
This mod has been released for a year!
Unbelievable...
Sivn  [作者] 11 月 5 日 上午 6:40 
yes
this is designed to match vanilla.
noa wrote so
Aeserius 11 月 4 日 下午 1:22 
Hi, i found some insight into milk and egg settings thats was a bit surprising to me, so i decided to comment on it for other people... or to autor to fix if it was not intended. The egg and milk plugin states that 0 means that eggs and milk wont appear. That makes you think, so if number if higher, then probabity of eggs increase.
As i found out, no. Mod colculatin probability as 1 to X, X is number in settings, so if you set egg chance to 1, thats mean you get the egg with 100%.
Sivn  [作者] 10 月 9 日 上午 6:02 
Thanks
Glass Fruit 10 月 9 日 上午 5:43 
Charm ability is OP and Im here for it.

Encountered an enemy in the dungeon you want to keep?

Charm them to turn them neutral and forcefeed them food blended with 10+ dream larva to immediately get them to intimate/friendly and just recruit them.
Strike Energy 10 月 9 日 上午 12:44 
For "brushing speed" i mean how many turns it takes to fully clean the target, less turns = faster brushing.

While you are brushing someone else, you increase/decrease affinity with the target every X turns (idk exaclty how many turns for each tick, i guess 5?), but the big issue is that you use a lot of the target "interest" (the same one you use for the "let's talk" dialogue option) regardless of how many turns it take to brush.

So in few words: changing the mischief speed can lead to nerfing the brushing option.
Sivn  [作者] 10 月 8 日 下午 9:40 
emmm
what is brushing speed.
It only changes round count.
Some methods(function?) are applied per round.
Strike Energy 10 月 8 日 上午 9:11 
Sorry for saying this after you just put out a fix, but the option that change the mischief speed, also affect the brushing speed (wich is bad becuase it translate in less affinity gain).
If you can split the two things it would be great.
Sivn  [作者] 10 月 8 日 上午 5:58 
fix
Sivn  [作者] 10 月 8 日 上午 5:56 
yes, you are right.
I made a mess.
Tailred 10 月 8 日 上午 1:19 
I think the config option for seduce and mischief round count are swapped. I change mischief and it only affects the seduce time and vice versa
Sivn  [作者] 10 月 8 日 上午 12:44 
没更新吧
抹茶要乐奈 10 月 7 日 下午 10:32 
欸,啥也妹干突然好了,抱歉抱歉
Sivn  [作者] 10 月 7 日 上午 8:25 
发log看看
抹茶要乐奈 10 月 7 日 上午 5:50 
为什么我超不了人,点一下画面一闪就打断了
Sivn  [作者] 10 月 6 日 下午 8:23 
oh, I see. I added a new option PreyIsNtr.
Strike Energy 10 月 6 日 上午 11:17 
@Sivn "Arrow of the moonlit night"
It actually have been introduced few patches ago, back when mischief was added.
Basically a downgraded version of the spear, but it don't cost medals to get, but stamina (or being lucky and find a tome around)

Dream Larva someone -> Mischief the guy -> if the guy die you get stat potential and EXACLTY 1-2 spell stock.

Probably the guy is asking if you can make so that the seduce/prey command could do the same.
Sivn  [作者] 10 月 6 日 上午 8:03 
what is new moonlight spell
Sivn  [作者] 10 月 6 日 上午 8:02 
what
ejcurnutte 10 月 6 日 上午 5:14 
With the new moonlight spell added is there any plans to incorporate them into this mod? Idk how to make mods so for all I know it could be super tough to do so no pressure or anything.
PolkaGnome 10 月 5 日 下午 2:57 
Thanks for the quick update!
Ninja_ 10 月 5 日 上午 9:35 
Thanks boss.
Dunga de chapéu 10 月 5 日 上午 9:22 
thank you for updating
Furzia 10 月 5 日 上午 8:51 
Thanks for the quick fix, I love this mod
tozennkemama 10 月 5 日 上午 8:46 
Thank you for your quick response.
she solemn on my lament until I 10 月 5 日 上午 8:43 
you are so goated my dude
Strike Energy 10 月 5 日 上午 8:18 
Thanks for the quick fix man.
Sivn  [作者] 10 月 5 日 上午 8:09 
bugfix
Sivn  [作者] 10 月 5 日 上午 7:04 
我这里b网络更新steam半天
Sivn  [作者] 10 月 5 日 上午 7:04 
那很神人了
23n1nbb 10 月 5 日 上午 6:42 
猜测应该是int改long的缘故
Ninja_ 10 月 5 日 上午 5:09 
Unfortunately, sorry friend.
Sivn  [作者] 10 月 5 日 上午 4:49 
wow, seems new update breaks the mod again
Keynoda 10 月 5 日 上午 4:46 
After you disabling the mod, and re-enable to fix it, ones its working again. It would be really nice to have a setting to set your skill level of charm back to where it originally was
Keynoda 10 月 5 日 上午 4:42 
Guess we should of disabled automatic updates, how foolish we are
ZYNCPH 10 月 5 日 上午 4:25 
theres a bug with the prey and seduce action where the action would cancel and made your screen flash for a short period of time. additonally the mischief ability is also broken
Ninja_ 10 月 5 日 上午 1:11 
Update was pushed thanks to the security vulnerability found in Unity, and old saves are experiencing turbulence. I'm currently experiencing flashes of errors whenever NPCs have sex, with callbacks to the damage function. So brings me to the idea that might be related to this mod.

Appreciate any assistance (hoping its just a refactor/reversioning needed), and thanks for the mod.
123 10 月 4 日 下午 9:05 
アプデしてください😭
tozennkemama 10 月 4 日 上午 7:34 
Hi,
10/4 2025 EA 23.211 Nightly is no longer able to seduce.