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As for manufacturing .50 and slug though, those are kinda beyond the scope of this mod. This is meant as a patch, not really an expansion.
e.g., some items are meant to be rare(?) and non-craft able. If it is to be done, it should prob be done as a separate mod, so people can choose whether they want it or not.
I've added carbon arrows as ammo for the recurve bow but I don't have to time to test thoroughly until after weekends. So pls report any bugs if you find them.
I did a quick search and found that carbon arrows is not part of "base story" but common module for quests. I'll check more carefully when I have more time after weekends. If there are no dependency problems (like potentially introduce unnecessary dependency), I can add it in.
Carbon arrows