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报告翻译问题
I'm pretty satisfied with where the mod is at the moment and probably won't touch it for a while unless I get any ideas, so for now my attention is going to be diverted back into the Semi-Sentient Rot mod.
Assuming you mean the big pit right before the Waterfront gate, the Downpour map says there are around 7 Centipedes that spawn there. (excluding the Red Centipede)
I try my best not to touch existing spawns too much, but considering how many other new creatures I added to Subterranean I could look into removing a small handful of those Centipedes to make it more manageable? I need to make a patch to fix some creature room preferences anyhow.
You should remove the file once you have visited every effected region at least once with the mod uninstalled.
This isn't just something that happens with my mod, it happens with pretty much any mod that changes world spawns majorly.
this is the only creature randomizer i have so uhhhhh
is this from this mod?
[FINDLINE]Room_Attr: SL_AI:
[ADDAFTER_1] PeachLizard-Avoid,Barnacle-Forbidden,Tardigrade-Forbidden,
Just about everything else is here though. Except for King Scavs.
You can run the mod in-game without it and it won't force you! But your ending score tally screen might crash without it.
I recommend checking the pinned forums to find what regions they exist in! Try checking a room like SB_GOR01 for example, there should be a Moth Grub at the far left corner. If it is there, things are working.
If you still don't see anything, try putting the mod in a higher load priority and see if that helps?
If you are having issues getting the new creatures to appear in existing save files, then try refreshing your region with the cleanspawns trick.
But you can use the Keep That Away From Me mod to blacklist them if they feel problematic for you.
The Steam description for this mod has been changed accordingly to inform people about it.
It is an optional dependency.
my kids are now glowing,
they ate his braincells.
It doesn't actually spread and infect like Watcher Rot does, so your tamed lizards are safe. It's mostly an aesthetic change.
(besides some previously unrotted lizards now being rotted depending on your campaign choice.)
oddly enough parasitizing a moth makes it not like you very much
Their hunt value for that is 0.4 so it's possible.
For areas like Chimney Canopy, they are basically exclusive to The Gutter sub region.
I believe in Garbage Wastes they are towards the Shaded Citadel gate, and for Metropolis they are in the tight pipeworks of the House of Braids.
I can see about adding more Rats to Garbage Wastes in general though.
I'll look into seeing why they wanted to crowd there.